Mindstorms

Children, Computers, And Powerful Ideas
Author: Seymour A. Papert
Publisher: Basic Books
ISBN: 9780465046744
Category: Education
Page: 252
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Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person's entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors.

Turtle Geometry

The Computer as a Medium for Exploring Mathematics
Author: Harold Abelson,Andrea A. DiSessa
Publisher: MIT Press
ISBN: 9780262510370
Category: Computers
Page: 477
View: 1238

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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates. Harold Abelson is an associate professor in the Department of Electrical Engineering and Computer Science at MIT. Andrea diSessa is an associate professor in the Graduate School of Education, University of California, Berkeley.

The Children's Machine

Rethinking School In The Age Of The Computer
Author: Seymour Papert
Publisher: Basic Books
ISBN: 9780465010639
Category: Education
Page: 256
View: 803

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In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children's Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.

Lifelong Kindergarten

Cultivating Creativity Through Projects, Passion, Peers, and Play
Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 0262037297
Category: Education
Page: 191
View: 1477

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Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society

Constructionism

research reports and essays, 1985-1990
Author: Idit Harel,Seymour Papert,Massachusetts Institute of Technology. Epistemology & Learning Research Group
Publisher: Ablex Publishing Corporation
ISBN: N.A
Category: Education
Page: 518
View: 1787

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In 1985 the Media Lab was created at MIT to advance the idea that computation would give rise to a new science of expressive media. Within the media lab, the Epistemology and Learning group extends the traditional definition of media by treating as expressive media materials with which children play and learn. The Group's work follows a paradigm for learning research called Constructionism. Several of the chapters directly address the theoretical formulation of Constructionism, and others describe experimental studies which enrich and confirm different aspects of the idea. Thus this volume can be taken as the most extensive and definitive statement to date of this approach to media and education research and practice. This book is structured around four major themes: learning through designing and programming; epistemological styles in constructionist learning, children and cybernetics; and video as a research tool for exploring and documenting constructionist environments.

Turtles, Termites, and Traffic Jams

Explorations in Massively Parallel Microworlds
Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 9780262680936
Category: Computers
Page: 163
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How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems--and help them move beyond the centralized mindset.

Constructionism in Practice

Designing, Thinking, and Learning in A Digital World
Author: Yasmin B. Kafai,Mitchel Resnick
Publisher: Routledge
ISBN: 1136491422
Category: Education
Page: 360
View: 4025

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The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows: * Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This section looks closely at the role of perspective-taking in learning and discusses how both cognitive and affective processes play a central role in building connections between old and new knowledge. * Learning through Design analyzes the relationship between designing and learning, and discusses ways that design activities can provide personally meaningful contexts for learning. This section investigates how and why children can learn through the processes of constructing artifacts such as games, textile patterns, robots and interactive devices. * Learning in Communities focuses on the social aspects of constructionist learning, recognizing that how people learn is deeply influenced by the communities and cultures with which they interact. It examines the nature of learning in classroom, inner-city, and virtual communities. * Learning about Systems examines how students make sense of biological, technological, and mathematical systems. This section explores the conceptual and epistemological barriers to learning about feedback, self-organization, and probability, and it discusses new technological tools and activities that can help people develop new ways of thinking about these phenomena.

Changing Minds

Computers, Learning, and Literacy
Author: Andrea A. DiSessa
Publisher: MIT Press
ISBN: 9780262541329
Category: Computers
Page: 271
View: 7385

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How computer technology can transform science education for children.

Connected Play

Tweens in a Virtual World
Author: Yasmin B. Kafai,Deborah A. Fields
Publisher: MIT Press
ISBN: 0262019930
Category: Computers
Page: 195
View: 7969

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Software and Mind

The Mechanistic Myth and Its Consequences
Author: Andrei Sorin
Publisher: Andsor Books
ISBN: 0986938904
Category: Science
Page: 944
View: 2338

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Addressing general readers as well as software practitioners, "Software and Mind" discusses the fallacies of the mechanistic ideology and the degradation of minds caused by these fallacies. Mechanism holds that every aspect of the world can be represented as a simple hierarchical structure of entities. But, while useful in fields like mathematics and manufacturing, this idea is generally worthless, because most aspects of the world are too complex to be reduced to simple hierarchical structures. Our software-related affairs, in particular, cannot be represented in this fashion. And yet, all programming theories and development systems, and all software applications, attempt to reduce real-world problems to neat hierarchical structures of data, operations, and features. Using Karl Popper's famous principles of demarcation between science and pseudoscience, the book shows that the mechanistic ideology has turned most of our software-related activities into pseudoscientific pursuits. Using mechanism as warrant, the software elites are promoting invalid, even fraudulent, software notions. They force us to depend on generic, inferior systems, instead of allowing us to develop software skills and to create our own systems. Software mechanism emulates the methods of manufacturing, and thereby restricts us to high levels of abstraction and simple, isolated structures. The benefits of software, however, can be attained only if we start with low-level elements and learn to create complex, interacting structures. Software, the book argues, is a non-mechanistic phenomenon. So it is akin to language, not to physical objects. Like language, it permits us to mirror the world in our minds and to communicate with it. Moreover, we increasingly depend on software in everything we do, in the same way that we depend on language. Thus, being restricted to mechanistic software is like thinking and communicating while being restricted to some ready-made sentences supplied by an elite. Ultimately, by impoverishing software, our elites are achieving what the totalitarian elite described by George Orwell in "Nineteen Eighty-Four" achieves by impoverishing language: they are degrading our minds.

