Mindstorms: Level 2


Author: Rena Hixon
Publisher: Cherry Lake
ISBN: 1634705858
Category: Juvenile Nonfiction
Page: 32
View: 6161

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Find out how to use the Mindstorms brick and display, and learn how to have a robot tell light from dark and to sense touch.

Mindstorms: Level 4


Author: Rena Hixon
Publisher: Cherry Lake
ISBN: 1634705874
Category: Juvenile Nonfiction
Page: 32
View: 4230

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Explore MIndstorms and a robot's abilities deeper, from programming a series of movements to collecting and analyzing robot data.

Mindstorms: Level 1


Author: Rena Hixon
Publisher: Cherry Lake
ISBN: 163470584X
Category: Juvenile Nonfiction
Page: 32
View: 3230

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Learn the basics of Mindstorms, from building your first robot to programming its first movements.

Minecraft: Guide to Building


Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1634722612
Category: Juvenile Nonfiction
Page: 32
View: 7179

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With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn everything they need to know about construction in Minecraft, including which materials to use in different situations and how to choose building locations.

Minecraft: Virtual Reality


Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534131612
Category: Juvenile Nonfiction
Page: 32
View: 1943

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With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Das LEGO®-MINDSTORMS®-EV3-Ideenbuch

181 einfache Maschinen und clevere Konstruktionen
Author: Yoshihito Isogawa
Publisher: dpunkt.verlag
ISBN: 386491728X
Category: Crafts & Hobbies
Page: 232
View: 450

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Das LEGO-MINDSTORMS-EV3-Ideenbuch stellt zahlreiche kreative Wege vor, um faszinierende mechanische Konstruktionen mit dem EV3-Set zu bauen. Die einzigartige visuelle Anleitung dazu hat LEGOBaumeister Yoshihito Isogawa genial in Szene gesetzt. Das Buch bietet visuelle Anleitungen für über 180 Mechanismen, Maschinen und Getriebe mit dem MINDSTORMS-EV3-Set. Zu jedem Modell gibt es eine Liste der benötigten Teile, minimalen Text und farbige Bilder aus verschiedenen Blickwinkeln, sodass du es auch ohne Schritt-für-Schritt-Anleitung nachbauen kannst. Du wirst lernen, Radaufhängungen für Autos, lenkbare Raupenfahrzeuge, Ball-Shooter, Robotergreifarme und andere kreative Wunderwerke zu konstruieren. Jedes Modell zeigt einfache mechanische Prinzipien, die du als Komponente für deine eigenen Kreationen verwenden kannst - zum Beispiel um noch raffiniertere Roboter zu erschaffen. Das Beste daran: Jedes Teil, das benötigt wird, um diese Maschinen zu bauen, ist in einem LEGO-Set (# 31313) enthalten!

Jin Sato's Lego Mindstorms

The Master's Technique
Author: Jin Sato
Publisher: N.A
ISBN: N.A
Category: Computers
Page: 361
View: 6967

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The creator of MIBO, the Lego Hall of Fame's robotic dog, offers programming tips, parts lists, and step-by-step instructions for building unique robots using LEGO toys.

Build Your Own Teams of Robots with LEGO® Mindstorms® NXT and Bluetooth®


Author: Cameron Hughes,Tracey Hughes,Trevor Watkins,Bob Kramer
Publisher: McGraw Hill Professional
ISBN: 0071798560
Category: Technology & Engineering
Page: 400
View: 1781

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CREATE YOUR OWN SYNCHRONIZED ROBOT ARMY! PLAN, DESIGN, ASSEMBLE, AND PROGRAM ROBOT SQUADS THAT COMMUNICATE and cooperate with each other to accomplish together what they can’t do individually. Build Your Own Teams of Robots with LEGO MINDSTORMS NXT and Bluetooth shows you how to construct a team capability matrix (TCM) and use the Bluetooth Robotic-Oriented Network (BRON) so your robot teams can share sensors, actuators, end effectors, motor power, and programs. Find out how the Bluetooth communications protocol works and how to program Bluetooth in NXT-G, NXC, LabVIEW, and Java. Learn how to send and receive Bluetooth messages, data, and commands among robots, between a robot and a computer, and between an Android smart phone and a robot. Through teamwork, your robots will be able to accomplish amazing feats! THE STEP-BY-STEP ROBOT TEAM PROJECTS IN THE BOOK INCLUDE: * Crime Scene Investigation Robot Team * Robot Convoy * Rubik's Cube Solver LEARN HOW TO: Coordinate multiple robots to work together as a team to perform tasks Combine two or more microcontrollers to make a single, multicontroller/multi-agent robot Take advantage of sensor and actuator capabilities in a team environment Establish goals and teamwork strategies for your robots Control your robot teams with NXT-G Bluetooth bricks and LabVIEW for NXT Bluetooth VI Activate your team using a smart phone Give your team of robots Java power with leJOS Use Java on the Linux and Darwin operating systems Watch video demonstrations of the projects and download code and examples in multiple languages (NXT-G, Java, LabVIEW, and NXC) from the book's companion website at www.robotteams.org. Downloads are also available at mhprofessional.com/robotteams.

