Lifelong Kindergarten

Cultivating Creativity Through Projects, Passion, Peers, and Play
Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 0262037297
Category: Education
Page: 191
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Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society

Lifelong Kindergarten

Cultivating Creativity through Projects, Passion, Peers, and Play
Author: Mitchel Resnick,Ken Robinson
Publisher: MIT Press
ISBN: 0262344351
Category: Education
Page: 208
View: 7732

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In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively -- and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Lifelong Kindergarten

Cultivating Creativity Through Projects, Passion, Peers, and Play
Author: Mitchel Resnick
Publisher: Mit Press
ISBN: 9780262536134
Category: Education
Page: 208
View: 3696

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In today's kindergartens, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. Here, learning expert Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. 5 7/16 x 8.

Turtles, Termites, and Traffic Jams

Explorations in Massively Parallel Microworlds
Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 9780262680936
Category: Computers
Page: 163
View: 6689

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How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems--and help them move beyond the centralized mindset.

The Official Scratch Jr. Book

Help Your Kids Learn to Code
Author: Marina Umaschi Bers,Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593277318
Category: Juvenile Nonfiction
Page: 160
View: 569

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ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

Coding as a Playground

Programming and Computational Thinking in the Early Childhood Classroom
Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1315398923
Category: Education
Page: 184
View: 3233

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Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

Inventing Kindergarten


Author: Norman Brosterman
Publisher: Harry N. Abrams
ISBN: 9780810990708
Category: Education
Page: 160
View: 2051

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Details the history of the original kindergarten, a revolutionary educational program that was invented in the 1830s by German educator Friedrich Frobel

Constructionism in Practice

Designing, Thinking, and Learning in A Digital World
Author: Yasmin B. Kafai,Mitchel Resnick
Publisher: Routledge
ISBN: 1136491422
Category: Education
Page: 360
View: 1500

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The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows: * Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This section looks closely at the role of perspective-taking in learning and discusses how both cognitive and affective processes play a central role in building connections between old and new knowledge. * Learning through Design analyzes the relationship between designing and learning, and discusses ways that design activities can provide personally meaningful contexts for learning. This section investigates how and why children can learn through the processes of constructing artifacts such as games, textile patterns, robots and interactive devices. * Learning in Communities focuses on the social aspects of constructionist learning, recognizing that how people learn is deeply influenced by the communities and cultures with which they interact. It examines the nature of learning in classroom, inner-city, and virtual communities. * Learning about Systems examines how students make sense of biological, technological, and mathematical systems. This section explores the conceptual and epistemological barriers to learning about feedback, self-organization, and probability, and it discusses new technological tools and activities that can help people develop new ways of thinking about these phenomena.

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category: Computers
Page: 157
View: 1960

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Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Scratch Programming Playground

Learn to Program by Making Cool Games
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277962
Category: Computers
Page: 288
View: 853

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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2

Most Likely to Succeed

Preparing Our Kids for the Innovation Era
Author: Tony Wagner,Ted Dintersmith
Publisher: Simon and Schuster
ISBN: 1501104322
Category: Business & Economics
Page: 296
View: 1507

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The basis for a major documentary, two leading experts sound an urgent call for the radical reimagining of American education so we can equip students for the realities of the twenty-first-century economy. We prize academic achievement, pressuring our children to get into the "right" colleges, have the highest GPAs, and pursue advanced degrees. But while students may graduate with credentials, by and large they lack the competencies needed to be thoughtful, engaged citizens and to get good jobs in our rapidly evolving economy. Alarmingly, our methods of schooling crush the creativity and initiative young people really need to thrive in the twenty-first century. Now bestselling author and education expert Tony Wagner and venture capitalist Ted Dintersmith call for a complete overhaul of American schools, sharing insights and stories from the front lines. Their powerful, urgent message identifies the growing gap between credentials and competence--and offers a framework for change. Most Likely to Succeed presents a new vision of American education, one that puts wonder, creativity, and initiative at the very heart of the learning process and prepares students for today's economy.

