The Official Scratch Jr. Book

Help Your Kids Learn to Code
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593277318
Category: Juvenile Nonfiction
Page: 160
View: 6471

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ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

The Official ScratchJr Book

Help Your Kids Learn to Code
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593276710
Category: Juvenile Nonfiction
Page: 160
View: 6766

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ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category: Computers
Page: 157
View: 7908

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Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category: Computers
Page: 288
View: 2312

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Scratch Programming Playground

Learn to Program by Making Cool Games
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277962
Category: Computers
Page: 288
View: 6788

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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2

Coding For Kids For Dummies


Author: Camille McCue
Publisher: John Wiley & Sons
ISBN: 1118940342
Category: Juvenile Nonfiction
Page: 384
View: 5193

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An easy-to-grasp introduction to coding concepts for kids Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work. Written by a teacher and leading advocate of coding education, Coding For Kids For Dummies explains to kids in plain English how to apply the math and logic skills they already have to the subject of coding. In no time, they'll be grasping basic coding concepts, completing their very own technical feats, and arming themselves with the computer science experience and know-how to prepare for a future working with technology. Lay-flat binding allows for easy access as students work on projects Full-color, large-print design make the information more approachable to kids Kids interested in computer science get a competitive edge The author has dedicated her career to enhancing coding and other STEM education in schools If you're a student who wants to learn coding, a parent who wants to help your kid pursue an interest in coding, or a teacher who is in need of a supplemental course book for your computer science class, Coding For Kids For Dummies has you covered.

Scratch Coding Cards

Creative Coding Activities for Kids
Author: Natalie Rusk,M. I. T. Scratch Team,The Mit Team
Publisher: N.A
ISBN: 9781593277741
Category: Juvenile Nonfiction
Page: 75
View: 3328

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Want to introduce kids to coding in a fun and creative way? With The Scratch Coding Cards, kids learn to code as they create interactive games, stories, music, and animations. The short-and-simple activities provide an inviting entry point into Scratch, the graphical programming language used by millions of kids around the world. Kids can use this colorful 75-card deck to create a variety of interactive programming projects. They'll create their own version of Pong, Write an Interactive Story, Create a Virtual Pet, Play Hide and Seek, and more! Each card features step-by-step instructions for beginners to start coding with Scratch. The front of the card shows an activity kids can do with Scratch--like animating a character or keeping score in a game. The back shows how to put together code blocks to make the projects come to life! Along the way, kids learn key coding concepts, such as sequencing, conditionals, and variables. This collection of coding activity cards is perfect for sharing among small groups in homes and schools.

Scratch For Kids For Dummies


Author: Derek Breen
Publisher: John Wiley & Sons
ISBN: 1119014875
Category: Juvenile Nonfiction
Page: 352
View: 9310

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Scratch For Kids For Dummies shows you how to use Scratch to create interactive stories, games, and animations, which you can share online with the Scratch community! No programming or coding experience is needed to take full advantage of Scratch. Start by choosing from a library of characters, backgrounds and props, or draw your own options. Use pre-determined programming blocks to add animation and interactivity to your project. Don't want to create your own project? Open another user's project, modify it, and then publish it online with the click of a button. With Scratch For Kids For Dummies, youwill: Design and develop your own games Create amazing animations Learn programming Interact with the Scratch online community Become a Scratch superstar! Scratch will help you learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab and is used in more than 150 different countries. Best of all the software is completely free and runs right in your web browser. So what are you waiting for? Go to scratch.mit.edu and get scratching!

Coding With ScratchJr


Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1634722523
Category: Juvenile Nonfiction
Page: 24
View: 1900

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ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Coding as a Playground

Programming and Computational Thinking in the Early Childhood Classroom
Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1315398923
Category: Education
Page: 184
View: 9965

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Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

Coding for Beginners - Using Scratch

Coding for Beginners
Author: Rosie Dickins,Louie Stowell
Publisher: Usborne Publishing Ltd
ISBN: 1474915906
Category: Juvenile Nonfiction
Page: 96
View: 4606

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An introduction to coding for complete beginners, this friendly and accessible book teaches children the basics of Scratch (a free, online programme developed by MIT which is widely used in primary schools), allowing them to get inside the code of their computer and create simple games and animations on screen.

