The Official Scratch Jr. Book

Help Your Kids Learn to Code
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593277318
Category: Juvenile Nonfiction
Page: 160
View: 6765

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ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

Coding as a Playground

Programming and Computational Thinking in the Early Childhood Classroom
Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1315398923
Category: Education
Page: 184
View: 365

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Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category: Computers
Page: 157
View: 891

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Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category: Computers
Page: 288
View: 1733

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Coding With ScratchJr


Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1634722523
Category: Juvenile Nonfiction
Page: 24
View: 9039

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ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Scratch Programming Playground

Learn to Program by Making Cool Games
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277962
Category: Computers
Page: 288
View: 2713

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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2

Scratch For Kids For Dummies


Author: Derek Breen
Publisher: John Wiley & Sons
ISBN: 1119014875
Category: Juvenile Nonfiction
Page: 352
View: 7846

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Scratch For Kids For Dummies shows you how to use Scratch to create interactive stories, games, and animations, which you can share online with the Scratch community! No programming or coding experience is needed to take full advantage of Scratch. Start by choosing from a library of characters, backgrounds and props, or draw your own options. Use pre-determined programming blocks to add animation and interactivity to your project. Don't want to create your own project? Open another user's project, modify it, and then publish it online with the click of a button. With Scratch For Kids For Dummies, youwill: Design and develop your own games Create amazing animations Learn programming Interact with the Scratch online community Become a Scratch superstar! Scratch will help you learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab and is used in more than 150 different countries. Best of all the software is completely free and runs right in your web browser. So what are you waiting for? Go to scratch.mit.edu and get scratching!

The Jellybeans and the Big Book Bonanza


Author: Laura Numeroff,Nate Evans
Publisher: Abrams
ISBN: 1613120516
Category: Juvenile Fiction
Page: 32
View: 677

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The Jellybeans are back—this time in the library stacks to discover the varied and wonderful world of reading. When the Jellybeans go to the library to do research for book reports on the things they enjoy, Bitsy, who loves books more than anyone, is excited to bring her friends to her favorite place. Emily, who loves to dance, finds a book on ballet, Nicole, who loves sports, finds a book on soccer, and Anna, who loves art, finds a book on famous painters. But what about Bitsy? Can she find the perfect book, too? This energizing book promotes a love of reading by proving that there is the perfect book for everyone. Just as jellybeans are all different flavors but go great together, the girls again use their different strengths and talents to work as a team and make their school Book Bonanza a success. F&P level: K F&P genre: F

Blocks to robots

learning with technology in the early childhood classroom
Author: Marina Umaschi Bers
Publisher: Teachers College Pr
ISBN: N.A
Category: Education
Page: 154
View: 6255

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Research shows that attitudes about science, math, and technology start to form during the early schooling years. This pioneering book shows how to successfully use technology in the early childhood classroom. Grounded in a constructivist approach to teaching and learning, the author focuses on robotic manipulatives that allow children to explore complex concepts in a concrete and fun way. At the same time, she examines how this technology engages sensorimotor and socioemotional skills, which are fundamental for the healthy development of young children.

LEGO Neighborhood Book

Build Your Own LEGO Town!
Author: Brian Lyles,Jason Lyles
Publisher: No Starch Press
ISBN: 1593275714
Category: Juvenile Nonfiction
Page: 204
View: 5981

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In The LEGO Neighborhood Book, you’ll create buildings with real-world details like cornices and facades, and try your hand at interior design by filling your buildings with furniture and light fixtures. Then add the finishing touches to your models with plants, traffic lights, scaffolding, and park benches. Snap together a few houses, shops, and apartment buildings to create your own neighborhood! Inside you’ll find: * Complete, step-by-step instructions for four multistory buildings * Dozens of inspiring ideas to use in your own models * Mini builds for a recliner, old-time lamp post, traffic light, and more * A gallery of the authors’ designs For ages 10+

Coding for Beginners

Using Python
Author: Louie Stowell
Publisher: N.A
ISBN: 9781409599340
Category: Coding theory
Page: 95
View: 1351

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An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Python (a widely used programming language), allowing them to get inside the code of their computer and create simple games and animations on screen. A companion text to Usborne's Codiing for Beginners Using Scratch.

Scratch Coding Cards 2nd Edition


Author: Natalie Rusk
Publisher: N.A
ISBN: 9781593279769
Category:
Page: N.A
View: 3075

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Now updated for Scratch 3.0, this 75-card deck features interactive programming projects you can make with Scratch, a free-to-use graphical programming language used by millions of kids around the world. The front of each card shows an activity, like Pong, Write an Interactive Story, Create a Virtual Pet, Play Hide and Seek. The back shows how to put code blocks together to make projects come to life! Along the way, kids learn coding concepts like sequencing, conditionals, and variables.

Coding with Minecraft

Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593278543
Category: Computers
Page: 256
View: 8583

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A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft®, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you'll explore key computer science concepts like data types, functions, variables, and more. Learn how to: - Program robots that make smart decisions with flow control - Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti! - Program a factory that generates infinite building supplies - Design an algorithm for creating walls and buildings of any size - Code yourself a pickaxe-swinging robotic lumberjack! - Create a robot that digs mine shafts with stairs so you can explore safely Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, you'll understand how powerful coding can be and have plenty of robots at your beck and call.

Star Wars Coding Projects


Author: Jon Woodcock
Publisher: Penguin
ISBN: 146547207X
Category: Juvenile Nonfiction
Page: 96
View: 6141

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Learn to code games and use Scratch, guided by your favorite Star WarsTM characters! Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow. Coding games has never been so easy or fun. © & TM 2017 LUCASFILM LTD. Used Under Authorization.

Through My Eyes


Author: Ruby Bridges
Publisher: Scholastic Inc.
ISBN: 0545708036
Category: Juvenile Nonfiction
Page: 64
View: 7814

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In November 1960, all of America watched as a tiny six-year-old black girl, surrounded by federal marshals, walked through a mob of screaming segregationists and into her school. An icon of the civil rights movement, Ruby Bridges chronicles each dramatic step of this pivotal event in history through her own words.

Lifelong Kindergarten

Cultivating Creativity Through Projects, Passion, Peers, and Play
Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 0262037297
Category: Education
Page: 191
View: 6853

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Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society

Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 8120

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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

My First Coding Book

Packed with flaps and lots more to help you code without a computer!
Author: Kiki Prottsman
Publisher: Penguin
ISBN: 1465469737
Category: Juvenile Nonfiction
Page: 24
View: 2067

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Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.