Eine Tour durch C++

Die kurze Einführung in den neuen Standrad C++11
Author: Bjarne Stroustrup
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446439838
Category: Computers
Page: 200
View: 8056

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EINE TOUR DURCH C++ // - Dieser Leitfaden will Ihnen weder das Programmieren beibringen noch versteht er sich als einzige Quelle, die Sie für die Beherrschung von C++ brauchen – aber diese Tour ist wahrscheinlich die kürzeste oder einfachste Einführung in C++11. - Für C- oder C++-Programmierer, die mit der aktuellen C++-Sprache vertrauter werden wollen - Programmierer, die in einer anderen Sprache versiert sind, erhalten ein genaues Bild vom Wesen und von den Vorzügen des modernen C++ . Mit dem C++11-Standard können Programmierer Ideen klarer, einfacher und direkter auszudrücken sowie schnelleren und effizienteren Code zu schreiben. Bjarne Stroustrup, der Designer und ursprüngliche Implementierer von C++, erläutert die Details dieser Sprache und ihre Verwendung in seiner umfassenden Referenz „Die C++-Programmiersprache“. In „Eine Tour durch C++“ führt Stroustrup jetzt die Übersichtskapitel aus der Referenz zusammen und erweitert sie so, dass auch erfahrene Programmierer in nur wenigen Stunden eine Vorstellung davon erhalten, was modernes C++ ausmacht. In diesem kompakten und eigenständigen Leitfaden behandelt Stroustrup – neben Grundlagen – die wichtigsten Sprachelemente und die wesentlichen Komponenten der Standardbibliothek. Er präsentiert die C++-Features im Kontext der Programmierstile, die sie unterstützen, wie die objektorientierte und generische Programmierung. Die Tour beginnt bei den Grundlagen und befasst sich dann mit komplexeren Themen, einschließlich vieler, die neu in C++11 sind wie z.B. Verschiebesemantik, einheitliche Initialisierung, Lambda-Ausdrücke, verbesserte Container, Zufallszahlen und Nebenläufigkeit. Am Ende werden Design und Entwicklung von C++ sowie die in C++11 hinzugekommenen Erweiterungen diskutiert. Programmierer erhalten hier – auch anhand von Schlüsselbeispielen – einen sinnvollen Überblick und praktische Hilfe für den Einstieg. AUS DEM INHALT // Die Grundlagen // Benutzerdefinierte Typen // Modularität // Klassen // Templates // Überblick über die Bibliothek // Strings und reguläre Ausdrücke // E/A-Streams // Container // Algorithmen // Utilities // Numerik // Nebenläufigkeit // Geschichte und Kompatibilität

Write Portable Code

An Introduction to Developing Software for Multiple Platforms
Author: Brian Hook
Publisher: No Starch Press
ISBN: 1593270569
Category: Computers
Page: 272
View: 8656

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Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.

Information Technology Encyclopedia and Acronyms


Author: Ejub Kajan
Publisher: Springer Science & Business Media
ISBN: 3642562620
Category: Computers
Page: 684
View: 9197

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Since the early days of information technology, professionals have developed an extraordinary huge amount of jargon, full of acronyms. This dictionary resolves more than 4,000 broadly used acronyms. It provides concise information, illustrated explanations, and numerous cross-references for the majority of technical terms. Most entries for acronyms that are associated with organizations, corporations, and conferences include Web links. All in all, the book constitutes an encyclopaedic documentation of information and communication technology organized by acronyms. An invaluable reference work for anybody who wants to stay on top of today's fast growing language of information technology.

C++ für Dummies


Author: Stephen R. Davis
Publisher: John Wiley & Sons
ISBN: 3527686894
Category: Computers
Page: 471
View: 8319

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Von Array bis Zeiger – lernen Sie alles zur Programmierung mit C++ Die Programmierung mit C++ muss nicht schwer sein. Mit diesem Buch werden Sie die C++-Syntax von der Pike auf lernen, verstehen und anwenden und schon ab dem ersten Kapitel eigene Programme schreiben. Stephen Randy Davis zeigt Ihnen unter anderem, wie Sie Variablen verwenden, logische Operationen ausführen, den Programmablauf steuern und Sequenzen in Arrays speichern. Außerdem erfahren Sie, wie Sie Code zu Modulen zusammenfassen, die Sie immer wieder verwenden können, und wie man Klassen erbt und faktorisiert, sodass Sie bald fließend C++ sprechen.

