IOS 10 in Swift 3

Author: MR Mark Price, (Ae,Caleb Stultz,Jack Davis
Publisher: Devslopes
ISBN: 9780692838747
Page: N.A
View: 361

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iOS 10 in Swift 3 will take you from absolute beginner to functional iOS developer learning the concepts, techniques, and tools needed to build professional iOS applications using Xcode 8, iOS 10, and Swift 3. After completing this book, you will have the skills and confidence you need to to build and design your own iOS apps and apply for jr. iOS development jobs. This book is patterned after the widely popular & fun hands-on training that Devslopes has provided to over 100,000 students worldwide. Unlike other books and training, this book teaches you through real-world app development - projects you would actually build in a job or startup, including learning UI/UX & app design with Sketch. You'll get different insights from each member of Team Devslopes that will help you become a lifelong programmer and amazing iOS app designer & developer.

Apps für iOS 10 professionell entwickeln

Sauberen Code schreiben mit Swift 3 und Objective-C. Stabile Apps für iPhone und iPad programmieren. Techniken & Methoden von Grund auf verstehen
Author: Thomas Sillmann
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446452508
Category: Computers
Page: 808
View: 7570

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Mit Swift 3 und Objective-C professionelle Apps entwickeln – das Praxisbuch für alle iOS-Entwickler Diese komplett überarbeitete und aktualisierte Neuauflage bietet Ihnen einen vollständigen Überblick über alle wichtigen Methoden und Techniken der iOS 10-Programmierung. Thomas Sillmann zeigt Ihnen, wie Sie auf einer sauberen Code-Basis zukunftsfähige Apps für iPhone, iPad und Apple Watch entwickeln. Entwickeln, warten und erweitern Sie Ihre eigenen, mobilen Anwendungen Sie lernen Swift 3 und Objective-C von Grund auf kennen und erfahren alles Wissenswerte über die Grundlagen der iOS-Entwicklung sowie die Entwicklungsumgebung Xcode. Darauf aufbauend beschäftigen Sie sich mit zentralen Themen der iOS-Programmierung wie MVC-Pattern, View-Controller und Views sowie Datenhaltung. Um fortgeschrittene Bereiche wie Local und Push Notifications und alle verfügbaren Arten von Extensions geht es in den folgenden Kapiteln. Abgerundet wird das Buch durch die Themen Unit-, UI- und Performance-Tests, Versionierung mit Git sowie der Arbeit im Team mit dem Xcode-Server. Schließlich veröffentlichen Sie im App Store eigene professionelle Anwendungen für iPhone, iPad und Apple Watch. Extra: E-Book inside Systemvoraussetzungen für E-Book inside: Internet-Verbindung und Adobe-Reader oder Ebook-Reader bzw. Adobe Digital Editions.

iOS 10 SDK Development

Creating iPhone and iPad Apps with Swift
Author: Chris Adamson,Janie Clayton
Publisher: Pragmatic Bookshelf
ISBN: 1680503707
Category: Computers
Page: 264
View: 6528

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All in on Swift! iOS 10 and Xcode 8 make it clearer than ever that Swift is Apple's language of the future. Core frameworks have been redesigned to work better with Swift, and the language itself continues to evolve quickly. iOS 10 SDK Development is the pure-Swift approach to developing for the iOS platform. This completely revised and updated edition of the bestselling iOS guide shows you how to pull in the SDK's enormous feature set and deliver powerful, real-world apps for iPhone and iPad using modern Swift programming techniques. Swift is the language of the future for iOS development, and this completely revised and updated book is your guide. From the community-driven changes in Swift 3 to the overhaul of iOS' Foundation framework to make it more "Swifty," iOS 10 and Xcode 8 mark an "all in" commitment to Swift, and this new edition matches that commitment. Learn not just the syntax of the Swift language but also stylish Swift, the idiomatic uses of the language, and best practices you'll find in the wild. From there, move into developing a complete, real-world podcast client sample application-completely new for this edition-featuring Internet access, tables, navigation, and media playback, all with the most modern approaches provided by Apple's iOS 10 frameworks and tools. Go beyond code to master the practices that professional developers rely on: testing, debugging, publishing on the App Store, and managing your app over the long haul. As a bonus, you'll get a taste of cutting-edge iOS 10 features, such as the new Siri voice-command API. Swift's time is here. Whether you're new to Swift or just catching up on iOS' latest features, iOS 10 SDK Development will help you master the language and the platform.

