Getting Started with Arduino


Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596555108
Category: Computers
Page: 128
View: 7381

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This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book. Inside, you'll learn about: Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.

Getting Started with RFID

Identify Objects in the Physical World with Arduino
Author: Tom Igoe
Publisher: "O'Reilly Media, Inc."
ISBN: 1449324142
Category: Computers
Page: 44
View: 8070

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If you want to experiment with radio frequency identification (RFID), this book is the perfect place to start. All you need is some experience with Arduino and Processing, the ability to connect basic circuits on a breadboard with jumper wire—and you’re good to go. You’ll be guided through three hands-on projects that let you experience RFID in action. RFID is used in various applications, such as identifying store items or accessing a toll road with an EZPass system. After you build each of the book’s projects in succession, you’ll have the knowledge to pursue RFID applications of your own. Use Processing to get a sense of how RFID readers behave Connect Arduino to an RFID reader and discover how to use RFID tags as keys Automate your office or home, using RFID to turn on systems when you’re present, and turn them off when you leave Get a complete list of materials you need, along with code samples and helpful illustrations Tackle each project with easy-to-follow explanations of how the code works

Making things talk

die Welt hören, sehen, fühlen
Author: Tom Igoe
Publisher: O'Reilly Germany
ISBN: 3868991638
Category: Computers
Page: 486
View: 5760

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Es macht Spaß, elektronische Dinge zu bauen, die mit der realen Welt interagieren. Aber so richtig cool wird’s erst, wenn die Dinge anfangen sich untereinander zu unterhalten. Mit 33 leicht nachzubauenden Projekten wird dir in Making Things Talk – Die Welt hören, sehen, fühlen gezeigt, wie du deine Gadgets dazu bringst, mit dir und mit der Umwelt zu kommunizieren. Das Buch ist genau für die geschrieben, die zwar nur wenig technische Erfahrung, dafür aber umso mehr geekige Neugierde mitbringen. Lass Mikrocontroller, PCs, Server und Smartphones miteinander quatschen. Vielleicht willst du deinen Freunden zeigen, wie man das Wetter aus unterschiedlichen Teilen der Welt clever darstellen kann. Vielleicht bist du aber auch eine Künstlerin, die ihren Skulpturen mechanisches Leben einhauchen möchte. In diesem Standardwerk lernst du, wie man Geräte-Netzwerke schafft, die sich Daten teilen und auf Befehle von außen reagieren. Mit ein wenig Elektronikgrundwissen, preiswerten Mikrocontrollern und ein paar Netzwerkmodulen baust du coole Projekte: Blink - Dein allererstes Programm Monski Pong - Steuere ein Computerspiel mit einem flauschigen, pinkfarbenen Stoffäffchen Internet-Luftqualitätsmesser - Bau eine Internet-Messstation für Luftqualität Giftwarnung in der Werkstatt - Verwende ein XBee-Modul, Sensoren und ein Stofftier, um dich vor giftigen Dämpfen warnen zu lassen. Bluetooth GPS - Bau einen batteriebetriebenes GPS-Gerät, das via Bluetooth seinen Standort mitteilt. Tweets mit RFID - Lese einen Twitter-Stream via RFID-Tags.

Getting Started with Arduino and Python


Author: Agus Kurniawan
Publisher: PE Press
ISBN: N.A
Category: Computers
Page: N.A
View: 4317

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Finding the power of Python for Arduino programming. This book helps you to explore several Python libraries to access Arduino boards. **TOC** 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Python 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8/8.1 2.1.2 Simple Testing 2.2 Arduino and Python 2.3 Testing Serial Port using Python 2.4 Testing for Arduino and Python 3. Exploring Python Libraries for Arduino 3.1 Python Arduino Prototyping API v2 3.2 Python Firmata 3.3 pyFirmata 4. Analog Sensor 4.1 Sensor Devices 4.2 Reading Sensor 4.3 Running Program 5. RGB LED 5.1 RGB LED 5.1.1 Arduino Analog output (PWM) 5.1.2 Controlling RGB LED Color 5.2 Arduino Implementation 5.3 Python Implementation

Programming Arduino Getting Started with Sketches


Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071784233
Category: Technology & Engineering
Page: 176
View: 5088

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Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Getting Started with Arduino


Author: Nick Robisnon
Publisher: BookRix
ISBN: 3739629533
Category: Computers
Page: 96
View: 6076

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Microcontrollers like Arduino provide a great introduction to physical computing, allowing you to design: environment sensors and controls; visual and auditory alerts based on input; and devices comprising the Internet of Things. In Arduino Succinctly, author Marko Švaljek explains the fundamentals of the Arduino Uno board and how it interacts with common components.Table of ContentsIntroduction and Getting StartedBuilding Circuits with LED'sWorking with ButtonsUsing BuzzersMeasuring Environment ConditionsDetecting ObjectsNetworkingConclusion

Getting Started with Arduino and Java


Author: Agus Kurniawan
Publisher: PE Press
ISBN: N.A
Category: Computers
Page: N.A
View: 4146

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This book was written to help anyone want to get started with Arduino and Java using serial port. **TOC** 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Java 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8 2.1.2 Simple Testing 2.2 Arduino and Java 2.2.1 RXTX for 64-bit Platform 2.2.2 How to Use 2.3 Testing for Arduino and Java 3. Sensor Java 3.1 Sensor Devices 3.2 Reading Sensor 3.3 Publishing Sensor Data 4. LED Controller 4.1 LED Controller Device 4.2 Arduino Implementation 4.3 Controlling Device from Java 5. Button and Switch 5.1 Getting Data from Button and Switch 5.2 Arduino Implementation 5.3 Executing Command to Java

