Learning to Program with Alice


Author: Wanda Dann,Stephen Cooper,Randy Pausch
Publisher: Prentice Hall
ISBN: 9780132122474
Category: Computers
Page: 371
View: 8769

Continue Reading →

Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.

Exploring Wonderland

Java Programming Using Alice and Media Computation
Author: Wanda Dann,Stephen Cooper,Barbara Ericson
Publisher: Prentice Hall
ISBN: 0136001599
Category: Computers
Page: 652
View: 5078

Continue Reading →

"For introductory computing and programming courses at four-year and community colleges. This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today. Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor. The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience."--[Source inconnue].

An Introduction to Programming Using Alice 2.2


Author: Charles W. Herbert
Publisher: Cengage Learning
ISBN: 0538478667
Category: Computers
Page: 304
View: 2932

Continue Reading →

AN INTRODUCTION TO PROGRAMMING USING ALICE 2.2, SECOND EDITION, provides students with a solid introduction to concepts of programming, logic, and related mathematics through the use of Alice, a proven tool for motivating beginning programmers. This new edition has been fully updated to take advantage of the new movie making, virtual reality, and gaming capabilities of Alice 2.2. All chapters are supported with robust exercise sets and visual diagrams. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Starting Out with Alice


Author: Tony Gaddis
Publisher: Addison-Wesley Longman
ISBN: 9780133129748
Category: Computers
Page: 384
View: 4264

Continue Reading →

Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis' texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

Programming with Alice and Java


Author: John Lewis,Peter Joseph DePasquale
Publisher: Addison-Wesley
ISBN: 9780321512093
Category: Computers
Page: 333
View: 1212

Continue Reading →

To ease readers into Java, Programming with Alice and Javaintertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. With Alice as a foundation, Chapter 6 introduces readers to Java. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep readers engaged. Alice: Objects; Methods and Data; Control Statements; Events; Lists and Arrays. Java: Objects and Classes; Events; Lists and Arrays; Inheritance; Exceptions and I/O; Recursion. For all readers interested in an introduction to programming using Alice and Java.

Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 7579

Continue Reading →

Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category: Computers
Page: 157
View: 3722

Continue Reading →

Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Learning Java Through Alice 3

3rd Edition
Author: Tebring Daly
Publisher: N.A
ISBN: 9781514278901
Category:
Page: 486
View: 4492

Continue Reading →

Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.

Alice 2.0: Introductory Concepts and Techniques


Author: Gary Shelly,Thomas J. Cashman,Charles W. Herbert
Publisher: Cengage Learning
ISBN: 1418859346
Category: Computers
Page: 256
View: 3511

Continue Reading →

Alice 2.0: Introductory Concepts and Techniques, from the Shelly Cashman Series, is designed to teach introductory programming concepts with Alice 2.0. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Alice 3 Cookbook


Author: Vanesa S. Olsen
Publisher: Packt Publishing Ltd
ISBN: 1849514933
Category: Computers
Page: 321
View: 6062

Continue Reading →

Annotation Alice is a free and innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the Web. Alice is a teaching tool designed as a revolutionary approach to teaching and learning introductory programming concepts. Alice 3 Cookbook focuses on performing common tasks required in classrooms with Alice 3. The recipes target teachers who would like to take advantage of this exciting 3D environment in their classrooms and/or labs. Alice 3 uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating programming experience. Each recipe provides step-by-step instructions that allow you to learn the most important Alice features by example. You will learn about everything from the addition of the initial actors, up to the advanced procedures to react to the keyboard and mouse input. You will work with the different elements that compose a scene and learn how to change the values for properties and run simple methods. Discover how to create simple animations that will allow you to recognize the most important elements of the user interface and explore the models provided by Alice to use them in games. A cookbook for teachers filled with practical recipes for showing students how to build scenes with animations and videos, using Alice 3.

Alice 3 in Action: Computing Through Animation


Author: Joel Adams
Publisher: Cengage Learning
ISBN: 130517593X
Category: Computers
Page: 280
View: 7540

Continue Reading →

Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Alice in Action

Computing Through Animation
Author: Joel Adams
Publisher: Course Technology
ISBN: N.A
Category: Computers
Page: 244
View: 7127

Continue Reading →

This six-chapter supplementary text uses Alice, a three-dimensional virtual reality authoring system, to make programming easy and fun for the beginning student.

Alice 3 in Action with JavaTM


Author: Joel Adams
Publisher: Cengage Learning
ISBN: 1305443446
Category: Computers
Page: 640
View: 1499

Continue Reading →

CS1 students discover the energy and excitement of programming right away with the innovative approach found in ALICE IN ACTION WITH JAVATM, 2E by Joel Adams. This meaningful, motivating introduction to object-oriented programming uses a spiral pedagogy to introduce key object-oriented topics using Alice 3.0 before circling back to review the same concepts in JavaTM. Even first-time users gain a positive, results-oriented programming experience as they learn basic concepts using Alice. This popular tool teaches programming techniques in a visually rich environment that's less syntax-intensive to eliminate many of the barriers to programming success. The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved. With ALICE IN ACTION WITH JAVATM, 2E learners enjoy a positive first programming experience while gaining a solid foundation for building their skills in JavaTM as well as other programming languages. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Learn to Program


Author: Chris Pine
Publisher: N.A
ISBN: 9781934356364
Category: Computers
Page: 216
View: 6434

Continue Reading →

Provides instructions for writing programs using the Ruby programming language.