Researching Transitions in Lifelong Learning


Author: John Field,Jim Gallacher,Robert Ingram
Publisher: Routledge
ISBN: 1134005563
Category: Business & Economics
Page: 240
View: 3000

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In today’s society, people and organisations increasingly undergo processes of transition. Experiences of change affect all areas of life: our jobs, relationships, status, communities, engagement in civil society, lifestyles, even understandings of our own identity. Each person must expect and make ready for transitions, engaging in learning as a fundamental strategy for handling change. This is where lifelong learning steps in. From career guidance to third age programmes, from ‘learning to learn’ in kindergarten to MBA, from Mozart for babies to gender re-assignment counselling, people face a crowded world of learning activities designed to help them through transitions. Researching Transitions in Lifelong Learning presents new research from Britain, Australia and North America. The authors include leading scholars with established international reputations - such as Kathryn Ecclestone, Sue Webb, Gert Biesta, W. Norton Grubb, Nicky Solomon and David Boud - as well as emerging researchers with fresh and sometimes challenging perspectives. While emphasising the complexity and variety of people’s experiences of learning transitions, as well as acknowledging the ways in which they are embedded in the specific contexts of everyday life, the authors share a common interest in understanding the lived experiences of change from the learner’s perspective. This volume therefore provides an opportunity to take stock of recent research into transitions, seen in the context of lifelong learning, and outlines important messages for future policy and practice. It will also appeal to researchers worldwide in education and industrial sociology, as well as students on courses in post-compulsory education.

I Learn from Children

An Adventure in Progressive Education
Author: Caroline Pratt
Publisher: Grove/Atlantic, Inc.
ISBN: 0802192157
Category: Education
Page: 320
View: 2172

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“A lucid presentation of what progressive education can accomplish.”—The New York Times How should schools prepare students for the Information Age? The successful worker of the future – a creative, independent thinker who works well in teams—would seem to be too self-contradictory to be the deliberate product of a school. A century ago, the American educator Caroline Pratt created an innovative school that she hoped would produce such independent thinkers, but she asked herself a different question: “Was it unreasonable to try to fit the school to the child, rather than . . . the child to the school?” A strong-willed, small-town schoolteacher who ran a one-room schoolhouse by the time she was seventeen, Pratt came to viscerally reject the teaching methods of her day, which often featured a long-winded teacher at the front of the room and rows of miserable children, on benches nailed to the floor, stretching to the back. In this classic 1948 memoir, now in its fourth edition, Pratt recounts, in a wry authorial voice much closer to Will Rogers than John Dewey, how she founded what is now the dynamic City and Country School in New York City; invented the maple “unit blocks” that have become a staple in classrooms and children’s homes around the globe; and came to play an important role in reimagining preschool and primary-school education in ways that resound in the tumultuously creative age before us. This edition features a new introduction by Ian Frazier, as well as additional commentary, and an afterword.

Connected Code

Why Children Need to Learn Programming
Author: Yasmin B. Kafai,Quinn Burke
Publisher: MIT Press
ISBN: 0262027755
Category: Computers
Page: 200
View: 5454

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Why every child needs to learn to code: the shift from "computational thinking" to computational participation.

Script Changers

Digital Storytelling with Scratch
Author: Kylie Peppler,Rafi Santo,Melissa Gresalfi,Katie Salen Tekinbas,Linda Booth Sweeney
Publisher: MIT Press
ISBN: 0262027828
Category: Computers
Page: 352
View: 3057

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Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment.

Kindergarten Basic Math Success


Author: Sylvan Learning
Publisher: Sylvan Learning Publishing
ISBN: 0375430326
Category: Juvenile Nonfiction
Page: 122
View: 7638

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A solid foundation of basic math skills is essential for early success in math. This workbook is designed for kindergarten-age students to learn basic math concepts.