IOS 11 Swift Programming Cookbook

Solutions and Examples for IOS Apps
Author: Vandad Nahavandipoor
Publisher: "O'Reilly Media, Inc."
ISBN: 1491992441
Category: Computers
Page: 648
View: 4219

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iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you’ll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered in this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11’s Security and Password Autofill Data storage with Apple’s Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch

iOS 12 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics
Author: Matt Neuburg
Publisher: O'Reilly Media
ISBN: 1492044520
Category: Computers
Page: 652
View: 1502

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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 12.

Swift 3 im Detail

Einführung und Sprachreferenz
Author: Thomas Sillmann
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446452532
Category: Computers
Page: 447
View: 8251

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Swift 3 für Ein- und Umsteiger – von den Basics bis zu fortgeschrittenen Techniken Der unentbehrliche Begleiter für alle, die mit Swift 3 ihre eigenen Apps programmieren wollen. Sowohl komplette Neueinsteiger als auch erfahrene Programmierer lernen fundiert und mithilfe von Beispielen, die Sprache optimal einzusetzen. Darüber hinaus erhalten Sie eine komplette Referenz der Sprache. Swift 3 von Grund auf verstehen Von der grundlegenden Erstellung von Variablen, Konstanten und Funktionen über die objektorientierte Programmierung mittels Klassen und Methoden bis hin zu Subscripts, Generics und Access Control vermittelt Ihnen Autor Thomas Sillmann sämtliche Sprachmerkmale und Besonderheiten von Swift. Dabei berücksichtigt er auch fortgeschrittene Themen wie Swift als protokollorientierte Programmiersprache und zeigt ausführlich, wie Sie Ihren Code mit Playgrounds testen können. Objective-C-Code weiter verwenden An jeweils passender Stelle werden Vergleiche zwischen Swift und Objective-C angestellt, so dass Objective-C-Entwickler schnell erkennen, wie sie bestimmte Aufgaben mit Swift angehen und lösen. In einem Extra-Kapitel wird außerdem gezeigt, wie Sie Objective-C- und Swift-Code mischen und bestehende Projekte nach Swift migrieren können.

Core Data by Tutorials Third Edition

IOS 10 and Swift 3 Edition
Author: Raywenderlich Com Team,Aaron Douglas,Saul Mora
Publisher: N.A
ISBN: 9781942878261
Page: N.A
View: 2749

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Learn Core Data with Swift! Take control of your data in iOS apps using Core Data, through a series of high quality hands-on tutorials. Start with with the basics like setting up your own Core Data Stack all the way to advanced topics like syncing with iCloud, migration, performance, multithreading, and more! By the end of this book, you'll have hands-on experience with Core Data and will be ready to use it in your own apps. Who This Book Is For: This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to use Core Data to save data in their apps. Topics Covered in Core Data by Tutorials: Your First Core Data App: You'll click File\New Project and write a Core Data app from scratch! NSManagedObject Subclasses: Learn how to create your own subclasses of NSManagedObject - the base data storage class in Core Data. The Core Data Stack: Learn how the main objects in Core Data work together, so you can move from the starter Xcode template to your own system. Intermediate Fetching: This chapter covers how to fetch data with Core Data - fetch requests, predicates, sorting and asynchronous fetching. NSFetchedResultsController: Learn how to make Core Data play nicely with table views using NSFetchedResultsController! Versioning and Migration: In this chapter, you'll learn how to migrate your user's data as they upgrade through different versions of your data model. Synchronize with iCloud: Learn how to make your apps synchronize across devices, using the power of iCloud! Unit Tests: In this chapter, you'll learn how to set up a test environment for Core Data and see examples of how to test your models. Measuring and Boosting Performance: Learn how to measure your app's performance with various Xcode tools and deal with slow spots in your code. Multiple Managed Object Contexts: Learn how multiple managed object contexts can improve performance and make for cleaner code. The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.

IOS 10 by Tutorials

Learning the New IOS APIs with Swift 3
Author: Raywenderlich Com Team,Sam Davies,Jeff Rames
Publisher: Razeware LLC
ISBN: 9781942878315
Page: N.A
View: 6583

