Learning to Program


Author: Steven Foote
Publisher: Addison-Wesley Professional
ISBN: 0133795225
Category: Computers
Page: 336
View: 9141

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Everyone can benefit from basic programming skills–and after you start, you just might want to go a whole lot further. Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots. Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there. Learning to Program will help you get started even if you aren’t sure where to begin. • Learn how to simplify and automate many programming tasks • Handle different types of data in your programs • Use regular expressions to find and work with patterns • Write programs that can decide what to do, and when to do it • Use functions to write clean, well-organized code • Create programs others can easily understand and improve • Test and debug software to make it reliable • Work as part of a programming team • Learn the next steps to take to build a lifetime of programming skills

Learn to Program with Minecraft

Transform Your World with the Power of Python
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593276702
Category: Computers
Page: 320
View: 2254

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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: -Take you on an automated teleportation tour around your Minecraft world -Build massive monuments, pyramids, forests, and more in a snap! -Make secret passageways that open when you activate a hidden switch -Create a spooky ghost town that vanishes and reappears elsewhere -Show exactly where to dig for rare blocks -Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move -Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Learning to Program Java


Author: Edward Hill
Publisher: iUniverse
ISBN: 059535422X
Category: Computers
Page: 248
View: 688

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This Learning to Program Java text book is designed as the first course of a two semester course in Java programming. Selected topics from the Java programming language are introduced to facilitate a beginner programming in Java. All exercises are programming problems. Programming problems are used as exercises to enforce a programming paradigm. A high percent of learning to program is highly correlated with the practice of designing and implementing programs for specific requirements. The translator or compiler will enhance the student knowledge through the trail and error process of removing errors from their programs. Emphasis is on defining Java constructs and their use in programming. Students are encouraged to program all the exercises at the end of each Chapter. Also students are encouraged to program their own applications to enhance their knowledge base. The idea is to program as many applications as possible using various Java constructs to improve programming skills in the Java programming language. Emphasis is placed on programming applications requirements. To enforce this paradigm Chapters are organized to maximize the learning process. Chapters on Exceptions and File Input and Output are introduced early in the text. After the file input and output are introduced all programs should read and write files to devices to maximize the learning experience.

Learn to Program


Author: Chris Pine
Publisher: N.A
ISBN: 9781934356364
Category: Computers
Page: 216
View: 6248

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Provides instructions for writing programs using the Ruby programming language.

Learn to Program with Python


Author: Irv Kalb
Publisher: Apress
ISBN: 1484221729
Category: Computers
Page: 263
View: 3377

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Get started in the world of software development: go from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Programming can be intimidating (especially when most books on software require you to know and use obscure command line instructions) but it doesn’t have to be that way! In Learn to Program with Python, author Irv Kalb uses his in-person teaching experience to guide you through learning the Python computer programming language. He uses a conversational style to make you feel as though he is your personal tutor. All material is laid out in a thoughtful manner, each lesson building on previous ones. Many real–world analogies make the material easy to relate to. A wide variety of well-documented examples are provided. Along the way, you’ll develop small programs on your own through a series of coding challenges that reinforce the content of the chapters. What You Will Learn Learn fundamental programming concepts including: variables and assignment statements, functions, conditionals, loops, lists, strings, file input and output, Internet data, and data structures Get comfortable with the free IDLE Interactive Development Environment (IDE), which you will use to write and debug all your Python code - no need to use the command line! Build text-based programs, including a number of simple games Learn how to re-use code by building your own modules Use Python's built-in data structures and packages to represent and make use of complex data from the Internet Who This Book Is For This book assumes that you have absolutely no prior knowledge about programming. There is no need to learn or use any obscure Unix commands. Students of any age who have had no exposure to programming and are interested in learning to do software development in the Python language. The book can be used as a text book associated with a high school or college introduction to computer science course. Secondly, people who have had exposure to some computer language other than Python, who would like to build good habits for programming in Python.

