Video Game Design Foundations


Author: D. Michael Ploor
Publisher: Goodheart-Willcox Pub
ISBN: 9781619602786
Category: Computers
Page: 400
View: 3217

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Video Game Design Foundations provides students a complete overview of video game design in a first-year curriculum. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Video Game Design Foundations is specifically designed for a high school first-year video game design class. Content and game builds are age appropriate, and learning is focused on the skills students need to preparefor college and career. The 1-Year Access Key Code allows an individual online access to the textbook for 12 consecutive months using a unique username and password that must be associated with a valid e-mail address. The Online Textbook provides fast, page-at-a-time viewing from any browser-based device including iPadsRG, netbooks, PCs, and Mac computers. Features of the Online Textbook include: * Exact page reproduction, including figures and formulas * Linked table of contents * Search capabilities to find specific topics * Full text search with relevancy ranking to quickly locate passages of interest * The ability to quickly jump to specific pages * Full screen reading mode with zoom capabilities * Permission to print selected pages for offline reading

Game Design Foundations


Author: Roger Pedersen
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category: Computers
Page: 384
View: 1980

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Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln
Author: Jesse Schell
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3958452841
Category: Computers
Page: 680
View: 3249

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Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Foundation Game Design with HTML5 and JavaScript


Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430247177
Category: Computers
Page: 732
View: 2804

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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Video Game Design Composition


Author: D. Michael Ploor
Publisher: Goodheart-Willcox Pub
ISBN: 9781605257693
Category: Computers
Page: 448
View: 5707

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Video Game Design Composition provides students specific coverage of video game design in a second-year curriculum. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Video Game Design Composition is specifically designed for a high school second-year video game design class. Content and game builds are age appropriate, and learning is focused on the skills students need to preparefor college and career. Multimedia Fusion 2 (MMF2) is FREE to schools with purchase of the Student Textbook.

Foundation Game Design with Flash


Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430218223
Category: Computers
Page: 650
View: 7146

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We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

Foundation Game Design with ActionScript 3.0


Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430239948
Category: Computers
Page: 680
View: 7550

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In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Die Hälfte des Himmels

wie Frauen weltweit für eine bessere Zukunft kämpfen
Author: Nicholas D. Kristof,Sheryl WuDunn
Publisher: C.H.Beck
ISBN: 9783406621802
Category:
Page: 359
View: 9020

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Advanced Game Design with HTML5 and JavaScript


Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430258012
Category: Computers
Page: 552
View: 5636

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How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!

The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge
Author: Norman Don
Publisher: Vahlen
ISBN: 3800648105
Category: Business & Economics
Page: 320
View: 4885

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Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

Sprint

Wie man in nur fünf Tagen neue Ideen testet und Probleme löst
Author: Jake Knapp,Braden Kowitz,John Zeratsky
Publisher: Redline Wirtschaft
ISBN: 3864149061
Category: Business & Economics
Page: 256
View: 6108

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Unternehmer, Gründer und Teams stehen täglich vor der Herausforderung: Womit soll man zuerst anfangen, worauf sich am meisten fokussieren? Und wie viele Diskussionen und Meetings sind nötig, bevor man ganz sicher die garantiert richtige Lösung hat? Die Folge ist, dass allzu oft das Projekt auf der Stelle tritt und man überhaupt nicht vorwärtskommt. Dafür gibt es eine geniale Lösung: Sprint. Die ist ein einzigartiger, innovativer und narrensicherer Prozess, mit dem sich die härtesten Probleme in nur fünf Tagen lösen lassen – von Montag bis Freitag. Der Entwickler Jake Knapp entwarf diesen Prozess bei und für Google, wo er seither in allen Bereichen genutzt wird. Zusammen mit John Zeratsky und Braden Kowitz hat er darüber hinaus bereits mehr als 100 Sprints in Firmen aus unterschiedlichen Bereichen durchgeführt. Der Sprint-Prozess bietet praktische Hilfe für Unternehmen aller Größen, vom kleinen Start-up bis hin zum Fortune-100-Unternehmen. Die Methode ist auch für alle anderen bewährt, die vor einem großen Problem stehen, schnell eine Idee testen oder einfach eine Möglichkeit schnell ergreifen wollen.