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Learn the New iOS 10 APIs! iOS 10 introduces lots of great APIs and other changes, from exciting developments in Message Apps, to the long-awaited SiriKit, to improvements in Memory Debugging. There's also new Source Editor extensions, additional Measurement and Unit types, and Photography updates for taking and editing Live Photos. Reading and understanding all the official Apple documentation on these changes can be time-consuming - and confusing. This is where iOS 10 by Tutorials comes to the rescue! In this book, you'll learn the new iOS 10 APIs the quick and easy way: by following fun and easy-to-read tutorials. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn the new APIs introduced in iOS 10. Topics Covered in iOS 10 by Tutorials Swift 3: Learn about the new, cleaner, Swift 3 syntax, how The Grand Renaming affects your projects, and much more. Debugging Improvements: Dive into debugging with new tools to analyze memory issues as well as threading problems and race conditions. Source Editor Extensions: Extend the usefulness of Xcode's editor through custom extensions. Fun with Messaging: Create your own custom sticker packs and multiplayer games to use in Messages. Interact with Siri: Leverage SiriKit and the new Speech Recognition API to enable voice interactions in your apps. Core Data Updates: Learn how Core Data improvements make your code just a little easier to write. Photography Updates: Discover how to take Live Photos right from your app and apply creative filters. Search Integration Use Location data, Spotlight search continuation and location-based suggestions in your apps. And much more, including cell prefetching, 3D Touch, and haptic feedback! One thing you can count on: after reading this book, you'll be prepared to take advantage of all the improvements iOS 10 has to offer!

Beginner's Guide to IOS 12 App Development Using Swift 4

Xcode, Swift and App Design Fundamentals
Author: Serhan Yamacli
Publisher: Createspace Independent Publishing Platform
ISBN: 9781727517699
Page: 216
View: 9280

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This book covers iOS 12 app design fundamentals using the latest Swift 4.2 programming language, Xcode 10 and iOS 12 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4.2 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices. Sample apps developed in this book are as follows: 1. Disco lights app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. 4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. 5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. 6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game. This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website:

Beginning Swift Games Development for iOS

Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Author: James Goodwill,Wesley Matlock
Publisher: Apress
ISBN: 1484223101
Category: Computers
Page: 208
View: 8677

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Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

IOS Animations by Tutorials Third Edition

IOS 10 and Swift 3 Edition
Author: Raywenderlich Com Team,Marin Todorov
Publisher: Razeware LLC
ISBN: 9781942878308
Page: N.A
View: 6534

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Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Who This Book Is For This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitoins when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, third party animation libraries, and more!

c't Programmieren (2017)

Author: c't-Redaktion
Publisher: Heise Medien GmbH & Co. KG
ISBN: 3957881633
Category: Computers
Page: 164
View: 4518

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Android-Entwickler können sich die Arbeit mit der Java-Alternative Kotlin erleichtern. In unserer dreiteiligen Tutorialreihe erfahren Sie, wie der Einstieg gelingt, welche Features Kotlin bietet und wie Sie Ihre fertige App testen können. In einem Zweiteiler lernen Sie die Angriffswege auf iOS-Apps kennen. Unsere Tipps zur Abwehr von Lauschangriffen auf den eigenen Datenverkehr runden das Thema App-Sicherheit unter iOS ab. Lesen Sie außerdem, wie Sie mit Skripten Prozesse in Apple-Standardanwendungen sinnvoll automatisieren können und wie Ihre eigenen Apps dank Siri aufs Wort hören. Facebooks JavaScript-Framework React aktualisiert Webseiten blitzschnell und zerlegt komplexe Anwendungen in handliche Module. Wir zeigen an einem Beispiel, wie das funktioniert. Auch Google will mit dem Web-Optimierungsprojekt AMP das Netz schneller machen, doch die nützlichen Werkzeuge haben ihren Preis. Website oder App? Progressive Web-Apps machen den Übergang mit responsivem Webdesign und hybriden Apps fließend. Erfahren Sie wie. Das plattformübergreifende CMake umfasst eine Suite von Open-Source-Werkzeugen, mit denen Softwareentwickler komplexe Anwendungen effizient übersetzen, testen und ausliefern können. Ein dreiteiliges Tutorial demonstriert die Möglichkeiten dieses Build-Systems. Nach einer Einführung, zeigen wir, wie man eigene Module in der CMake-eigenen Skriptsprache realisieren kann. Hat man mithilfe des Build-Systems CMake ein Projekt erfolgreich übersetzt, müssen die fertigen Programme paketiert und ausgeliefert werden – nachdem sie ausgiebig getestet wurden. Auch hier hilft CMake, ebenso wie bei der Portierung auf unterschiedliche Betriebssysteme. Auf der Heft-DVD finden Sie Videotutorials zur Entwicklung von iOS-10-Apps mit Swift 3, eine Einführung in die Java-Programmierung und ein Beitrag über Grundlagen von .NET und c#. Leser des eMagazins finden einen entsprechenden Downloadcode.

iOS 11程式設計實戰-Swift 4 快速上手的開發技巧200+(電子書)

Author: 朱克剛
Publisher: 碁峰資訊股份有限公司
ISBN: 9864766015
Category: Computers
Page: 696
View: 7153

