WebGL: Up and Running


Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 144932357X
Category: Computers
Page: 211
View: 4249

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Presents an introduction to WebGL development and production concepts to create full 3D applications.

Professional WebGL Programming

Developing 3D Graphics for the Web
Author: Andreas Anyuru
Publisher: John Wiley & Sons
ISBN: 1119940591
Category: Computers
Page: 320
View: 8255

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Everything you need to know about developinghardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, inboth games, applications, and on regular websites, WebGL gives webdevelopers the capability to produce eye-popping graphics. Thisbook teaches you how to use WebGL to create stunning cross-platformapps. The book features several detailed examples that show you howto develop 3D graphics with WebGL, including explanations of codesnippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGLdevelopment from coverage that: •Provides a comprehensive overview of WebGL and shows howit relates to other graphics-related technologies •Addresses important topics such as the WebGL graphicspipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shadersfor WebGL •Includes a lot of useful guidelines, tips, and tricks forWebGL performance optimizations Professional WebGL Programming is the first book on themarket to delve into this fascinating topic and it puts you on yourway to mastering the possibilities that exist with WebGL.

Programming 3D Applications with HTML5 and WebGL

3D Animation and Visualization for Web Pages
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363954
Category: Computers
Page: 404
View: 8753

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Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

WebGL Programming Guide

Interactive 3D Graphics Programming with WebGL
Author: Kouichi Matsuda,Rodger Lea
Publisher: Pearson Education
ISBN: 0321902920
Category: Computers
Page: 516
View: 7516

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Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You'll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You'll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL's origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley's definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Learning Three.js: The JavaScript 3D Library for WebGL


Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1782166297
Category: Computers
Page: 402
View: 3661

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“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don’t need any knowledge of Three.js itself to follow the book.

WebGL Beginner's Guide


Author: Diego Cantor,Brandon Jones
Publisher: Packt Publishing Ltd
ISBN: 1849691738
Category: Computers
Page: 376
View: 3052

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Become a master of 3D web programming in WebGL and JavaScript.

WebGL Game Development


Author: Sumeet Arora
Publisher: Packt Publishing Ltd
ISBN: 1849699801
Category: Computers
Page: 418
View: 7109

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This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

Game Development with Three.js


Author: Isaac Sukin
Publisher: Packt Publishing Ltd
ISBN: 1782168540
Category: Computers
Page: 118
View: 4353

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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

Learning Virtual Reality

Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 149192280X
Category: COMPUTERS
Page: 166
View: 8548

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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer

HTML5 Games

Creating Fun with HTML5, CSS3 and WebGL
Author: Jacob Seidelin
Publisher: John Wiley & Sons
ISBN: 1118855388
Category: Computers
Page: 456
View: 2641

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HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more…

Three.js Cookbook


Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1783981199
Category: Computers
Page: 300
View: 2620

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This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

High Performance Browser Networking

What every web developer should know about networking and web performance
Author: Ilya Grigorik
Publisher: "O'Reilly Media, Inc."
ISBN: 1449344720
Category: Computers
Page: 400
View: 6332

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How prepared are you to build fast and efficient web applications? This eloquent book provides what every web developer should know about the network, from fundamental limitations that affect performance to major innovations for building even more powerful browser applications—including HTTP 2.0 and XHR improvements, Server-Sent Events (SSE), WebSocket, and WebRTC. Author Ilya Grigorik, a web performance engineer at Google, demonstrates performance optimization best practices for TCP, UDP, and TLS protocols, and explains unique wireless and mobile network optimization requirements. You’ll then dive into performance characteristics of technologies such as HTTP 2.0, client-side network scripting with XHR, real-time streaming with SSE and WebSocket, and P2P communication with WebRTC. Deliver superlative TCP, UDP, and TLS performance Speed up network performance over 3G/4G mobile networks Develop fast and energy-efficient mobile applications Address bottlenecks in HTTP 1.x and other browser protocols Plan for and deliver the best HTTP 2.0 performance Enable efficient real-time streaming in the browser Create efficient peer-to-peer videoconferencing and low-latency applications with real-time WebRTC transports

WebGL Insights


Author: Patrick Cozzi
Publisher: CRC Press
ISBN: 1498716083
Category: Computers
Page: 416
View: 6966

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Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions—creating a growing demand for skilled WebGL developers. WebGL Insights shares experience-backed lessons learned by the WebGL community. It presents proven techniques that will be helpful to both intermediate and advanced WebGL developers. By focusing on current and emerging techniques, the book demonstrates the breadth and depth of WebGL. Readers will gain practical skills to solve problems related to performance, engine design, shader pipelines, rendering, mobile devices, testing, and more. Throughout the book, experienced WebGL engine and application developers, GPU vendors, browser developers, researchers, and educators share their unique expertise based on their real-world experiences. This includes hardware vendors sharing performance and robustness advice for mobile, browser developers providing deep insight into WebGL implementations and testing, and WebGL-engine developers presenting design and performance techniques for many of the most popular WebGL engines. The companion WebGL Insights website contains helpful tips, sample content, code, and other resources. It is also the place to find announcements about future volumes: http://www.webglinsights.com/

Learning HTML5 Game Programming

A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
Author: James Lamar Williams
Publisher: Addison-Wesley Professional
ISBN: 0321767365
Category: Computers
Page: 234
View: 2278

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Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

HTML5 Games Development by Example

Beginner's Guide : Create Six Fun Games Using the Latest HTML5, Canvas, CSS, and JavaScript Techniques
Author: Makzan
Publisher: Packt Publishing Ltd
ISBN: 1849691274
Category: Computers
Page: 352
View: 9905

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Create 6 fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques.

Build Mobile Websites and Apps for Smart Devices


Author: Earle Castledine,Myles Eftos,Max Wheeler
Publisher: SitePoint
ISBN: 0987090844
Category: Computers
Page: 256
View: 3108

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"A practical guide for front-end Web designers and developers ... Learn how to design interfaces for modern devices, use HTML5 and CSS3 to build fast, responsive layouts that look great on every device, use JavaScript to create a native feel with transitions, touch and swipe events, and animations, leverage APIs to take advantage of built-in functionality, use PhoneGap to turn your Web app into a native app for iOS, Android, BlackBerry, and other platforms"--P. [4] of cover.

JavaScript: The Good Parts

The Good Parts
Author: Douglas Crockford
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554877
Category: Computers
Page: 172
View: 7314

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Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole—a subset you can use to create truly extensible and efficient code. Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including: Syntax Objects Functions Inheritance Arrays Regular expressions Methods Style Beautiful features The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book. With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.

HTML5 Canvas

Native Interactivity and Animation for the Web
Author: Steve Fulton,Jeff Fulton
Publisher: "O'Reilly Media, Inc."
ISBN: 144933587X
Category: Computers
Page: 750
View: 3793

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Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

KNIME Essentials


Author: Gábor Bakos
Publisher: Packt Publishing Ltd
ISBN: 1849699224
Category: Computers
Page: 148
View: 2549

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KNIME Essentials is a practical guide aimed at getting the results you want, as quickly as possible."Knime Essentials" is written for data analysts looking to quickly get up to speed using the market leader in data processing tools, KNIME. No knowledge of KNIME is required, but we will assume that you have some background in data processing.