Extreme NXT

Extending the LEGO MINDSTORMS NXT to the Next Level
Author: Philippe Hurbain,Michael Gasperi
Publisher: Apress
ISBN: 9781430202110
Category: Computers
Page: 312
View: 4132

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Written by three world-leading experts in LEGO Mindstorms homebrew hardware, this book contains the detailed instructions for the construction of sensors and other extensions to the NXT. Over 15 projects are explained with well-illustrated, clear, step-by-step instructions so people with even limited experience in electronics can follow. This book is for intermediate-level users of NXT who would like to advance their capabilities by learning some of the basics of electronics. It makes a great reference for the NXT hardware interfaces. Examples even come complete with multiple, alternative NXT languages.

Learning LEGO MINDSTORMS EV3


Author: Gary Garber
Publisher: Packt Publishing Ltd
ISBN: 1783985038
Category: Computers
Page: 284
View: 8541

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This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.

Creative Projects with LEGO Mindstorms


Author: Benjamin Erwin
Publisher: Addison-Wesley Professional
ISBN: 9780201708950
Category: Technology & Engineering
Page: 303
View: 6087

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Demonstrates the creation of robots, kinetic works of art, toys, and robotic animals through the combination of plastic gears, pulleys, beams, bricks, axles, and connector pegs, with motors, sensors, and programmable LEGO bricks.

LEGO MINDSTORMS For Dummies


Author: Michael Meadhra,Peter J. Stouffer
Publisher: For Dummies
ISBN: 9780764507670
Category: Computers
Page: 371
View: 6376

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The LEGO MINDSTORMS products are great fun for children and adults alike, and can be used in millions of different combinations to build interactive creatures. But the power of Dr. Frankenstein can be very confusing, and figuring out which of those 700 pieces goes where is a big challenge. LEGO MINDSTORMS For Dummies is the perfect answer, with insightful help that goes beyond the Constructopedia. Simple examples are used to convey complicated ideas, opening the door wide for readers to unleash their creativity and build magnificent monsters, cool creatures, or riveting robots!

Extreme NXT

Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition
Author: Michael Gasperi,Philippe Hurbain
Publisher: Apress
ISBN: 1430224541
Category: Computers
Page: 360
View: 3636

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Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.

Python kinderleicht!

Einfach programmieren lernen – nicht nur für Kids
Author: Jason Briggs
Publisher: dpunkt.verlag
ISBN: 3864919053
Category: Computers
Page: 326
View: 3409

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Python ist eine leistungsfähige, moderne Programmiersprache. Sie ist einfach zu erlernen und macht Spaß in der Anwendung – mit diesem Buch umso mehr! »Python kinderleicht" macht die Sprache lebendig und zeigt Dir (und Deinen Eltern) die Welt der Programmierung. Jason R. Briggs führt Dich Schritt für Schritt durch die Grundlagen von Python. Du experimentierst mit einzigartigen (und oft urkomischen) Beispielprogrammen, bei denen es um gefräßige Monster, Geheimagenten oder diebische Raben geht. Neue Begriffe werden erklärt, der Programmcode ist farbig dargestellt, strukturiert und mit Erklärungen versehen. Witzige Abbildungen erhöhen den Lernspaß. Jedes Kapitel endet mit Programmier-Rätseln, an denen Du das Gelernte üben und Dein Verständnis vertiefen kannst. Am Ende des Buches wirst Du zwei komplette Spiele programmiert haben: einen Klon des berühmten »Pong" und »Herr Strichmann rennt zum Ausgang" – ein Plattformspiel mit Sprüngen, Animation und vielem mehr. Indem Du Seite für Seite neue Programmierabenteuer bestehst, wirst Du immer mehr zum erfahrenen Python-Programmierer. - Du lernst grundlegende Datenstrukturen wie Listen, Tupel und Maps kennen. - Du erfährst, wie man mit Funktionen und Modulen den Programmcode organisieren und wiederverwenden kann. - Du wirst mit Kontrollstrukturen wie Schleifen und bedingten Anweisungen vertraut und lernst, mit Objekten und Methoden umzugehen. - Du zeichnest Formen mit dem Python-Modul Turtle und erstellst Spiele, Animationen und andere grafische Wunder mit tkinter. Und: »Python kinderleicht" macht auch für Erwachsene das Programmierenlernen zum Kinderspiel! Alle Programme findest Du auch zum Herunterladen auf der Website!