Linux Desk Reference


Author: Scott Hawkins
Publisher: Prentice Hall Professional
ISBN: 9780130619891
Category: Computers
Page: 583
View: 9085

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Offers power users and system administrators an updated look at the Linux operating system, covering configuration, troublshooting, peripherals, performance monitoring, networking, scheduling, security, and the Linux Kernal.

OpenGL Shading Language


Author: Randi J. Rost,Bill Licea-Kane,Dan Ginsburg,John Kessenich,Barthold Lichtenbelt,Hugh Malan,Mike Weiblen
Publisher: Pearson Education
ISBN: 9780321669223
Category: Computers
Page: 792
View: 9872

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OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

Effektiv C++ programmieren

55 Möglichkeiten, Ihre Programme und Entwürfe zu verbessern
Author: Scott Meyers
Publisher: Pearson Deutschland GmbH
ISBN: 3827330785
Category:
Page: 326
View: 1444

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C++ Primer


Author: Stanley B. Lippman,Josée Lajoie,Barbara E. Moo
Publisher: Pearson Deutschland GmbH
ISBN: 9783827322746
Category:
Page: 1006
View: 7757

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The C++ Programming Language


Author: Bjarne Stroustrup
Publisher: Addison-Wesley Professional
ISBN: 9780201700732
Category: Computers
Page: 1019
View: 6153

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More than three-quarters of a million programmers have benefited from this book in all of its editions Written by Bjarne Stroustrup, the creator of C++, this is the world's most trusted and widely read book on C++. For this special hardcover edition, two new appendixes on locales and standard library exception safety (also available at www.research.att.com/~bs/) have been added. The result is complete, authoritative coverage of the C++ language, its standard library, and key design techniques. Based on the ANSI/ISO C++ standard, The C++ Programming Language provides current and comprehensive coverage of all C++ language features and standard library components. For example: abstract classes as interfaces class hierarchies for object-oriented programming templates as the basis for type-safe generic software exceptions for regular error handling namespaces for modularity in large-scale software run-time type identification for loosely coupled systems the C subset of C++ for C compatibility and system-level work standard containers and algorithms standard strings, I/O streams, and numerics C compatibility, internationalization, and exception safety Bjarne Stroustrup makes C++ even more accessible to those new to the language, while adding advanced information and techniques that even expert C++ programmers will find invaluable.

Die Kunst der JavaScript-Programmierung

Eine moderne Einführung in die Sprache des Web
Author: Marijn Haverbeke
Publisher: dpunkt.verlag
ISBN: 3864911915
Category: Computers
Page: 240
View: 9382

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Das Buch ist eine Einführung in JavaScript, die sich auf gute Programmiertechniken konzentriert. Der Autor lehrt den Leser, wie man die Eleganz und Präzision von JavaScript nutzt, um browserbasierte Anwendungen zu schreiben. Das Buch beginnt mit den Grundlagen der Programmierung - Variablen, Kontrollstrukturen, Funktionen und Datenstrukturen -, dann geht es auf komplexere Themen ein, wie die funktionale und objektorientierte Programmierung, reguläre Ausdrücke und Browser-Events. Unterstützt von verständlichen Beispielen wird der Leser rasch die Sprache des Web fließend 'sprechen' können.

Library Journal


Author: N.A
Publisher: N.A
ISBN: N.A
Category: Libraries
Page: N.A
View: 4535

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Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

C programmieren lernen für Dummies


Author: Dan Gookin
Publisher: John Wiley & Sons
ISBN: 352780692X
Category: Computers
Page: 394
View: 999

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Für dieses Buch müssen Sie kein Vorwissen mitbringen. Trotzdem werden auch fortgeschrittene C-Themen wie Zeiger und verkettete Listen behandelt - und das alles im aktuellen C11-Standard. Der besondere Clou ist die Verwendung der Programmierumgebung Code::Blocks, die es für Windows-, Mac- und Linux-Betriebssysteme gibt. Zahlreiche Beispiele, viele, viele Übungen und die Programmtexte zum Herunterladen sorgen dafür, dass Sie nach dem Durcharbeiten dieses Buchs über solide Programmiertechniken verfügen. Dann sind Sie bereit für noch mehr: eigene Projekte und das Lernen weiterer Programmiersprachen.