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使用最新Swift 4.x語法! 簡單、容易上手、一步步跟著做,有如專家從旁親自指導! *獲得經濟部產業人才能力鑑定暨培訓創新推動計畫補助! *本書榮獲台中市電腦公會推薦! *全書使用最新Xcode9 / Swift 4 進行講解說明。 *UI元件全面介紹、各種控制器深入說明、核心動畫與圖層、Socket連線與藍牙等全新內容,深度廣度絕對空前。 *一本不論是老手或是新手都需要的工具書。 如果你為APPLE堅持完美的精神給折服,那你一定也會為這本書傾倒。很難找出一本如此鉅細靡遺的工具用書,就像你找不到如此傾囊相授的作者。 -- 台中市電腦商業同業公會 總幹事 張混智 內容涵蓋最完整的工具書,所有你必須知道的iOS程式設計的基本知識、範例程式都在這本書裡面。如果你需要一本放在身邊可以隨時查閱的iOS程式設計書籍,這一本就是你的首選。 -- 宏碁智慧裝置產品事業 總處長 游鴻志 這是一本iOS工程師都應隨時擺在手邊的重要工具書,不論是對初學者或是經驗老道的工程師都極有幫助。 -- 國興資訊總經理 洪孟志 今年是iPhone手機10周年紀念,推出的產品無論是從硬體還是軟體,必將是矚目和讓人驚喜的。就如同此書,精準萃取關鍵點,讓iOS 11 App開發效率光速提升。 -- 鴻海集團大數據解決方案經理 徐長愷 #碁峰資訊 GOTOP Information Inc.

Beginning iPhone Development with Swift 3

Exploring the iOS SDK
Author: Molly Maskrey,Kim Topley,David Mark,Fredrik Olsson,JEFF LAMARCHE
Publisher: Apress
ISBN: 1484222237
Category: Computers
Page: 774
View: 9699

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Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.

Mastering iOS 10 Programming

Author: Donny Wals
Publisher: Packt Publishing Ltd
ISBN: 1786462230
Category: Computers
Page: 514
View: 9434

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Unlock the full potential of iOS 10 programming with Swift 3.0 to build rich and powerful applications About This Book This practical guide will help you make the transition to professional iOS developer Implement numerous powerful iOS 10 and Swift 3 techniques to build high-quality apps through this book Get the most in-depth, advanced-level guide on the latest version of iOS and take a hands-on approach Who This Book Is For This book is for developers who have some experience with iOS and want to take their skills to next level by unlocking the full potential of latest version of iOS with Swift to build impressive applications. What You Will Learn Write beautiful Swift code with Protocol-Oriented Programming and best practices Create rich views and layouts with responsive animations and transitions. Handle data, both from the web and offline Integrate with iOS and improve the user experience with app extensions Make sure that your app is of outstanding quality with XCTest Measure and improve performance by using Xcode Instruments Embrace the latest extension features in iOS 10 such as the new rich notifications, SiriKit, and iMessage In Detail With usage of apps growing rapidly, mobile application development has become the most sought-after skill set. Within the mobile market, iOS commands a massive presence and is a highly lucrative platform. The goal of our book is to help you become a professional developer by unleashing the full potential of iOS 10 to build applications. Written with the latest Swift version and following the latest Swift API design guidelines, you won't just learn how to program for iOS 10—you'll also learn how to write beautiful, readable, and maintainable Swift code that's in line with the industry's best-practices. The progression of the book reflects the real-world development flow: it will quickly brush on the essentials at the beginning and then move on to the advanced concepts crucial to building powerful applications. Within the book, you will build a couple of small applications that resemble applications you might want to build in the real world. You will be reading a mix of thorough background information and practical examples, so you'll know how to make use of a certain technique right away while you also get a great understanding of the how and why. Style and approach This book takes a no-frill approach and is very code-specific. The focus is on teaching advanced concepts through a series of small projects and standalone examples that help you gain expertise with various aspects of iOS application development.

iOS 8 Application Development in 24 Hours, Sams Teach Yourself

Author: John Ray
Publisher: Sams Publishing
ISBN: 0133994422
Category: Computers
Page: 864
View: 1049

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In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours. Printed in full color–figures and code appear as they do in Xcode Covers iOS 8 and up Learn to navigate the Xcode 6.x development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s new language: Swift Test code using the new iOS Playground Understand the Model-View-Controller (MVC) development pattern Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library Use Auto Layout and Size Classes to adapt to different screen sizes and orientations Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace, debug, and monitor your applications as they run