The Last Lecture


Author: Randy Pausch
Publisher: Hachette Books
ISBN: 1401395511
Category: Self-Help
Page: 224
View: 6312

Continue Reading →

"We cannot change the cards we are dealt, just how we play the hand."---Randy Pausch A lot of professors give talks titled "The Last Lecture." Professors are asked to consider their demise and to ruminate on what matters most to them. And while they speak, audiences can't help but mull the same question: What wisdom would we impart to the world if we knew it was our last chance? If we had to vanish tomorrow, what would we want as our legacy? When Randy Pausch, a computer science professor at Carnegie Mellon, was asked to give such a lecture, he didn't have to imagine it as his last, since he had recently been diagnosed with terminal cancer. But the lecture he gave--"Really Achieving Your Childhood Dreams"--wasn't about dying. It was about the importance of overcoming obstacles, of enabling the dreams of others, of seizing every moment (because "time is all you have...and you may find one day that you have less than you think"). It was a summation of everything Randy had come to believe. It was about living. In this book, Randy Pausch has combined the humor, inspiration and intelligence that made his lecture such a phenomenon and given it an indelible form. It is a book that will be shared for generations to come.

Eloquent JavaScript, 2nd Ed.

A Modern Introduction to Programming
Author: Marijn Haverbeke
Publisher: No Starch Press
ISBN: 1593276613
Category: Computers
Page: 472
View: 9603

Continue Reading →

JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you’ll learn: –The essential elements of programming, including syntax, control, and data –How to organize and clarify your code with object-oriented and functional programming techniques –How to script the browser and make basic web applications –How to use the DOM effectively to interact with browsers –How to harness Node.js to build servers and utilities This edition is thoroughly revised and modernized to reflect the current state of Java­Script and web browsers, with brand-new material, such as a chapter on code performance in Java­Script, and expanded coverage of recursion and closures. All source code is available online in an inter­active sandbox, where you can edit the code, run it, and see its output instantly. Isn’t it time you became fluent in the language of the Web? Includes an exclusive chapter, only available in the No Starch Press edition!

Programming Logic and Design, Comprehensive


Author: Joyce Farrell
Publisher: Cengage Learning
ISBN: 1285776712
Category: Computers
Page: 704
View: 9100

Continue Reading →

This fully revised eighth edition of Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN: COMPREHENSIVE prepares student programmers for success by teaching them the fundamental principles of developing structured program logic. Widely used in foundational Programming courses, this popular text takes a unique, language-independent approach to programming, with a distinctive emphasis on modern conventions. Noted for its clear, concise writing style, the book eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking. This edition’s comprehensive approach prepares students for all programming situations with introductions to object-oriented concepts, UML diagrams, and databases. Quick Reference boxes, a feature new to this edition, provide concise explanations of important programming concepts. Each chapter now also contains a Maintenance Exercise, in which the student is presented with working logic that can be improved. In addition to each chapter’s text-based Debugging Exercises, this edition now includes Flowchart Debugging Exercises as well. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

The Art of Asking

How I Learned to Stop Worrying and Let People Help
Author: Amanda Palmer
Publisher: Grand Central Publishing
ISBN: 1455581070
Category: Self-Help
Page: 224
View: 9391

Continue Reading →

FOREWORD BY BRENE BROWN and POSTSCRIPT FROM BRAIN PICKINGS CREATOR MARIA POPOVA Rock star, crowdfunding pioneer, and TED speaker Amanda Palmer knows all about asking. Performing as a living statue in a wedding dress, she wordlessly asked thousands of passersby for their dollars. When she became a singer, songwriter, and musician, she was not afraid to ask her audience to support her as she surfed the crowd (and slept on their couches while touring). And when she left her record label to strike out on her own, she asked her fans to support her in making an album, leading to the world's most successful music Kickstarter. Even while Amanda is both celebrated and attacked for her fearlessness in asking for help, she finds that there are important things she cannot ask for-as a musician, as a friend, and as a wife. She learns that she isn't alone in this, that so many people are afraid to ask for help, and it paralyzes their lives and relationships. In this groundbreaking book, she explores these barriers in her own life and in the lives of those around her, and discovers the emotional, philosophical, and practical aspects of THE ART OF ASKING. Part manifesto, part revelation, this is the story of an artist struggling with the new rules of exchange in the twenty-first century, both on and off the Internet. THE ART OF ASKING will inspire readers to rethink their own ideas about asking, giving, art, and love.

The Pragmatic Programmer

From Journeyman to Master
Author: Andrew Hunt,David Thomas
Publisher: Addison-Wesley Professional
ISBN: 013211917X
Category: Computers
Page: 352
View: 746

Continue Reading →

What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” —Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” —Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” —Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” —John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” —Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” —Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” —Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” —Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” —Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.