Project Arcade

Build Your Own Arcade Machine
Author: John St. Clair
Publisher: John Wiley and Sons
ISBN: 9781118038833
Category: Games
Page: 552
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The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Retro Gaming Hacks

Tips & Tools for Playing the Classics
Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category: Games & Activities
Page: 504
View: 9615

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Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Make a 2D Arcade Game in a Weekend

With Unity
Author: Jodessiah Sumpter
Publisher: Apress
ISBN: 1484214943
Category: Computers
Page: 159
View: 9256

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Create and complete your first 2D arcade game in Unity. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished Make a 2D Arcade Game in a Weekend with Unity, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games. You will also learn how to publish the game into mobile app stores. Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required. Takes you through building a classic Atari style brick breaker game Provides you the basic knowledge for building games Teaches you how to script and design UI elements of the game

Android Arcade Game App

A Real World Project - Case Study Approach
Author: J. F. DiMarzio
Publisher: Apress
ISBN: 143024545X
Category: Computers
Page: 104
View: 7109

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Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding. What you’ll learn How to use Android and OpenGL ES to create a fully functional Arcade game called Prison Break. How to render graphics to the screen on all Android Ice Cream Sandwich devices including tablets How to incorporate music into your game using OpenGL How to upload and distribute your game using the Android Marketplace Who this book is for This book is for Android app developers with at least some experience, preferably with Android game apps. Table of Contents Introduction to Android Gaming What Is an Arcade Game ? Creating a Menu Drawing the Background Creating the Player Character and Obstacles Collision Detection Keeping Score Adding More Levels

The Arcades Project


Author: Walter Benjamin,Rolf Tiedemann
Publisher: Harvard University Press
ISBN: 9780674043268
Category: Literary Criticism
Page: 1073
View: 2598

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Critiquing the arcades of nineteenth-century Paris--glass-roofed rows of shops that served as early malls--the author, who wrote the work in the 1920s and 1930s, covers thirty-six still-trenchant topics, including fashion, boredom, photography, advertising, and prostitution, among others.

Gaming Hacks


Author: Simon Carless
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007140
Category: Computers
Page: 436
View: 6734

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Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Hardware Hacking Projects for Geeks


Author: Scott Fullam
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596003142
Category: Computers
Page: 331
View: 9454

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A collection of unusual projects for computer hardware geeks of all ages explains how to create such projects as a personal Lojack system, Web-enabled coffee machine, cubicle intrusion detection systems, and a laptop battery extender.

Hack This

24 Incredible Hackerspace Projects from the DIY Movement
Author: John Baichtal
Publisher: New Riders
ISBN: 0132731797
Category: Technology & Engineering
Page: 312
View: 2090

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Join today’s new revolution in creativity and community: hackerspaces. Stop letting other people build everything for you: Do it yourself. Explore, grab the tools, get hands-on, get dirty…and create things you never imagined you could. Hack This is your glorious, full-color passport to the world of hackerspaces: your invitation to share knowledge, master tools, work together, build amazing stuff–and have a flat-out blast doing it. Twin Cities Maker co-founder John Baichtal explains it all: what hackerspaces are, how they work, who runs them, what they’re building—and how you can join (or start!) one. Next, he walks you through 24 of today’s best hackerspace projects…everything from robotic grilled-cheese sandwich-makers to devices that make music with zaps of electricity. Every project’s packed with color photos, explanations, lists of resources and tools, and instructions for getting started on your own similar project so you can DIY! JUST SOME OF THE PROJECTS YOU’LL LEARN ABOUT INCLUDE… • Kung-fu fighting robots • Home-brewed Geiger counter • TransAtlantic balloon • Twitter-monitoring Christmas tree • Sandwich-making robot • Interactive Space Invaders mural • CNC mill that carves designs into wood, plastic and metal • Telepresence robot that runs an Internet classroom • Toy cars that are ridden by people • Bronze-melting blast furnace • Laptop-controlled robot fashioned from a wheelchair • DIY book scanner JOHN BAICHTAL is a founding member of Twin Cities Maker, a hackerspace organization that has been collaborating for almost two years. Based in Minneapolis-St. Paul, Minnesota, Twin ities Maker has its own rented warehouse complete with a welding station, woodshop, classroom, and ham radio transmitter. Baichtal has written dozens of articles, including pieces for AKE, the D&D publication Kobold Quarterly, and 2600: The Hacker Quarterly. He has contributed to Wired.com’s GeekDad blog for four years and blogged at Make: Online for two, publishing more than 1,500 posts during that time. He is now writing a book about Lego.