Logic Programming and Nonmonotonic Reasoning

10th International Conference, LPNMR 2009, Potsdam, Germany, September 14-18, 2009, Proceedings
Author: Esra Erdem,Fangzhen Lin,Torsten Schaub
Publisher: Springer Science & Business Media
ISBN: 3642042376
Category: Computers
Page: 656
View: 6216

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This volume contains the proceedings of the 10th International Conference on Logic Programming and Nonmonotonic Reasoning (LPNMR 2009), held during September 14–18, 2009 in Potsdam, Germany. LPNMR is a forum for exchanging ideas on declarative logic programming, nonmonotonic reasoning and knowledge representation. The aim of the c- ference is to facilitate interaction between researchers interested in the design and implementation of logic-based programming languages and database s- tems, and researchers who work in the areas of knowledge representation and nonmonotonic reasoning. LPNMR strives to encompass theoretical and expe- mental studies that have led or will lead to the construction of practical systems for declarative programming and knowledge representation. The special theme of LPNMR 2009 was “Applications of Logic Progr- ming and Nonmonotonic Reasoning” in general and “Answer Set Programming (ASP)” in particular. LPNMR 2009 aimed at providing a comprehensive survey of the state of the art of ASP/LPNMR applications. The special theme was re?ected by dedicating an entire dayof the conference to applications. Apart from special sessions devoted to original and signi?cant ASP/LPNMR applications, we solicited contributions providing an overview of existing successful applications of ASP/LPNMR systems. The presentations on applications were accompanied by two panels, one on existing and another on future applications of ASP/LPNMR.

Architekturen der digitalen Signalverarbeitung


Author: Peter Pirsch
Publisher: Springer-Verlag
ISBN: 3322967239
Category: Technology & Engineering
Page: 368
View: 9531

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Mit den Fortschritten in der Mikroelektronik wächst auch der Bedarf an VLSI-Realisierungen von digitalen Signalverarbeitungseinheiten. Die zunehmende Komplexität der Signalverarbeitungsverfahren führt insbesondere bei Signalen mit hoher Quellenrate auf Anforderungen, die nur durch spezielle Schaltungsstrukturen erfüllt werden können. Dieses Buch behandelt Schaltungstechniken und Architekturen zur Erzielung hoher Durchsatzraten von Algorithmen der Signalverarbeitung. Neben alternativen Schaltungstechniken zur Realisierung der Basisoperationen, Addition, Multiplikation und Division werden CORDIC-Architekturen zur Implementierung transzendenter Funktionen vorgestellt. Zur Konzeption von Systemen mit Parallelverarbeitung und Pipelining wird ein allgemeines Verfahren zur Abbildung von Signalverarbeitungsalgorithmen auf anwendungsspezifischen Architekturen erläutert. Hierzu werden beispielhaft spezielle Architekturen für Filter, Matrixoperationen und die diskrete Fouriertransformation erörtert. Architekturen programmierbarer digitaler Signalprozessoren sowie beispielhafte zugehörige Implementierungen sind eingeschlossen. Das Buch soll sowohl Studenten und Ingenieure der Elektrotechnik als auch der technischen Informatik mit Architekturkonzepten der digitalen Signalverarbeitung vertraut machen.

Core Lego Mindstorms Programming


Author: Brian Bagnall
Publisher: Pearson P T R
ISBN: 9780130093646
Category: Computers
Page: 538
View: 2635

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"Lego Mindstorms" allows you to build and program simple robots, but wouldn't it be nice to take programming to the next level? This book starts off with the basics and each chapter progresses to even more ambitious projects.

