Pencil Me In: the Business Drawing Book for People Who Can't Draw


Author: Christina Wodtke
Publisher: Cucina Media
ISBN: 0996006044
Category: Business & Economics
Page: 43
View: 7910

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Want to get better in business? Learn how to draw. There’s no faster, cheaper prototype in the world than a sketch on a sheet of paper. What’s unclear in words is suddenly crystal clear in a sketch, and you—and your team—can tackle problems in entirely new ways. Play around with ideas. Document your process. Think on paper. Visual thinking brings a whole new power to work. Think you can’t draw? Don’t worry! The simplest sketches are the most effective at communication and problem solving, so you can begin drawing in less time than your average coffee break. Pictures and visual communication harken back to the stone age for good reason—they’re natural, they’re quick, and they work. And they’ll work for you. If you’re looking for the next tool to help you solve your hardest (and most interesting) challenges at work, try a paper and pencil. This book teaches you how to use them well—and have a bit of fun along the way. With contributing material from Amelie Sarrazin, Aleksandra Micek, Taylor Reese, Dan Brown, Daniel Cook, Kate Rutter, Eva-Lotta Lamm, Matthew Magain, Sunni Brown, Cristina Negrut, Daryl Meier Fahrni, Marc Bourguignon, Laura Klein, David Gray, Melissa Kim, Mike Rohde, Brian Gulassa, Andrew Reid, Rolf Faste, Raph Koster, Stone Librande, Robin Hunicke, Alicia Loring, Erin Malone, Stephen P. Anderson, Giorgia Lupi, Alex Osterwalder, Noelle Stransky, James Young, and Dan Roam.

Information Architecture

Blueprints for the Web
Author: Christina Wodtke,Austin Govella
Publisher: Pearson Education
ISBN: 9780132104258
Category: Computers
Page: 312
View: 708

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Information Architecture: Blueprints for the Web, Second Edition introduces the core concepts of information architecture: organizing web site content so that it can be found, designing website interaction so that it's pleasant to use, and creating an interface that is easy to understand. This book helps designers, project managers, programmers, and other information architecture practitioners avoid costly mistakes by teaching the skills of information architecture swiftly and clearly.

Presto Sketching

The Magic of Simple Drawing for Brilliant Product Thinking and Design
Author: Ben Crothers
Publisher: "O'Reilly Media, Inc."
ISBN: 1491994231
Category: Computers
Page: 370
View: 4331

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Do you feel like your thoughts, ideas, and plans are being suffocated by a constant onslaught of information? Do you want to get those great ideas out of your head, onto the whiteboard and into everyone else’s heads, but find it hard to start? No matter what level of sketching you think you have, Presto Sketching will help you lift your game in visual thinking and visual communication. In this practical workbook, Ben Crothers provides loads of tips, templates, and exercises that help you develop your visual vocabulary and sketching skills to clearly express and communicate your ideas. Learn techniques like product sketching, storyboarding, journey mapping, and conceptual illustration. Dive into how to use a visual metaphor (with a library of 101 visual metaphors), as well as tips for capturing and sharing your sketches digitally, and developing your own style. Designers, product managers, trainers, and entrepreneurs will learn better ways to explore problems, explain concepts, and come up with well-defined ideas - and have fun doing it.

So You Thought You Couldn't Draw?

Zero to Artist - 30 Minutes for 30 Days
Author: Sandra McFall Angelo
Publisher: Discover Art
ISBN: 9781887823388
Category: Art
Page: 151
View: 442

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Created for aspiring artists whose work never even made it onto their mother’s refrigerator, this handbook contains an accessible, step-by-step program for learning how to draw. This revised edition breaks the process down into three distinct stages—the first presents the key techniques that form the core of the process; the second focuses solely on texture; and the third outlines how to select and use photographs to be used as references for drawing. Designed as a self-study workbook, this handbook provides clear, specific instructions that eliminate guesswork and enable amateurs to master drawing techniques in no time. Gridded exercise pages make it easy to complete the lessons right in the book.