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category: Computers
Page: 288
View: 8258

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Learning to Program with Visual Basic


Author: Patrick G. McKeown,Craig A. Piercy
Publisher: Wiley
ISBN: N.A
Category: Computers
Page: 608
View: 8289

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Visual Basic has begun to replace COBOL as an introductory programming language due to its ease of use and the near universal move to the Windows operating system. McKeown and Piercy's text addresses the need for a text that offers an adequate balance between the demonstration of the Visual Basic interface and teaching programming logic that the reader must know regardless of the language. The goal of this book is "to achieve a balance between demonstrating the power and excitement of Visual Basic and the need to teach traditional programming logic."

Learning to Program with Alice


Author: Wanda Dann,Stephen Cooper,Randy Pausch
Publisher: Prentice Hall
ISBN: 9780132122474
Category: Computers
Page: 371
View: 4401

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Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.

Learning to Program in C++


Author: Steve Heller
Publisher: Prentice Hall Ptr
ISBN: 9780130324108
Category: Computers
Page: 1056
View: 5691

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Start here if you want to master C++. No experience necessary. Honestly. Learn C++ from a master: how to think like a programmer! A remarkable personal dialogue between a C++ expert and a novice From the absolute basics to advanced topics: inheritance, polymorphism, pointers, and more. Even if you have absolutely no programming experience, this book will help you truly master C++. You won't merely learn the basics. You'll master sophisticated, professional techniques--up to and including the effective use of encapsulation, inheritance, polymorphism, and pointers. You'll never find yourself copying syntax without understanding it. You'll learn to think like a programmer, engineer code that delivers great reliability and performance, and avoid the pitfalls that await every new C++ developer. These are powerful promises. But "Learning to Program in C++" is a remarkable book. It's a book-length dialogue between renowned C++ developer Steve Heller and a real-life programming novice-a novice with an uncanny ability to ask the questions you'd ask-and get crystal-clear, on-target answers. It starts from absolute scratch, making only one assumption: you're ready to learn. And it's more like reading a novel--or participating in an intelligent discussion--than any computer book you've ever seen. Steve Heller's "Learning to Program in C++." It's a pleasure to read. And if you pay attention, you'll walk away with a superb understanding of C++: what to do, how to do it, and above all, why. Previously published as "Who's Afraid of C++?" and "Who's Afraid of More C++?": Both classic books, integrated and updated, together for thefirst time, at a great price!

Head First Learn to Code

A Learner's Guide to Coding and Computational Thinking
Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 1491958839
Category: Computers
Page: 640
View: 6450

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What will you learn from this book? It’s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code you’ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, you’ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Learning to Program


Author: Chris Kennedy
Publisher: Questing Vole Press
ISBN: 193784241X
Category: Computers
Page: 196
View: 5724

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Learn the core ideas and skills needed to begin programming in any language on any platform. Author Chris Kennedy uses JavaScript to explore the syntax and semantics of a programming language, and shows you how to write and execute your first program and understand what's going on under the hood. Along the way, you'll explore other programming languages, including C, Java, and Python, and learn the reasons to choose one language over another. Each lesson builds on the preceding one, so even if you've never written a line of code, you'll gain enough hands-on experience to be comfortable approaching any language. You can download the source code to follow along with all the examples. - Write source code on Windows, Mac, Linux, or Unix systems. - Make sense of programming jargon and buzzwords. - Understand compiled and interpreted languages. - Compare how code is written in different languages. - Work with numbers, strings, booleans, and other types of data. - Get input from the user. - Explore conditions, loops, variables, and expressions. - Control the structure and the flow of a program. - Use assignment, arithmetic, comparison, and logical operators. - Create and call functions. - Organize your code into independent modules. - Work with arrays and collections. - Adopt a programming style. - Read from and write to files. - Avoid common syntax and logic errors. - Debug your programs. - Use classes, objects, properties, and methods. - Link to libraries of ready-to-run code. - Explore memory management, algorithms, multithreading, and other advanced topics. Contents 1. Programming Basics 2. Writing Your First Program 3. Variables & Data Types 4. Conditional Code 5. Functions 6. More About Strings 7. Arrays 8. Programming Style & Pseudocode 9. Input & Output 10. Errors & Debugging 11. Objects 12. Advanced Topics 13. Next Steps