Lego Mindstorms Mechatronics


Author: Don Wilcher
Publisher: McGraw Hill Professional
ISBN: 9780071417457
Category: Technology & Engineering
Page: 384
View: 9263

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Focuses on hot technology topics: electronics, embedded systems, object-oriented technology, software development, and robotics. This book also includes projects for each concept, including a LEGO camera for the remote control vision chapter, an interface for a robotic warning system, and a tele-operated robot.

The LEGO MINDSTORMS NXT 2.0 Discovery Book

A Beginner's Guide to Building and Programming Robots
Author: Laurens Valk
Publisher: No Starch Press
ISBN: 159327453X
Category: Technology & Engineering
Page: 320
View: 4851

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Discover the many features of the LEGO® MINDSTORMS® NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete, illustrated, beginner's guide to MINDSTORMS that you've been looking for. The crystal clear instructions in the Discovery Book will show you how to harness the capabilities of the NXT 2.0 set to build and program your own robots. Author and robotics instructor Laurens Valk walks you through the set, showing you how to use its various pieces, and how to use the NXT software to program robots. Interactive tutorials make it easy for you to reach an advanced level of programming as you learn to build robots that move, monitor sensors, and use advanced programming techniques like data wires and variables. You'll build eight increasingly sophisticated robots like the Strider (a six-legged walking creature), the CCC (a climbing vehicle), the Hybrid Brick Sorter (a robot that sorts by color and size), and the Snatcher (an autonomous robotic arm). Numerous building and programming challenges throughout encourage you to think creatively and to apply what you've learned as you develop the skills essential to creating your own robots. Requirements: One LEGO MINDSTORMS NXT 2.0 set (#8547) Features: –A complete introduction to LEGO MINDSTORMS NXT 2.0 –Building and programming instructions for eight innovative robots –50 sample programs and 72 programming challenges (ranging from easy to hard) encourage you to explore newly learned programming techniques –15 building challenges expand on the robot designs and help you develop ideas for new robots Who is this book for?This is a perfect introduction for those new to building and programming with the LEGO MINDSTORMS NXT 2.0 set. The book also includes intriguing robot designs and useful programming tips for more seasoned MINDSTORMS builders.

LEGO®-EV3-Roboter

Bauen und programmieren lernen mit LEGO® MINDSTORMS® EV3
Author: Laurens Valk
Publisher: dpunkt.verlag
ISBN: 3864915945
Category: Crafts & Hobbies
Page: 394
View: 3280

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LEGO® MINDSTORMS hat die Art, wie wir über Robotik denken, radikal verändert, indem es jedermann ermöglicht, funktionierende Roboter zu bauen. Das neueste MINDSTORMS-Kit von LEGO - EV3 - ist mächtiger als je zuvor, und »LEGO-EV3-Roboter « ist der ideale Einstieg in das System. Bestseller-Autor und Robotik-Experte Laurens Valk vermittelt dir zuerst die Grundlagen der Programmierung und Robotik, indem du einen einfachen Roboter baust und programmierst, der sich bewegt und mit Sensoren auf seine Umwelt reagiert. Danach kommen zunehmend raffiniertere Roboter an die Reihe, an denen du fortgeschrittene Programmiertechniken wie Datenleitungen, Variable und Eigene Blöcke kennenlernst. Außerdem beschreibt Laurens Valk wichtige Bautechniken, um Balken, Zahnräder und Verbinder effektiv in deinen eigenen Kreationen einzusetzen. Für fünf tolle Roboter beschreibt das Buch Bau und Programmierung im Detail: • EXPLOR3R, ein Fahrzeug mit Rädern, das Sensoren verwendet, um in einem Raum zu navigieren und Linien zu folgen • FORMEL EV3 Rennroboter, ein schnittiger, ferngesteuerter Rennwagen • ANTY, eine sechsfüßige Roboterameise, die ihr Verhalten an ihre Umgebung anpasst • SNATCH3R, ein Roboterarm, der autonom ein Blinklicht finden, ergreifen und bewegen kann und • LAVA R3X, ein Maschinenmensch, der läuft und spricht. Außerdem werden dich mehr als 150 Entdeckungs- und Konstruktionsaufgaben anregen, kreativ zu denken und eigene Roboter zu erfinden, bei denen du das Gelernte anwenden kannst. Benötigt wird: • LEGO Mindstorms EV3 Set (LEGO Set 31313)