The Computer Music Tutorial


Author: Curtis Roads
Publisher: MIT Press
ISBN: 9780262680820
Category: Music
Page: 1234
View: 755

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This text provides a step-by-step introduction to the entire field of computer music techniques. Written for nontechnical as well as technical readers, it uses hundreds of charts, diagrams, screen images, and photographs as well as clear explanations to present basic concepts and terms.

Composing Electronic Music

A New Aesthetic
Author: Curtis Roads
Publisher: OUP Us
ISBN: 0195373243
Category: Music
Page: 512
View: 7472

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Electronic music evokes new sensations, feelings, and thoughts in both composers and listeners. Opening the door to an unlimited universe of sound, it engages spatialization as an integral aspect of composition and focuses on sound transformation as a core structural strategy. In this new domain, pitch occurs as a flowing and ephemeral substance that can be bent, modulated, or dissolved into noise. Similarly, time occurs not merely as a fixed duration subdivided by ratios, but as a plastic medium that can be generated, modulated, reversed, warped, scrambled, and granulated. Envelope and waveform undulations on all time scales interweave to generate form. The power of algorithmic methods amplify the capabilities of music technology. Taken together, these constitute game-changing possibilities. This convergence of technical and aesthetic trends prompts the need for a new text focused on the opportunities of a sound oriented, multiscale approach to composition of electronic music. Sound oriented means a practice that takes place in the presence of sound. Multiscale means an approach that takes into account the perceptual and physical reality of multiple, interacting time scales-each of which can be composed. After more than a century of research and development, now is an appropriate moment to step back and reevaluate all that has changed under the ground of artistic practice. Composing Electronic Music outlines a new theory of composition based on the toolkit of electronic music techniques. The theory consists of a framework of concepts and a vocabulary of terms describing musical materials, their transformation, and their organization. Central to this discourse is the notion of narrative structure in composition-how sounds are born, interact, transform, and die. It presents a guidebook: a tour of facts, history, commentary, opinions, and pointers to interesting ideas and new possibilities to consider and explore.

Foundations of Computer Music


Author: Curtis Roads,John Strawn
Publisher: MIT Press (MA)
ISBN: 9780262680516
Category: Computers
Page: 712
View: 2842

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This survey chronicles the major advances in computer music that have changed the way music is composed, performed, and recorded. It contains many of the classic, seminal articles in the field (most of which are now out of print) in revised and updated versions. Computer music pioneers, digital audio specialists, and highly knowledgeable practitioners have contributed to the book. Thirty-six articles written in the 1970s and 1980s cover sound synthesis techniques, synthesizer hardware and engineering, software systems for music, and perception and digital signal processing. The editors have provided extensive summaries for each section.Curtis Roads is editor of Computer Music Journal. John Strawn is a Research Associate at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University.

Introduction to Computer Music


Author: Nick Collins
Publisher: John Wiley & Sons
ISBN: 0470714557
Category: Computers
Page: 377
View: 5190

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This title deals with both the practical use of technology in music and the key principles underpinning the discipline. It targets both musicians exploring computers, and technologists engaging with music, and does so in the confidence that both groups can learn tremendously from the cross-disciplinary encounter.

Microsound


Author: Curtis Roads
Publisher: MIT Press
ISBN: 9780262681544
Category: Science
Page: 409
View: 3624

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A comprehensive presentation of the techniques and aesthetics of composition with sound particles.

Machine Musicianship


Author: Robert Rowe
Publisher: MIT Press
ISBN: 9780262681490
Category: Computers
Page: 399
View: 7720

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This book explores the technology of implementing musical processes such as segmentation, pattern processing, and interactive improvisation in computer music programs.

The Csound Book

Perspectives in Software Synthesis, Sound Design, Signal Processing, and Programming
Author: Richard Charles Boulanger
Publisher: MIT Press
ISBN: 9780262522618
Category: Computers
Page: 740
View: 2383

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This book/CD-ROM package covers both the basics of Csound, and the theoretical and musical concepts necessary to use the program effectively.

Computer Music

Synthesis, Composition, and Performance
Author: Charles Dodge,Thomas A. Jerse
Publisher: Schirmer
ISBN: 9780028646824
Category: Education
Page: 455
View: 642

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This text reflects the current state of computer technology and music composition. The authors offer clear, practical overviews of program languages, real-time synthesizers, digital filtering, artificial intelligence, and much more.

The Music Machine

Selected Readings from Computer Music Journal
Author: Curtis Roads
Publisher: MIT Press
ISBN: 9780262680783
Category: Computers
Page: 725
View: 2771

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In The Music Machine, Curtis Roads brings together 53 classic articles published in Computer Music Journal between 1980 and 1985.

The Audio Programming Book


Author: Richard Boulanger,Victor Lazzarini,Max Mathews
Publisher: MIT Press
ISBN: 0262288605
Category: Music
Page: 920
View: 2321

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This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone.The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Composing Interactive Music

Techniques and Ideas Using Max
Author: Todd Winkler
Publisher: MIT Press
ISBN: 9780262731393
Category: Computers
Page: 350
View: 6949

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Winkler presents both the technical and aesthetic possibilities of interactive music,an increasingly popular area of computer music.

Electric Sound

The Past and Promise of Electronic Music
Author: Joel Chadabe
Publisher: Pearson College Division
ISBN: N.A
Category: Music
Page: 370
View: 2513

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With a truly global perspective, this vivid and readable narrative provides a comprehensive overview of the history of electronic music. The author draws upon his combined experience as composer, performer, researcher, entrepreneur, and teacher to provide insight into every aspect of electronic music, including the music itself, the instruments, and the business. Based on more than 150 interviews with leaders in the field, this book allows readers to understand how and why the musicians, engineers and businessmen did what they did to develop the modern synthesizer to its current state.

The SuperCollider Book


Author: Scott Wilson
Publisher: MIT Press (MA)
ISBN: 9780262232692
Category: Music
Page: 756
View: 4872

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The essential reference to SuperCollider, a powerful, flexible, open-source,cross-platform audio programming language.

The Oxford Handbook of Computer Music


Author: R. T. Dean
Publisher: OUP USA
ISBN: 0195331613
Category: Music
Page: 611
View: 1580

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This handbook provides a cross-section of the most field-defining topics and debates in the field of computer music today. From music cognition to pedagogy, it situates computer music in the broad context of its creation and performance across the full range of issues that crop up in discourse in the field.

Representations of Musical Signals


Author: Giovanni De Poli,Aldo Piccialli,Curtis Roads
Publisher: MIT Press (MA)
ISBN: 9780262518963
Category: Computers
Page: 478
View: 4951

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Representations of Musical Signals describes a new generation of digital audio andcomputer music systems made possible by recent advances in digital signal processing theory,hardware design, and programming techniques.

The Sound of Innovation

Stanford and the Computer Music Revolution
Author: Andrew J. Nelson
Publisher: MIT Press
ISBN: 026202876X
Category: Computers
Page: 248
View: 3947

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How a team of musicians, engineers, computer scientists, and psychologists developed computer music as an academic field and ushered in the era of digital music.

Designing Sound


Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262288834
Category: Computers
Page: 688
View: 9295

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Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data -- an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects