ZBrush Digital Sculpting Human Anatomy


Author: Scott Spencer
Publisher: Sybex
ISBN: 9780470450260
Category: Computers
Page: 416
View: 5062

Continue Reading →

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

ZBrush Creature Design

Creating Dynamic Concept Imagery for Film and Games
Author: Scott Spencer
Publisher: John Wiley & Sons
ISBN: 1118236262
Category: Computers
Page: 384
View: 3683

Continue Reading →

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

ZBrush Studio Projects

Realistic Game Characters
Author: Ryan Kingslien
Publisher: John Wiley & Sons
ISBN: 1118067622
Category: Computers
Page: 288
View: 2520

Continue Reading →

ZBrush Professional Tips and Techniques


Author: Paul Gaboury
Publisher: John Wiley & Sons
ISBN: 1118236335
Category: Computers
Page: 336
View: 5647

Continue Reading →

Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

Anatomy for 3D Artists

The Essential Guide for CG Professionals
Author: Chris Legaspi
Publisher: 3Dtotal Pub
ISBN: 9781909414242
Category: Art
Page: 285
View: 4073

Continue Reading →

A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.

Introducing ZBrush 3rd Edition


Author: Eric Keller
Publisher: John Wiley & Sons
ISBN: 1118330463
Category: Computers
Page: 512
View: 9814

Continue Reading →

Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but is available for download after purchase.

Zbrush Character Sculpting

Projects, Tips & Techniques from the Masters
Author: Simon Morse,Jo Hargreaves,Christopher Perrins
Publisher: 3Dtotal Pub
ISBN: 9780955153082
Category: Art
Page: 239
View: 1598

Continue Reading →

Explore the versatile modeling features of ZBrush and learn how traditional sculpting techniques can be applied to 3D character creation.

Secrets of ZBrush Experts:

Tips, Techniques, and Insights for Users of All Abilities
Author: Daryl Wise
Publisher: Cengage Learning
ISBN: 1435458982
Category: Artists
Page: 288
View: 7599

Continue Reading →

Step inside the studios of some of today's top artists, illustrators, designers, and photographers working with digital art tools. SECRETS OF ZBRUSH EXPERTS: TIPS, TECHNIQUES, AND INSIGHTS FOR USERS OF ALL ABILITIES allow you one-on-one access to the crea

Digital Human

The Fourth Revolution of Humanity Includes Everyone
Author: Chris Skinner
Publisher: John Wiley & Sons
ISBN: 1119511909
Category: Business & Economics
Page: 328
View: 1066

Continue Reading →

Digital Human explores the way in which human and business relationships are changing in this digital age, and provides clear lessons on how to evolve existing businesses to be digital businesses relating to their digital human customers. Specifically, this book explores what the fourth age of humanity means for business, banking, society and government. The themes explored include how bitcoin and the network are altering and challenging government and control mechanisms; the rise of global digital giants and how the Chinese giants are far more imaginative than their American counterparts; the rise of the most fundamental innovations being notable in Sub-Saharan Africa, the Philippines and other emerging markets, and how these markets will educate those of Europe and America over time; and the challenge to govern a globalized world when we live in nation states. The book concludes with the world’s first in-depth English case study of Ant Financial and Alipay, the largest payments processing company on Earth. The company has a stated ambition of bringing onboard all of those people excluded from financial services today.

Figure Drawing for Artists

Making Every Mark Count
Author: Steve Huston
Publisher: N.A
ISBN: 1631590650
Category: Art
Page: 192
View: 9104

Continue Reading →

How often does an aspiring artist read a book or take a class on drawing the human body, only to end up with page after page of stiff lifeless marks rather than the well-conceived figure the course promised? Though there are many books on drawing the human figure, none teach how to draw a figure from the first few marks of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing, easy-to-understand method. That changes now. In Figure Drawing for Artists: Making Every Mark Count, award-winning fine artist Steve Huston shows beginners and pros alike the two foundational concepts behind the greatest masterpieces in art and how to use them as the basis for their own success. Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo to Michelangelo's Sibyl to George Bellow's Stag at Sharkey's, how they're the fundamental tools for animation studios around the world, and how the best comic book artists from the beginnings of the art form until now use them whether they know it or not. Figure Drawing for Artists: Making Every Mark Count sketches out the same two-step method taught to the artists of DreamWorks, Warner Brothers, and Disney Animation, so pick up a pencil and get drawing.

Introducing ZBrush 4


Author: Eric Keller
Publisher: John Wiley & Sons
ISBN: 1118065514
Category: Computers
Page: 464
View: 3511

Continue Reading →

Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. Understand ZBrush's unique sculpting and painting technology Take a tour of ZBrush 4's innovative interface and powerful toolkit Work with digital clay and effectively use the full array of sculpting brushes Master ZSpheres for armature and ZSketching for creating meshes Explore exciting new tools for creating hard surface objects Learn how to set lighting, create materials, and render in ZBrush Create animated turntables within ZBrush to show off your work The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

ZBrush Characters and Creatures


Author: Kurt Papstein,Mariano Steiner,Mathieu Aerni
Publisher: 3Dtotal Pub
ISBN: 9781909414136
Category: Art
Page: 278
View: 2082

Continue Reading →

Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.

Anatomy for Sculptors

Understanding the Human Form
Author: Uldis Zarins,Sandis Kondrats
Publisher: N.A
ISBN: 9780990341109
Category: Anatomy, Artistic
Page: 230
View: 693

Continue Reading →

This is the most easy-to-use human anatomy guide for artists, explaining the human body in a simple manner. The book contains keys to figuring out construction in a direct, easy-to-follow, and highly visual manner. Art students, 3D sculptors and illustrators alike will find this manual a practical foundation upon which to build their knowledge of anatomy - an essential background for anyone wishing to draw or sculpt easily and with confidence!

Beginner's Guide to Zbrush


Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414501
Category:
Page: 288
View: 3592

Continue Reading →

Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.

The Swordmaster

In 3Ds Max and Zbrush - The Ultimate Guide to Creating a Low Poly Game Character
Author: Gavin Goulden
Publisher: 3Dtotal Pub
ISBN: 9780956817174
Category: Art
Page: 198
View: 7440

Continue Reading →

Learn how to model, sculpt, unwrap, texture, and render a low poly game character using an industry-standard workflow.