Foundations of C++/CLI

The Visual C++ Language for .NET 3.5
Author: Gordon Hogenson
Publisher: Apress
ISBN: 1430210249
Category: Computers
Page: 512
View: 4278

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Foundations of C++/CLI: The Visual C++ Language for .NET 3.5 introduces C++/CLI, Microsoft's extensions to the C++ syntax that allow you to target the common language runtime, the key to the heart of the .NET Framework 3.5. This book gives you a small, fast–paced primer that will kick–start your journey into the world of C++/CLI. In 13 no–fluff chapters, Microsoft insiders take readers into the core of the C++/CLI language and explain both how the language elements work and how Microsoft intends them to be used. This book is a beginner's guide, but it assumes a familiarity with programming basics. And it concentrates on explaining the aspects of C++/CLI that make it the most powerful and fun language of the .NET Framework. As such, this book is ideal if you're thinking of migrating to C++/CLI from another language. By the end of this book, you'll have a thorough grounding in the core language elements together with the confidence to explore further that comes from a solid understanding of a language's syntax and grammar.

UNIX in a nutshell


Author: Arnold Robbins
Publisher: O'Reilly Media, Inc.
ISBN: 9780596100292
Category: Computers
Page: 885
View: 452

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A guide to the operating system's commands and options covers the shell, package management, text editing, source code management, and GDB debugger.

Inside Maya 5


Author: Mark Adams,Max Sims,Erick Miller
Publisher: New Riders
ISBN: 9780735712539
Category: Computers
Page: 898
View: 6143

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Inside Maya 4.5 is the only book on Maya that covers the entire production process from concept to completion. The authors are animators and modelers from some of the top animation studios in the business. Inside Maya 4.5 covers the newest tools and upgrades to the program as the name "Inside" truly implies. This book builds a complete computer animated project from beginning to end in the Alias Wavefront Maya software. The book and companion CD walk the reader through a step by detailed step workflow. Going through the book, the reader gains a deeper, more relevant knowledge of how to actually design and complete a short animated piece. The guest authors are respected professionals in the design, production, and execution of similar pieces. Such a book has never been done in Maya and would complement the New Riders' Inside Studio Max 4 by Kim Lee.

Small C++ How to Program


Author: Harvey M. Deitel,Paul J. Deitel
Publisher: Prentice Hall
ISBN: 0131857584
Category: Computers
Page: 773
View: 684

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This new, briefer edition ofC++ How to Programfollows all the extensive updates made toC++ How to Program, Fifth Editionand offers readers a concise, introduction to the basics of object-oriented programming in C++.Small C++ features an early object and classes approach and covers the basics of object-oriented programming including classes, objects, encapsulation, inheritance and polymorphism. Provides complete programming exercises along with numerous tips, recommended practices and cautions (all marked with icons) for writing code that is portable, reusable and optimized for performance. The accompanying CD-ROM includes all the source code from the book.A useful brief reference for programmers or anyone who wants to learn more about the C++ programming language.

C++大学教程(第五版)(英文版)


Author: Paul J. Deitel,Harvey M. Deitel
Publisher: Prentice Hall
ISBN: 0136152503
Category: Computers
Page: 1429
View: 5416

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With over 275,000 sold, Harvey and Paul Deitel's C++ How to Program is the world's best-selling introduction to C++ programming. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published-with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. The updated Sixth Edition now includes an introduction to the Internet and World Wide Web with an emphasis on Web 2.0; a new chapter on game programming with the OGRE graphics library and Open AL; an overview of the forthcoming C++Ox standard; and a new chapter on the Open Source Boost libraries. The new edition continues to use string and vector classes to make earlier examples more object-oriented. Large chapters are broken down into smaller, more manageable pieces. Also included are separate chapters on recursion and searching/sorting. The Sixth Edition retains every key concept and technique ANSI C++ developers need to master; control statements, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It alsoincludes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the source code from the book. Aimed at readers with little or no programming experience, this text teaches programming by presenting the concepts in the contexxt of full working programs and takes an early objects approach and is a valuable reference for programmers and anyone interested in learning the C++ programming language and object-oriented development in C++.