Sketch Thinking


Author: Jose Berengueres
Publisher: Lulu.com
ISBN: 1329489144
Category: Self-Help
Page: 68
View: 3351

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Are your sketching skills holding back your creativity? Do you feel constrained by your drawing skills but don't have time to enroll an illustration class? Sketching (for design) Thinking is a short, clear and brilliant collection of tips that will help you build your own graphic vocabulary. Combined with exercises and photos from the d.school workshop, this book is the perfect companion to power up your design thinking workshops.

The Doodle Revolution

Unlock the Power to Think Differently
Author: Sunni Brown
Publisher: Penguin
ISBN: 0698170555
Category: Business & Economics
Page: 256
View: 2992

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There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas. From the Trade Paperback edition.

Get Started in UX

The Complete Guide to Launching a Career in User Experience Design
Author: Matthew Magain,Luke Chambers
Publisher: BookBaby
ISBN: 0992538017
Category: Computers
Page: 216
View: 375

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Want to know which UX course to study, or how to get a UX job without any experience? Struggling with how to create a UX portfolio? We've got the answers to these and many more curly questions in our authoritative guide to beginning your career in UX. More than ever, executives and managers are realising that a user's experience of their company's products and services is crucial to the bottom line, and that experience can be designed. User Experience (UX) has emerged as the poster child to capture this alignment of design and business strategy. However, the term is also used in other ways. Ask ten different people what User Experience means and you'll get ten different answers. For example: • UX is an umbrella term. • UX is a movement. • UX is a process. • UX is a role. • UX is a discipline. • UX is an industry. • UX is a philosophy. • UX is a collection of techniques. All of these statements are true to some degree, so it’s no wonder the UX community has such a hard time defining what we do to the outside world! However, there's one I'd like to add to that list: • UX is a career. You may have decided that UX is the career for you, but perhaps you’re overwhelmed by where to start. Maybe you took a course, read a book, or have a small amount of experience through your current role, but are unsure what to do next. We hope this book helps you find the answers to these questions and more, and that you use the information on these pages to launch and shape a successful and prosperous career. Welcome to the world of User Experience.

Just Draw It!

The Dynamic Drawing Course for Anyone with a Pencil & Paper
Author: Sam Piyasena,Beverly Philip
Publisher: N.A
ISBN: 9781844488988
Category: Drawing
Page: 160
View: 4740

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This title is suitable for anyone, from self-styled artistic no-hopers to aspiring artists who want to get new ideas and skills. It is organized as a series of exercises, all of which will provide you with essential practice for your brain, eye, and hand. The result is a powerful drawing course that does not feel like a course.

The Idea Shapers

The Power of Putting Your Thinking Into Your Own Hands
Author: Brandy Agerbeck
Publisher: N.A
ISBN: 9781494919337
Category: Drawing
Page: 436
View: 6329

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Long to feel less overwhelmed? Wish for clarity in your decision making? Looking for lucidity in your thinking? Seeking confidence in your communication? The simple solution is at your fingertips. Paper and pen. In this guide, Brandy Agerbeck reveals drawing as your best thinking tool, making visual thinking attainable and enjoyable through a set of twenty-four Idea Shapers. Each concept combines fine art and facilitation to turn abstract ideas into concrete drawing that help you do great things.

Radical Focus

Achieving Your Most Important Goals with Objectives and Key Results
Author: Christina R. Wodtke
Publisher: Boxes and Arrows
ISBN: 1508077576
Category: Business & Economics
Page: 126
View: 7878

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“This book is useful, actionable, and actually fun to read! If you want to get your team aligned around real, measurable goals, Radical Focus will teach you how to do it quickly and clearly.” - Laura Klein, Principal, Users Know An actionable business book in the form of a fable. Radical Focus tackles the OKR movement and better goal setting through the powerful story of Hanna and Jack’s struggling tea startup. When the two receive an ultimatum from their only investor, they must learn how to employ Objectives and Key Results (OKRs) with radical focus to get the right things done. Will they be able to accomplish the few critical actions that will save their startup? Or will they end up mired in distractions and choices as their time runs out? The author pulls from her experience with Silicon Valley’s hottest companies to teach practical insights on goal setting in fable form. How do you inspire a diverse team to work together, going all out in pursuit of a single, challenging goal? How do you stay motivated despite setbacks and failures? As you see through Hanna and Jack’s story, it’s about creating a framework for regular check-ins, key results, and most of all, the beauty of a good fail. Wodtke adds a bonus section in the second half of the book to lay out her most practical insights into applying Objectives and Key Results (OKRs) to your specific workplace and challenges. Ready to move your team in the right direction? Read this book together, and learn Wodtke’s powerful system of decision making to create your focus and find success.