The Connected Family

Bridging the Digital Generation Gap
Author: Seymour Papert
Publisher: Taylor Trade Publishing
ISBN: 9781563523359
Category: Computers
Page: 211
View: 1470

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Discusses the advantages and pitfalls of using computers in childhood education, and suggests ways parents can help children who are more computer-literate than they

Emerging Research, Practice, and Policy on Computational Thinking


Author: Peter J. Rich,Charles B. Hodges
Publisher: Springer
ISBN: 331952691X
Category: Education
Page: 413
View: 7897

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This book reports on research and practice on computational thinking and the effect it is having on education worldwide, both inside and outside of formal schooling. With coding becoming a required skill in an increasing number of national curricula (e.g., the United Kingdom, Israel, Estonia, Finland), the ability to think computationally is quickly becoming a primary 21st century “basic” domain of knowledge. The authors of this book investigate how this skill can be taught and its resultant effects on learning throughout a student's education, from elementary school to adult learning.

The Official ScratchJr Book

Help Your Kids Learn to Code
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593276710
Category: Juvenile Nonfiction
Page: 160
View: 3347

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ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!

Counter-free automata


Author: Robert McNaughton,Seymour Papert
Publisher: The MIT Press
ISBN: N.A
Category: Computers
Page: 163
View: 4255

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A particular class of finite-state automata, christened by the authors &"counter-free,&" is shown here to behave like a good actor: it can drape itself so thoroughly in the notational guise and embed itself so deeply in the conceptual character of several quite different approaches to automata theory that on the surface it is hard to believe that all these roles are being assumed by the same class. This is one of the reasons it has been chosen for study here. The authors write that they &"became impressed with the richness of its mathematical complexity&" and that &"a sure sign of gold is when profound mathematical theory interacts with problems that arise independently. And indeed it is noteworthy that the class of automata we shall discuss was defined more or less explicitly by several people working from very different directions and using very different concepts. The remarkable happening was that these definitions could not be recognized as equivalent until algebraic tools of analysis were brought to the field in the works of Schutzenberger and in the works of Krohn and Rhodes.&" The theme of the monograph is the utility and equivalence of these different definitions of counter-free automata. Its organization follows the plan of taking up, one by one, each of a number of different conceptualizations: the historically important &"nerve net&" approach; the algebraic approach, in which automata are treated as semigroups; the &"classical&" theory based on state transition diagrams; the &"linguistic&" approach based on the concept of regular expressions; and the &"behavioral&" descriptions using symbolic logic. In each of these conceptual areas, the class of automata under study is found in a new guise. Each time it appears as yet another special case. The authors' burden is to show that all these definitions are in fact equivalent. Care has been taken so that this research monograph can be used as a self-sufficient text. Notations have been defined carefully and always in the context of the discussion. Most of the chapters end with a substantial number of exercises. It is self-contained in that all concepts are defined, and all theorems used are, with one exception, either fully proved or safely left as exercises for the student.

Invent To Learn

Making, Tinkering, and Engineering in the Classroom
Author: Sylvia Libow Martinez,Gary S. Stager
Publisher: N.A
ISBN: 9780997554328
Category: Computers
Page: 254
View: 2391

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Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.

LEGO MINDSTORMS EV3 Discovery Book

A Beginner's Guide to Building and Programming Robots
Author: Laurens Valk
Publisher: No Starch Press
ISBN: 1593275323
Category: Technology & Engineering
Page: 396
View: 7748

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LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: * The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines * The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car * ANTY, a six-legged walking creature that adapts its behavior to its surroundings * SK3TCHBOT, a robot that lets you play games on the EV3 screen * The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon * LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

Perceptrons

An Introduction to Computational Geometry
Author: Marvin Minsky,Seymour A. Papert,Léon Bottou
Publisher: MIT Press
ISBN: 0262343940
Category: Computers
Page: 316
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Reissue of the 1988 Expanded Edition with a new foreword by Léon Bottou In 1969, ten years after the discovery of the perceptron -- which showed that a machine could be taught to perform certain tasks using examples -- Marvin Minsky and Seymour Papert published Perceptrons, their analysis of the computational capabilities of perceptrons for specific tasks. As Léon Bottou writes in his foreword to this edition, "Their rigorous work and brilliant technique does not make the perceptron look very good." Perhaps as a result, research turned away from the perceptron. Then the pendulum swung back, and machine learning became the fastest-growing field in computer science. Minsky and Papert's insistence on its theoretical foundations is newly relevant. Perceptrons -- the first systematic study of parallelism in computation -- marked a historic turn in artificial intelligence, returning to the idea that intelligence might emerge from the activity of networks of neuron-like entities. Minsky and Papert provided mathematical analysis that showed the limitations of a class of computing machines that could be considered as models of the brain. Minsky and Papert added a new chapter in 1987 in which they discuss the state of parallel computers, and note a central theoretical challenge: reaching a deeper understanding of how "objects" or "agents" with individuality can emerge in a network. Progress in this area would link connectionism with what the authors have called "society theories of mind."

Tinkering toward Utopia

A Century of Public School Reform
Author: David B. TYACK,Larry Cuban,David B Tyack
Publisher: Harvard University Press
ISBN: 0674044525
Category: Education
Page: 192
View: 3094

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