The Official Scratch Jr. Book

Help Your Kids Learn to Code
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593277318
Category: Juvenile Nonfiction
Page: 160
View: 1364

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ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

The Official ScratchJr Book

Help Your Kids Learn to Code
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593276710
Category: Juvenile Nonfiction
Page: 160
View: 4004

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ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!

The Official Scratch Jr. Book

Help Your Kids Learn to Code!
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: Turtleback Books
ISBN: 9780606385046
Category: Juvenile Nonfiction
Page: 160
View: 8854

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"An introduction to coding for parents and kids. Includes 18 hands-on activities using ScratchJr, a programming language designed for young children (ages 5-7). Teaches computational thinking, literacy, and math skills through animated collages, interactive stories, and playable games."--

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category: Computers
Page: 288
View: 7266

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category: Computers
Page: 157
View: 8501

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Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Coding as a Playground

Programming and Computational Thinking in the Early Childhood Classroom
Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1315398923
Category: Education
Page: 184
View: 8257

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Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

Coding With ScratchJr


Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1634722523
Category: Juvenile Nonfiction
Page: 24
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ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Scratch For Kids For Dummies


Author: Derek Breen
Publisher: John Wiley & Sons
ISBN: 1119014875
Category: Juvenile Nonfiction
Page: 352
View: 448

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Scratch For Kids For Dummies shows you how to use Scratch to create interactive stories, games, and animations, which you can share online with the Scratch community! No programming or coding experience is needed to take full advantage of Scratch. Start by choosing from a library of characters, backgrounds and props, or draw your own options. Use pre-determined programming blocks to add animation and interactivity to your project. Don't want to create your own project? Open another user's project, modify it, and then publish it online with the click of a button. With Scratch For Kids For Dummies, youwill: Design and develop your own games Create amazing animations Learn programming Interact with the Scratch online community Become a Scratch superstar! Scratch will help you learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab and is used in more than 150 different countries. Best of all the software is completely free and runs right in your web browser. So what are you waiting for? Go to scratch.mit.edu and get scratching!

Scratch Programming Playground

Learn to Program by Making Cool Games
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277962
Category: Computers
Page: 288
View: 9022

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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2

Blocks to robots

learning with technology in the early childhood classroom
Author: Marina Umaschi Bers
Publisher: Teachers College Pr
ISBN: N.A
Category: Education
Page: 154
View: 4232

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Research shows that attitudes about science, math, and technology start to form during the early schooling years. This pioneering book shows how to successfully use technology in the early childhood classroom. Grounded in a constructivist approach to teaching and learning, the author focuses on robotic manipulatives that allow children to explore complex concepts in a concrete and fun way. At the same time, she examines how this technology engages sensorimotor and socioemotional skills, which are fundamental for the healthy development of young children.

Coding for Beginners

Using Python
Author: Louie Stowell
Publisher: N.A
ISBN: 9781409599340
Category: Coding theory
Page: 95
View: 9770

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An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Python (a widely used programming language), allowing them to get inside the code of their computer and create simple games and animations on screen. A companion text to Usborne's Codiing for Beginners Using Scratch.

Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 3149

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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Coding with Minecraft

Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593278543
Category: Computers
Page: 256
View: 6134

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A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft®, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you'll explore key computer science concepts like data types, functions, variables, and more. Learn how to: - Program robots that make smart decisions with flow control - Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti! - Program a factory that generates infinite building supplies - Design an algorithm for creating walls and buildings of any size - Code yourself a pickaxe-swinging robotic lumberjack! - Create a robot that digs mine shafts with stairs so you can explore safely Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, you'll understand how powerful coding can be and have plenty of robots at your beck and call.

Scratch Coding Cards 2nd Edition


Author: Natalie Rusk
Publisher: N.A
ISBN: 9781593279769
Category:
Page: N.A
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Now updated for Scratch 3.0, this 75-card deck features interactive programming projects you can make with Scratch, a free-to-use graphical programming language used by millions of kids around the world. The front of each card shows an activity, like Pong, Write an Interactive Story, Create a Virtual Pet, Play Hide and Seek. The back shows how to put code blocks together to make projects come to life! Along the way, kids learn coding concepts like sequencing, conditionals, and variables.

Chester Nez and the Unbreakable Code

A Navajo Code Talker's Story
Author: Joseph Bruchac
Publisher: Albert Whitman and Company
ISBN: 0807500070
Category: Juvenile Nonfiction
Page: 32
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As a young Navajo boy, Chester Nez had to leave the reservation and attend boarding school, where he was taught that his native language and culture were useless. But Chester refused to give up his heritage. Years later, during World War II, Chester—and other Navajo men like him—was recruited by the US Marines to use the Navajo language to create an unbreakable military code. Suddenly the language he had been told to forget was needed to fight a war. This powerful picture book biography contains backmatter including a timeline and a portion of the Navajo code, and also depicts the life of an original Navajo code talker while capturing the importance of heritage.

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category: Computers
Page: 336
View: 8233

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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

How to be a Scientist


Author: Steve Mould
Publisher: Penguin
ISBN: 146546669X
Category: Juvenile Nonfiction
Page: 144
View: 443

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A bold and playful approach to science that makes the subject relevant to kids and encourages them to discover it in the real world with more than 40 fun questions, science games, and real-life scenarios. Why is the sea salty? How do my five senses work? Why are there different times on Earth? Kids can have all these questions - and more - answered in How to be a Scientist, as they learn how to think like a scientist and look at the world to figure out how science works. More than 40 simple activities have undetermined answers, encouraging curious young readers to find new ways to test ideas, and fun questions, games, and real-life scenarios make scientific concepts fun and relevant. The stories of the great scientists and their discoveries - and failures - are told in an entertaining way to provide even further inspiration for little budding scientists. Supporting STEM education initiatives, How to be a Scientist will inspire kids to ask questions, do activities, and discover amazing facts.

Raindrops Roll

With Audio Recording
Author: April Pulley Sayre
Publisher: Simon and Schuster
ISBN: 1481420658
Category: Juvenile Nonfiction
Page: 40
View: 9658

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Discover the wonder of water in this refreshingly fun and fascinating exploration of rain, raindrops, and the water cycle from the creator of Rah, Rah, Radishes! and Go, Go Grapes! Raindrops drop. They plop. They patter. They spatter. And in the process, they make the whole world feel fresh and new and clean. In this gorgeously photo-illustrated nonfiction picture book, celebrated author April Pulley Sayre sheds new light on the wonders of rain, from the beauty of a raindrop balanced on a leaf to the amazing, never-ending water cycle that keeps our planet in perfect ecological balance.