Scratch 2.0 Programming for Teens


Author: Jerry Lee Ford, Jr.
Publisher: Cengage Learning
ISBN: 1305075218
Category: Computers
Page: 384
View: 2448

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With Scratch 2.0, getting started in computer programming is easier and more fun than ever. And with this completely updated edition of the popular Scratch Programming for Teens, you'll learn the basics in a fast, friendly way and be sharing your creations online before you know it. Focused on the fundamentals and using the free Scratch programming language, Scratch 2.0 Programming for Teens will teach you to develop interactive stories, games, animations, and other programs on the web, in your computer's browser, using graphic, customizable code blocks. Written especially for first-time programmers, this book's hands-on approach emphasizes the design and development of programming logic. You'll learn important programming concepts without getting bogged down in complicated details. And the basic principles you learn here will build a foundation from which you can move on to other, more complex, programming languages (like Microsoft Visual Basic, Java, and C++), if you decide to go deeper into software development. Additional material, including helpful appendixes and a complete glossary, is available on this book's companion website. Start programming today with Scratch 2.0 Programming for Teens. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. Scratch, the Scratch logo, and the Scratch Cat are trademarks of the Massachusetts Institute of Technology.

Gabi's If/Then Garden


Author: Caroline Karanja
Publisher: Capstone
ISBN: 1515827577
Category: Juvenile Nonfiction
Page: 24
View: 3660

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Gabi's garden needs some help. Where to begin? Gabi and her best friend Adi use if/then statements to decide what to plant, what to water, and what to pick! These scientific thinkers find ways every day to use computer coding concepts to make work and play more fun!

Already Ready

Nurturing Writers in Preschool and Kindergarten
Author: Katie Wood Ray,Matt Glover
Publisher: Heinemann Educational Books
ISBN: 9780325010731
Category: Education
Page: 222
View: 3224

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From the very first chapter of this informative and inspiring book, a clear picture emerges of how even three- and four-year-olds' capacities for serious authorship can and should be supported. - Lillian G. Katz Coauthor of Young Investigators: The Project Approach in the Early Years By the time they reach preschool or kindergarten, young children are already writers. They don't have much experience, but they're filled with stories to tell and ideas to express - they want to show the world what they know and see. All they need is a nurturing teacher like you to recognize the writer at work within them. All you need to help them is Already Ready. Taking an exciting, new approach to working with our youngest students, Already Ready shows you how, by respecting children as writers, engaged in bookmaking, you can gently nudge them toward a lifetime of joyful writing. Katie Wood Ray and Matt Glover guide you through fundamental concepts of early writing. Providing numerous, helpful examples of early writing - complete with transcriptions - they demonstrate how to: make sense of children's writing and interpret how they represent sounds, ideas, and images see important developmental signs in writers that you can use to help them grow further recognize the thinking young children engage in and discover that it's the same thinking more experienced writers use to craft purposeful, thoughtful pieces. Then Ray and Glover show you how little ones can develop powerful understandings about: texts and their characteristics the writing process what it means to be a writer. You'll learn how to support your writers' quest to make meaning, as they grow their abilities and refine their thinking about writing through teaching strategies such as: reading aloud working side by side with writers sharing children's writing. Writing is just one part of a busy early childhood classroom, but even in little doses, a nurturing approach can work wonders and help children connect the natural writer inside them to a life of expressing themselves on paper. Find that approach, share it with your students, and you'll discover that you don't have to get students ready to write - they're Already Ready.

Kindergarten

A Teacher, Her Students, and a Year of Learning
Author: Julie Diamond
Publisher: The New Press
ISBN: 1595583483
Category: Education
Page: 249
View: 5862

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Hailed by renowned educator Deborah Meier as ?a rare and special pleasure to read,” Kindergarten explores a year in the life of a kindergarten classroom through the eyes of the gifted veteran teacher and author Julie Diamond. In this lyrical, beautifully written first-person account, Diamond explains the logic behind the routines and rituals children need to thrive. As she guides us through all aspects of classroom life?the organization, curriculum, and relationships that create a unique class environment?we begin to understand what kindergarten can and should be: a culture that builds children's desire to understand the world and lays the foundation for lifelong learning. Kindergarten makes a compelling case for an expansive definition of teaching and learning, one that supports academic achievement without sacrificing students' curiosity, creativity, or development of social values. Diamond's celebration of the possibilities of classroom life is a welcome antidote to today's test-driven climate. Written for parents and teachers alike, Kindergarten offers a rare glimpse into what's really going on behind the apparent chaos of a busy kindergarten classroom, sharing much-needed insights into how our children can have the best possible early school experiences.