Manga For Dummies


Author: Kensuke Okabayashi
Publisher: John Wiley & Sons
ISBN: 9781118051054
Category: Comics & Graphic Novels
Page: 432
View: 2236

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If you love Manga, you’ll eat Manga For Dummies, right up. This step-by-step guide shows you how to create all of your favorite Manga characters from rough sketch through final full-color renderings. You’ll build your skills as you draw animals, mythical creatures, superheroes, teenagers, and villains—along with their weapons, cars, and homes. Soon you’ll be inventing your own characters and placing them in stylish poses and stirring action scenes. Before you know it you’ll be knocking out storyboards and plotlines for you own Manga book. Find out how to: Gear up for drawing with all the right tools and materials Develop the basic skills of Manga figure drawing Customize and accessorize your Manga characters Design spectacular weapons, gadgets, mechas, and vehicles Create 3-D drawings and give characters motion and emotion Write an exciting Manga Story Complete with a stunning, full-color 8 page insert, Manga for Dummies is your real-life guide to the ultimate fantasy world.

Family Nurse Practitioner Certification Intensive Review, Third Edition

Fast Facts and Practice Questions
Author: Maria T. Codina Leik, MSN, ARNP, FNP-C, AGPCNP-BC
Publisher: Springer Publishing Company
ISBN: 0826134289
Category: Medical
Page: 800
View: 4262

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Print version of the book includes free access to the app (web, iOS, and Android), which offers interactive Q&A review plus the entire text of the print book! Please note the app is included with print purchase only. Doody’s Medical Review: 100 Points; 5 Stars (First Edition) The third edition of this highly acclaimed review continues to promote efficient, time-saving study by synthesizing the complex knowledge needed to pass the exam into a concise, well-organized format. It is updated with key information about the new ANCC and AANPCB certification exams, including new test format questions featuring photos of skin and eye conditions and EKGs, and more challenging drag and-drop and multiple-choice questions. Also new to the third edition is more detailed information about nonclinical topics on the exam, including research, ethics, medico-legal issues, advanced practice law, health practices of major cultures, and reimbursement guidelines. One hundred new review questions throughout the book and on the practice exam—including answer key and rationale—increase the total number of questions to more than 700. Designed to help FNP students boost their confidence through intensive review and high-quality questions, the third edition features succinct, precisely targeted “need-to-know” details of diseases commonly seen in primary care. It covers the entire life span from pediatrics through geriatrics, and offers extensive test-taking techniques and question dissection and analysis sections that provide strategies for identifying the best clues during the problem-solving process. Organized by body system, sections are consistently formatted and encompass Danger Signals, Normal Findings, Lab Findings, Benign Variants, and individual Disease Review topics for each system. Additional outstanding features include Exam Tips and Clinical Pearls that help to focus system study on key information. NEW TO THE THIRD EDITION Updated information reflecting the new FNP certification exam New test format questions used by the AANC, including photos of skin and eye conditions, EKGs, and more complex drag-and-drop and multiple-choice questions 100 new in-depth review questions for a total of more than 700 Differential Diagnosis in table format Additional information about nonclinical topics including culture, spirituality, and health practices; evidence-based medicine; and more KEY FEATURES Provides a succinct, precisely targeted review of diseases commonly seen in primary care Delineates strategic “question dissection techniques” for study success developed by the author Includes Exam Tips and Clinical Pearls to help prioritize and interpret test content Outlines Normal Findings and Benign Variants in physical assessment of each body system Offers intensive pharmacology review

Fun with a Pencil


Author: Andrew Loomis
Publisher: Titan Books
ISBN: 9780857687609
Category: Art
Page: 119
View: 3676

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Describes a developed method of teaching drawing with the use of circles and lines in illustrations that show step-by-step procedures.

