The Encyclopedia of Arcade Video Games

Author: Bill Kurtz
Publisher: Schiffer Pub Limited
ISBN: 9780764319259
Category: Games
Page: 238
View: 6709

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Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Encyclopedia of Video Games: A-L

Author: Mark J. P. Wolf
Publisher: ABC-CLIO
ISBN: 031337936X
Category: Social Science
Page: 763
View: 1751

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This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. * More than 300 A–Z cross-referenced and integrated entries, from Atari to Zelda * Dozens of screenshots and photographs * A "Further Reading" bibliography section is included with many entries

Technical Innovation in American History: An Encyclopedia of Science and Technology [3 volumes]

Author: Rosanne Welch,Peg A. Lamphier
Publisher: ABC-CLIO
ISBN: 161069094X
Category: History
Page: 1082
View: 8926

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From the invention of eyeglasses to the Internet, this three-volume set examines the pivotal effects that inventions have had on society, providing a fascinating history of technology and innovations in the United States from the earliest colonization by Europeans to the present. • Encourages readers to consider the tremendous potential impact of advances in science and technology and the ramifications of important inventions on the global market, human society, and even the planet as a whole • Supports eras addressed in the National Standards for American history as well as curricular units on inventions, discoveries, and technological advances • Includes primary documents, a chronology, and section openers that help readers contextualize the content

The Encyclopedia of Contemporary Japanese Culture

Author: Sandra Buckley
Publisher: Taylor & Francis
ISBN: 9780415481526
Category: Foreign Language Study
Page: 634
View: 3843

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With more than 700 alphabetically arranged entries, The Encyclopedia of Contemporary Japanese Culture offers extensive coverage of Japanese culture spanning from the end of the Japanese Imperialist period in 1945, right up to the present day. Entries range from shorter definitions, histories or biographies to longer overview essays giving an in-depth treatment of major issues. Culture is defined in its broadest sense to allow for coverage of the diversity of practice and production in a country as vibrant and rapidly changing as Japan. Including a new preface by the editor to bring the book fully up-to-date with cultural developments since 2001, this Encyclopedia will be an invaluable reference tool for students of Japanese and Asian Studies, as well as providing a fascinating insight into Japanese culture for the general reader.

The Encyclopedia of Guilty Pleasures

1001 Things You Hate to Love
Author: Sam Stall,Lou Harry,Julia Spalding
Publisher: Quirk Books
ISBN: 9781931686549
Category: Humor
Page: 320
View: 8755

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Alphabetical listing of things like TV programmes you don't admit to watching, convenience foods, music etc.

History of Digital Games

Developments in Art, Design and Interaction
Author: Andrew Williams
Publisher: CRC Press
ISBN: 1317503805
Category: Computers
Page: 271
View: 4532

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The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends

Before the Crash

Early Video Game History
Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 9780814337226
Category: Games
Page: 272
View: 4582

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Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.

Der Weinatlas

Author: Hugh Johnson,Jancis Robinson
Publisher: GRÄFE UND UNZER Verlag GmbH
ISBN: 9783774207752
Category: Cooking
Page: 352
View: 5059

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Genau drei Jahrzehnte sind vergangen, seit Hugh Johnsons Weinatlas zum ersten Mal erschien und die Kritiker in aller Welt zu Beifallsstürmen wie hinriss. Das Buch wurde in ein Dutzend Sprachen übersetzt und millionenfach verkauft. Die nun vorliegende und bereits lang ersehnte fünfte Ausgabe hat Hugh Johnson gemeinsam mit der Weinexpertin und Autorin von Weltruf Jancis Robinson verfasst. Robinson hat einen Großteil der Texte neu geschrieben und damit den großen Veränderungen und Entwicklungen in der Weinwelt seit der letzten Ausgabe 1994 Rechnung getragen. Die wichtigste Neuerung sind die vollständig neu erstellten Karten, die seit der ersten Ausgabe das Rückgrat dieses Atlas bilden und ihn zum nach wie vor konkurrenzlosen Referenzwerk machen: "Lively, intelligent writing combined with lush photography und unmatched technical accuracy make this an enjoyable read for the novice and a must have for the accomplished oenophile" (Wine Enthusiast über die englische Originalausgabe).