Retro Gaming on the Raspberry Pi

The Essential Guide Updated for Retropie 3.6
Author: Matt Smith
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530453955
Category:
Page: 120
View: 9704

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Updated for RetroPie 3.6! Turn your Raspberry Pi into an incredible retro gaming machine running all your favorite games on over 30 historic game consoles. Step by step instructions guide you from start to finish with easy to follow screenshots. Play first (Atari 2600) through fifth (Sony Playstation and Nintendo 64) generation games on any TV using just about any game controller. Join a whole community that has developed around RetroPie, a polished, multi-console, retro gaming experience of the first magnitude. Covers Raspberry Pi 1, 2, Zero, and 3. Also included for each console is a brief history and the must play games on the system. Ever wanted to play all the way through retro classics like Super Mario 3 or Metroid but don't quite have the video gaming chops? Learn how to use Saved States to increase your gaming pleasure and ability. Not sure what to buy to make your Raspberry Pi RetroPie experience awesome? Retro Gaming on the Raspberry Pi will tell you what to buy to ensure frustration free retro gaming fun.

Build Your Own CNC Machine


Author: James Floyd Kelly,Patrick Hood-Daniel
Publisher: Apress
ISBN: 1430224908
Category: Computers
Page: 240
View: 7333

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Do you like to build things? Are you ever frustrated at having to compromise your designs to fit whatever parts happen to be available? Would you like to fabricate your own parts? Build Your Own CNC Machine is the book to get you started. CNC expert Patrick Hood-Daniel and best-selling author James Kelly team up to show you how to construct your very own CNC machine. Then they go on to show you how to use it, how to document your designs in computer-aided design (CAD) programs, and how to output your designs as specifications and tool paths that feed into the CNC machine, controlling it as it builds whatever parts your imagination can dream up. Don't be intimidated by abbreviations like CNC and terms like computer-aided design. Patrick and James have chosen a CNC-machine design that is simple to fabricate. You need only basic woodworking skills and a budget of perhaps $500 to $1,000 to spend on the wood, a router, and various other parts that you'll need. With some patience and some follow-through, you'll soon be up and running with a really fun machine that'll unleash your creativity and turn your imagination into physical reality. The authors go on to show you how to test your machine, including configuring the software. Provides links for learning how to design and mill whatever you can dream up The perfect parent/child project that is also suitable for scouting groups, clubs, school shop classes, and other organizations that benefit from projects that foster skills development and teamwork No unusual tools needed beyond a circular saw and what you likely already have in your home toolbox Teaches you to design and mill your very own wooden and aluminum parts, toys, gadgets—whatever you can dream up

Hands-On Programming with R

Write Your Own Functions and Simulations
Author: Garrett Grolemund
Publisher: "O'Reilly Media, Inc."
ISBN: 1449359108
Category: Computers
Page: 250
View: 3563

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Learn how to program by diving into the R language, and then use your newfound skills to solve practical data science problems. With this book, you’ll learn how to load data, assemble and disassemble data objects, navigate R’s environment system, write your own functions, and use all of R’s programming tools. RStudio Master Instructor Garrett Grolemund not only teaches you how to program, but also shows you how to get more from R than just visualizing and modeling data. You’ll gain valuable programming skills and support your work as a data scientist at the same time. Work hands-on with three practical data analysis projects based on casino games Store, retrieve, and change data values in your computer’s memory Write programs and simulations that outperform those written by typical R users Use R programming tools such as if else statements, for loops, and S3 classes Learn how to write lightning-fast vectorized R code Take advantage of R’s package system and debugging tools Practice and apply R programming concepts as you learn them

The Encyclopedia of Arcade Video Games


Author: Bill Kurtz
Publisher: Schiffer Pub Limited
ISBN: 9780764319259
Category: Games
Page: 238
View: 6626

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Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Designing Arcade Computer Game Graphics


Author: Ari Feldman
Publisher: Wordware
ISBN: 9781556227554
Category: Computers
Page: 514
View: 9349

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This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.