Learning to Program with Haiku


Author: Jon Yoder
Publisher: Lulu.com
ISBN: 0557539692
Category:
Page: 166
View: 6045

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This beginning programming guide takes the reader from know next to nothing about developing applications for the Haiku operating system to knowing the basics and having the skills to go beyond the fundamentals. It begins with a traditional "Hello, world! approach, moves through C programming, and expands into C++ and programming graphical applications for Haiku. Instead of attempting to be an exhaustive C/C++ programming book using Haiku, it focuses on application development using the C++ language.The Haiku operating system is a great platform for aspiring developers. Those who have struggled with learning application development under Linux, Microsoft Windows, or Macintosh will find writing programs under Haiku to be sensible and easy. The free Paladin integrated development environment for Haiku is used for examples in the book.

Touch of Class

Learning to Program Well with Objects and Contracts
Author: Bertrand Meyer
Publisher: Springer Science & Business Media
ISBN: 3540921443
Category: Computers
Page: 876
View: 6251

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This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.

Animation Magic with Visual Basic 5

Learning to Program
Author: Nik Lever
Publisher: Prentice Hall Ptr
ISBN: 9780138422967
Category: Computers
Page: 457
View: 4908

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For programmers who need to learn animation and animators who need to learn programming, this text explains Web animation and game programming. It introduces VB Script and explains how to use it to add interactivity to Web pages with the supplied Sprite ActiveX control.

Learning to Program the Object-oriented Way with C#


Author: Vinny Cahill,Donal Lafferty
Publisher: Springer Science & Business Media
ISBN: 1447101154
Category: Computers
Page: 626
View: 7145

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C# is a modern, object-oriented language that enables programmers to quickly build a wide range of applications for the new Microsoft .NET platform, which provides tools and services that fully exploit both computing and communications. Learning to Program the Object-Oriented Way with C# presents an introductory guide to this hot topic. The authors use a practice-based approach supported by lots of examples of increasing complexity and frequent graded exercises, which are available online. -Introduces an approach to learning programming based on the use of object orientation from day one. -Includes many worked examples, the code and solution to which are available online. -The book is being technically reviewed and approved by Microsoft. -One of the first introductory textbooks on C# and object orientation - based on the final release version at the beginning of 2002. -Suitable for courses in introductory programming.

Learn to Program Using Python

A Tutorial for Hobbyists, Self-starters, and All who Want to Learn the Art of Computer Programming
Author: Alan Gauld
Publisher: Addison-Wesley Professional
ISBN: 9780201709384
Category: Computers
Page: 270
View: 904

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Are you a... Systems administrator frustrated by the deficiencies of your existing tools? Web site creator wanting to produce more dynamic content? Computer user with a desire to know what's going on inside the box? Then "Learn to Program Using Python" is the book for you. You will find this book to be an ideal starting point for learning the essentials of computer programming. Assuming no prior knowledge (other than basic computer operation), this unintimidating and clearly written guide introduces you to programming terminology, fundamental concepts, and techniques for writing actual code. Python is ideal for novice programmers: it is available for free; it has simple syntax but powerful features; it supports lots of programming styles; it runs on many platforms; it has a friendly and helpful user community. This book uses the Python language to teach you the fundamentals of computer programming. Once you master the basic techniques and concepts you learn in this book, you can apply them to any language you choose to work with. "Learn to Program Using Python" is based on a popular on-line tutorial that has been expanded and enhanced for this book. It takes you step-by-step through all the essential programming topics. You will learn about: Sequences, branching, and looping Data types and variables Input and output Modular programming Handling files and text Errors Recursion Namespaces Object-oriented programming Event-driven programming Regular expressions Debugging In addition, the book introduces elements of programming style and offers a look at the thinking and steps involved in designing a software solution. Several sample applications illustrate techniques and ideas in action.

Learning to Program in Python


Author: P. M. Heathcote
Publisher: N.A
ISBN: 9781910523117
Category: Computer programming
Page: 120
View: 8261

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Teaches basic syntax and programming techniques and introduces three modules; Tkinter, SQLite, and pdb.