Encyclopedia Of Information Technology

Author: Atlantic
Publisher: Atlantic Publishers & Dist
ISBN: 9788126907526
Category: Information science
Page: 816
View: 337

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Information Technology Is Defining Today S World. This New Reality Has Invaded Every Possible Sphere Of Our Exsistence. Encyclopedia Of Information Technology Is A Comprehensive Reference Material Comprising The A-Z Of The It Industry. Well-Defined Emerging Technologies And Terms, Concepts, Devices, Systems, And Tools Are Graphically Represented With Annotations. Its Easy-To-Read Format Makes This Handy Book Ideal For The New Learner Explaining Rudimentary Terms Like Ampere , Hard Disk Drive , And Giga . Its Complex Programs, Products, And Applications Like Hypermedia Design Method (Hdm), Hybrid Online Analytical Processing (Hoap), And Memory Card Meets The Needs Of The Hardcore Computer Geek And The New Age Consumer. A Must-Have For Students And Professionals Alike; The Encyclopedia Of Information Technology Truly Gives An In-Depth Insight Into Today S Ever-Changing Information Technology World.

Encyclopedia of Modern Everyday Inventions

Author: David John Cole,Eve Browning,Fred E. H. Schroeder
Publisher: Greenwood Publishing Group
ISBN: 9780313313455
Category: History
Page: 285
View: 5693

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Looks at the history of a variety of modern inventions, including the television, cameras, toasters, vacuum cleaners, and electric razors.

Der Krieg der Welten

Author: Herbert George (H. G.) Wells
Publisher: EClassica
ISBN: 3961640297
Category: Fiction
Page: 190
View: 6594

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Weil die Ressourcen ihres eigenen Planeten, dem Mars, aufgebraucht sind, überfällt eine überlegene Zivilisation wie aus dem Nichts die Erde, um diese neue wasser- und rohstoffreiche Quelle auszubeuten. Die lästigen Menschen werden von den emotionslosen Marsianern gnadenlos gejagt und sollen mit Hilfe riesiger dreibeiniger Killer-Roboter und Giftgas ausgerottet werden. Das Militär ist den technisch weit fortgeschrittenen Angreifern hoffnungslos unterlegen, und die Menschheit blickt einem elenden Ende entgegen ... Rettung scheint nicht mehr denkbar zu sein ... Dieser im Jahr 1898 erschienene unerreichte Klassiker der Science-Fiction-Literatur löste, als von Orson Welles im Jahr 1938 neu inszeniertes Radio-Hörspiel, bei vielen Zuhörern, die es als Live-Reportage missverstanden, an der Ostküste der USA Panik aus.

Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

Author: Mohd Fairuz Shiratuddin,Kevin Kitchens,Desmond Fletcher
ISBN: 1435756428
Category: 3ds max (Computer file)
Page: 615
View: 438

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This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.


eine illustrierte Geschichte der Game-Controller 1972-2004
Author: Stephan Freundorfer
Publisher: N.A
Category: Video games
Page: 144
View: 5246

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The Vampire Book

The Encyclopedia of the Undead
Author: J Gordon Melton
Publisher: Visible Ink Press
ISBN: 1578593506
Category: Body, Mind & Spirit
Page: 944
View: 8211

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The Ultimate Collection of Vampire Facts and Fiction Death and immortality, sexual prowess and surrender, intimacy and alienation, rebellion and temptation. The allure of the vampire is eternal. The Vampire Book: The Encyclopedia of the Undead, Third edition, explores the historical, literary, mythological, biographical, and popular aspects of one of the world's most mesmerizing paranormal subject. This vast reference is an alphabetical tour of the psychosexual, macabre world of the soul-sucking undead. In the first fully revised and updated edition in a decade, Dr. J. Gordon Melton (president of the American chapter of the Transylvania Society of Dracula) bites even deeper into vampire lore, myths, reported realities, and legends that come from all around the world. From Vlad the Impaler to Dracula and from modern literature to movies and TV series like Buffy the Vampire Slayer, True Blood, Twilight, and The Vampire Lestat, this exhaustive guide furnishes more than 400 essays to quench your thirst for facts, biographies, definitions, and more.

Berkshire Encyclopedia of Human-computer Interaction

Author: William Sims Bainbridge
Publisher: Berkshire Publishing Group LLC
Category: Computers
Page: 958
View: 5557

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Presents a collection of articles on human-computer interaction, covering such topics as applications, methods, hardware, and computers and society.

Encyclopedia of recreation and leisure in America

Adapted - little
Author: Gary S. Cross
Publisher: Gale Cengage
ISBN: 9780684312668
Category: Leisure
Page: 502
View: 3052

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Discussed how Americans spend their free time and entertain themselves. Essays present perspectives in the fields of American and cultural studies, sociology, recreation, sports, leisure studies, auctions, bloodsports, shopping malls, and theme parks.