Digital Restoration Secrets

Restore Antiques, Arcade Games,& Pinball
Author: Michael Ford
Publisher: N.A
ISBN: 9780984158447
Category: Antiques & Collectibles
Page: 72
View: 9531

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Learn how to scan, touch-up, and print your own restoration artwork. Do you have an arcade game with a bad marquee, a pinball game with a damaged back glass, a slot machine with a faded instruction sticker, an otherwise beautiful mechanical gun game with a torn background? You need a new piece but no one makes it so what do you do? That s simple, you digitally restore it and make a perfect new copy. Whether you only want to fi x your one game at home or go into business making restoration artwork, you are in luck. All of the experience of Classic Arcade Grafix Inc. has been compiled into this book. It explains how we started, how we produced artwork and how you can do it at home. We include every detail you need to scan and digitally restore artwork as well as how to print it out at home, or using a local sign shop and even how to print using your own industrial printing equipment. Everything is explained and the book is filled with sample images that make it so easy anyone can do it. These methods can be applied to the restoration of almost any antique artwork like slot machines, jukeboxes, clock faces, labels, damaged art prints, and any other artwork.

Raspberry Pi Projects


Author: Andrew Robinson,Mike Cook
Publisher: John Wiley & Sons
ISBN: 1118555562
Category: Computers
Page: 480
View: 1453

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Learn to build software and hardware projects featuring the Raspberry Pi! Congratulations on becoming a proud owner of a Raspberry Pi! Following primers on getting your Pi up and running and programming with Python, the authors walk you through 16 fun projects of increasing sophistication that let you develop your Raspberry Pi skills. Among other things you will: Write simple programs, including a tic-tac-toe game Re-create vintage games similar to Pong and Pac-Man Construct a networked alarm system with door sensors and webcams Build Pi-controlled gadgets including a slot car racetrack and a door lock Create a reaction timer and an electronic harmonograph Construct a Facebook-enabled Etch A Sketch-type gadget and a Twittering toy Raspberry Pi Projects is an excellent way to dig deeper into the capabilities of the Pi and to have great fun while doing it.

Tempest

Geometries of Play
Author: Judd E Ruggill,Ken S McAllister
Publisher: University of Michigan Press
ISBN: 0472052691
Category: Computers
Page: 154
View: 7422

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Enumerates and analyzes Tempest's landmark qualities--from aesthetics and development to its impact on video game history and culture

HomeMade Modern

Smart DIY Designs for a Stylish Home
Author: Ben Uyeda
Publisher: Running Press Adult
ISBN: 0762455071
Category: House & Home
Page: 216
View: 3426

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You can make the furniture you want at a fraction of the price of store-bought furniture. Not only will you save tons of money, but you'll also make environmentally sustainable pieces that are solidly built, using real materials like metal, wood, concrete, and other recycled ready-mades. The projects in this book don't require special skills, prior experience, or even a garage full of tools. You'll be walked step-by-step through the process of making furniture, from where to buy the materials (or where to scavenge) to how to make the most of the tools you own.

Build a Universal coil winding machine


Author: David J. Gingery
Publisher: David J. Gingery Publishing, LLC
ISBN: 1878087517
Category: Technology & Engineering
Page: 24
View: 2171

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If your hobby is amateur radio or electronics you will often need coils in a variety of size, type, specification, etc.. Coils are no longer as easy to find as they were 20 years ago so you will have to wind your own. With the help of this simple yet detailed manual you’ll quickly build a machine that can wind universal and honey comb coils, single layer and multi layer solenoids, close wound and space-wound coils, and pi-spaced coils such as those used for r-f chokes and transformers. And the mechanical counter gives you total control of accuracy.

Program Arcade Games

With Python and Pygame
Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category: Computers
Page: 392
View: 7969

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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.