Head First Learn to Code

A Learner's Guide to Coding and Computational Thinking
Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 1491958839
Category: Computers
Page: 640
View: 4357

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What will you learn from this book? It’s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code you’ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, you’ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Learn to Program with Minecraft

Transform Your World with the Power of Python
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Category: Computers
Page: 336
View: 4940

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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Learn to Program with Small Basic

An Introduction to Programming with Games, Art, Science, and Math
Author: Majed Marji,Ed Price
Publisher: No Starch Press
ISBN: 1593277024
Category: Juvenile Nonfiction
Page: 344
View: 9772

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Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: *Program your computer to greet you by name *Make a game of rock-paper-scissors using If/Else statements *Create an interactive treasure map using arrays *Draw intricate geometric patterns with just a few lines of code *Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Baby Code! Play


Author: Sandra Horning
Publisher: Penguin
ISBN: 1524789488
Category: Juvenile Nonfiction
Page: 14
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It's never too early to get little ones interested in computer coding with this unique series of board books! How do you explain coding in playtime to a baby? By showing how it's all around them, and how they can take part in it, of course! By using items and experiences in a baby's world, like an electric swing or a ride at the amusement park, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in active play for babies and their caregivers--and is sure to leave them wanting to learn more!

My First Coding Book

Packed with flaps and lots more to help you code without a computer!
Author: Kiki Prottsman
Publisher: Dorling Kindersley Ltd
ISBN: 0241319234
Category: Juvenile Nonfiction
Page: 24
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Get with the program! Introduce your child to the wonderful world of coding. Packed with flaps, wheels and sliders, this is the essential guide for children wishing to learn the ins and outs of coding. Written specifically for Key Stage 1 level, My First Coding Book teaches your child how to understand and use basic algorithms and bug fixes. The eye-catching illustrations and hands-on sliders will not only keep your little ones entertained, but will help to improve their ability to solve maths problems as well! Computer coding is now a key part of the UK National Curriculum and is taught to children as soon as they begin school. My First Coding Book offers a unique and exciting alternative to dull worksheets and is perfect for teachers, parents or grandparents introducing their children to computing. Give your child a head start without the need for a computer.

My First Computer Coding Book with Scratch Jr.


Author: Rosie Dickins
Publisher: N.A
ISBN: 9781474943604
Category:
Page: 48
View: 5620

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This fun, friendly guide explains how computers work and what coding does - then shows you how to code your own stories and games on a tablet. The coding uses ScratchJr, a computer language designed especially for beginners, which is available to download for free. A perfect first introduction to computer coding. Entertaining projects with simple, step-by-step instructions. Includes helpful notes for grown-ups.

School-Community Relations


Author: Douglas J. Fiore
Publisher: Routledge
ISBN: 1317585135
Category: Education
Page: 238
View: 8723

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Accessible and practical, School-Community Relations, Fourth Edition provides aspiring educational leaders with the skills to establish strong systems for communicating with their various school constituencies and to improve public relations at all levels. This textbook uses real-life examples to illustrate the ways in which administrators and school leaders can effectively engage and enlist partnerships with teachers, staff, students, parents, and community members. Case studies at the end of each chapter apply the strategies to realistic scenarios, and Questions for Analysis help readers engage critically with the material. Features of this newly revised edition include: Try This At Your School sections that offer insights into the ways in which actual educational leaders have fostered positive school-community relations. Updated information about public opinion, how parents view their local schools, and the current education climate. New strategies for utilizing social media to improve school-community relations and foster a positive school image.