Fundamentals of Game Design


Author: Ernest Adams
Publisher: New Riders
ISBN: 0133435717
Category: Computers
Page: 576
View: 3648

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Level Up! The Guide to Great Video Game Design


Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 1118877195
Category: Computers
Page: 552
View: 7753

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Want to design your own video games? Let expert Scott Rogersshow you how! If you want to design and build cutting-edge video games butaren’t sure where to start, then the SECOND EDITION of theacclaimed Level Up! is for you! Written by leading videogame expert Scott Rogers, who has designed the hits Pac ManWorld, Maximo and SpongeBob Squarepants, thisupdated edition provides clear and well-thought out examples thatforgo theoretical gobbledygook with charmingly illustrated conceptsand solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLYEXPANDED to teach you how to develop marketable ideas, learn whatperils and pitfalls await during a game’s pre-production,production and post-production stages, and provide even morecreative ideas to serve as fuel for your own projectsincluding: Developing your game design from the spark of inspiration allthe way to production Learning how to design the most exciting levels, the mostprecise controls, and the fiercest foes that will keep your playerschallenged Creating games for mobile and console systems – includingdetailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with thehelp of brand new examples Level Up! 2nd Edition is includes all-new content, anintroduction by David “God of War” Jaffe andeven a brand-new chili recipe –making it an even moreindispensable guide for video game designers both “in thefield” and the classroom. Grab your copy of Level Up! 2nd Edition andlet’s make a game!

Tabletop Game Design for Video Game Designers


Author: Ethan Ham
Publisher: CRC Press
ISBN: 1317536045
Category: Design
Page: 338
View: 2591

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Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

Crash Course in Gaming


Author: Suellen Adams
Publisher: ABC-CLIO
ISBN: 1610690478
Category: GAMES
Page: 125
View: 5378

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Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.

Die Rettung des Imperiums

Roman
Author: Isaac Asimov
Publisher: Heyne Verlag
ISBN: 3641131375
Category: Fiction
Page: 560
View: 2911

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Der Grundstein der Foundation Trantor im Jahr 12020: Das Zentrum der Galaxis wird regiert von Imperator Cleon I. Hari Seldon, ein junger Wissenschaftler, stellt erstmals seine Theorie der Psychohistorik vor, die auf der Basis mathematischer, soziologischer und statistischer Methoden präzise Vorhersagen über das Verhalten großer Gruppen von Menschen – Imperien beispielsweise – möglich macht. Cleon I. wird darauf aufmerksam und will Seldons Hilfe. Insbesondere der erste Minister Cleons, Eto Demerzel, scheint gar nicht begeistert von diesem Vorhaben zu sein. Hari Seldon muss von Trantor fliehen und begibt sich auf die Suche nach der vor Urzeiten verschollenen Erde, und seine Gegner sind ihm dabei ständig auf den Fersen ...

Don't make me think!

Web & Mobile Usability: Das intuitive Web
Author: Steve Krug
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3958457665
Category: Computers
Page: 216
View: 5742

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Die Weisheit eines Yogi

Wie innere Veränderung wirklich möglich ist
Author: Sadhguru
Publisher: O.W. Barth eBook
ISBN: 3426450577
Category: Body, Mind & Spirit
Page: 288
View: 415

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Noch nie hat ein spiritueller Lehrer die Botschaft des Yoga so spannend und unterhaltsam erklärt. Der indische Yoga-Meister Sadhguru ist für unzählige Menschen ein leuchtendes Vorbild. In Die Weisheit eines Yogi schildert er seine persönlichen Erfahrungen und tiefen Einsichten, die sein eigenes Leben und Bewusstsein verwandelt haben. Sie sind beispielhaft und haben die Kraft, die eigene Persönlichkeitsentwicklung nachhaltig zu unterstützen. Zahlreiche Übungen – meditative und ganz alltagsbezogene – laden zu positiven Veränderungen unseres Lebens ein, die uns glücklicher, achtsamer und freier machen werden.