Visual Thinking

Empowering People and Organizations Through Visual Collaboration
Author: Willemien Brand
Publisher: Bis Publishers
ISBN: 9789063694531
Category: Design
Page: 144
View: 3687

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This book helps companies to develop their corporate communication by focusing on the visual aspect.

Creative Clarity


Author: Jon Kolko
Publisher: N.A
ISBN: 9780978853815
Category: Creative ability in business
Page: 185
View: 633

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Everyone wants to turn their company into a creative power-house, but few understand how to do it. In Creative Clarity, best-selling author Jon Kolko will teach you how to manage the complexity and chaos of creativity, as you bring it into your organization.

Quick Team-Building Activities for Busy Managers

50 Exercises That Get Results in Just 15 Minutes
Author: Brian Miller
Publisher: AMACOM
ISBN: 081443634X
Category: Business & Economics
Page: 208
View: 7539

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Every team needs a regular dose of team spirit to function at its best. That's why managers turn to these easy and effective activities for building camaraderie and cohesion. Now in its second edition, Quick Team-Building Activities for Busy Managers addresses the problems that drag down group productivity and helps teams: Collaborate successfully * Cope with change * Solve problems * Communicate better * Boost creativity * Leverage diversity * Nurture healthy competition * And more Each of the 50 exercises takes just minutes to prep, and most call for everyday items like pens or paper clips. No elaborate training sessions or prepared presentations required. Simply scan the instructions explaining how to run the session, what problems might crop up, and which questions to ask to drive the lessons home. The results are immediate: sullen teams find sparkle, nervous teams gain confidence, teams of strangers get to know one another. New and updated activities get everyone, including virtual teams, working together with purpose and a little bit of fun-fifteen minutes of the workday very well spent!

Communicating Design

Developing Web Site Documentation for Design and Planning
Author: Dan M. Brown
Publisher: New Riders
ISBN: 0131385410
Category: Computers
Page: 456
View: 1391

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Successful web design teams depend on clear communication between developers and their clients—and among members of the development team. Wireframes, site maps, flow charts, and other design diagrams establish a common language so designers and project teams can capture ideas, track progress, and keep their stakeholders informed. In this all new edition of Communicating Design, author and information architect Dan Brown defines and describes each deliverable, then offers practical advice for creating the documents and using them in the context of teamwork and presentations, independent of methodology. Whatever processes, tools, or approaches you use, this book will help you improve the creation and presentation of your wireframes, site maps, flow charts, and other deliverables. The book now features: An improved structure comprising two main sections: Design Diagrams and Design Deliverables. The first focuses on the nuts and bolts of design documentation and the second explains how to pull it all together. New deliverable: design briefs, as well as updated advice on wireframes, flow charts, and concept models. More illustrations, to help designers understand the subtle variations and approaches to creating design diagrams. Reader exercises, for those lonely nights when all you really want to do is practice creating wireframes, or for use in workshops and classes. Contributions from industry leaders: Tamara Adlin, Stephen Anderson, Dana Chisnell, Nathan Curtis, Chris Fahey, James Melzer, Steve Mulder, Donna Spencer, and Russ Unger. “As an educator, I have looked to Communicating Design both as a formal textbook and an informal guide for its design systems that ultimately make our ideas possible and the complex clear.” —Liz Danzico, from the Foreword

Graphic Recording

Live Illustrations for Meetings, Conferences and Workshops
Author: Noelia Hobeika,Anna Lena Schiller
Publisher: Gestalten
ISBN: 9783899556568
Category: Art and business
Page: 192
View: 5291

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Graphic Recording--creating live, on-site illustrations to document and visualize presentations, workshops, and meetings--is popular and spreading rapidly. This is the definitive guide. To see the big picture, draw it first. Graphic recording is the rapidly growing practice of visualizing the content of a presentation or meeting by drawing it live with markers and a large sheet of paper. Hand-drawn cartoons and diagrams entertainingly represent key messages, ideas, goals, and results, ensuring high engagement and retention. This book is the first how-to guide for creating graphic recordings and using them to make meetings and workshops more effective. Expert graphic recorder Anna Lena Schiller reveals the essential tools and techniques with examples and helpful visuals.