Getting Started with Arduino Wiring for Windows 10 IoT Core


Author: Agus Kurniawan
Publisher: PE Press
ISBN: N.A
Category:
Page: N.A
View: 3773

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If you have experiences in Arduino development using Sketch program, your Sketch program can run on Raspberry Pi 2 with Windows 10 IoT Core. This book helps you get started with Arduino Wiring development using Visual Studio 2015. The following is highlight topics in this book: * Setting Up Development Environment * Digital I/O * Serial Communication * Analog I/O * Working with I2C/TWI Protocol * Working with SPI Protocol

Programming Arduino: Getting Started with Sketches, Second Edition


Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 1259641643
Category: Technology & Engineering
Page: 208
View: 3154

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A fully updated guide to quickly and easily programming Arduino Thoroughly revised for the new Arduino Uno R3, this bestselling guide explains how to write well-crafted sketches using Arduino’s modified C language. You will learn how to configure hardware and software, develop your own sketches, work with built-in and custom Arduino libraries, and explore the Internet of Things—all with no prior programming experience required! Electronics guru Simon Monk gets you up to speed quickly, teaching all concepts and syntax through simple language and clear instruction designed for absolute beginners. Programming Arduino: Getting Started with Sketches, Second Edition, features dozens of easy-to-follow examples and high-quality illustrations. All of the sample sketches featured in the book can be used as-is or modified to suit your needs. An all-new chapter teaches programming Arduino for Internet of Things projects Screenshots, diagrams, and source code illustrate each technique All sample programs in the book are available for download

Getting Started with Arduino and Go


Author: Agus Kurniawan
Publisher: PE Press
ISBN: N.A
Category: Computers
Page: N.A
View: 2686

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Arduino is an open-source platform used for building electronics projects. This book helps you how to get started with Arduino and Go. Several illustration samples are provided to accelerate your learning. The following is highlight topics in this book: * Preparing Development Environment * Hello World: Arduino and Go * Exploring Go Packages for Arduino * Analog Sensor * Working with PWM: RGB LED

Getting Started with Matlab Simulink and Arduino


Author: Agus Kurniawan
Publisher: PE Press
ISBN: N.A
Category: Computers
Page: N.A
View: 6355

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Getting started with Matlab Simulink and Arduino comprehensively explains how to use MATLAB and Simulink to perform Arduino simulation. This book begins with covering the Matlab Simulink with targeting Arduino, and the solutions to different problems in simulation. *TOC* 1. Preparing Development Environment 2. Matlab Simulink and Arduino 3. Hello World - Matlab Simulink and Arduino 4. Simulink with Arduino Digital I/O 4.1 Working with Arduino Digital I/O 4.2 Digital Sources 4.3 Simulink with Arduino Digital I/O 4.4 Testing 5. Simulink with Arduino Analog I/O 5.1 Simulink with Arduino Analog Input 5.2 Simulink with Arduino Analog Output 6. Simulink with Arduino Serial 6.1 Arduino Serial Communication 6.2 Configuring Arduino 6.3 Building a Simulink Model 6.4 Testing 7. Simulink with Arduino and Servo Motor 7.1 Servo Motor 7.2 Building A Simulink Hardware 7.3 Building A Simulink Model with Arduino and Servo Motor 7.4 Testing

Programming the Intel Galileo: Getting Started with the Arduino -Compatible Development Board


Author: Christopher Rush
Publisher: McGraw Hill Professional
ISBN: 1259644804
Category: Technology & Engineering
Page: 208
View: 4190

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Write powerful programs for your Intel® Galileo—no experience required! This hands-on guide offers a step-by-step introduction to programming the Intel® Galileo using ArduinoTM software. Written by an experienced electronics hobbyist, Programming the Intel® Galileo: Getting Started with the ArduinoTM-Compatible Development Board shows how to set up your board, configure the software, and quickly start writing sketches. You will discover how to work with the Galileo’s inputs and outputs, use libraries, interface with the Web, and control external hardware. From there, you will learn to engineer and program your own useful and fun Galileo gadgets. • Explore the features and capabilities of the Intel® Galileo • Power up your board and install the Arduino IDE • Learn C programming basics and start writing sketches • Control LEDs, LCD, and servo motors • Process input from temperature and light sensors • Connect to the Internet through Ethernet and WiFi • Share sensor readings and other data via the cloud • Go further and design, build, and test your own projects

Getting Started with Sensors

Measure the World with Electronics, Arduino, and Raspberry Pi
Author: Kimmo Karvinen,Tero Karvinen
Publisher: Maker Media, Inc.
ISBN: 1449367046
Category: Computers
Page: 140
View: 9166

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To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects. But if you incorporate Arduino or Raspberry Pi into your project, you can build much more sophisticated projects that can react in interesting ways and even connect to the Internet. This book starts by teaching you the basic electronic circuits to read and react to a sensor. It then goes on to show how to use Arduino to develop sensor systems, and wraps up by teaching you how to build sensor projects with the Linux-powered Raspberry Pi.

Arduino-Workshops

Eine praktische Einführung mit 65 Projekten
Author: John Boxall
Publisher: dpunkt.verlag
ISBN: 3864913802
Category: Computers
Page: 448
View: 944

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Der Arduino ist eine preiswerte und flexible Open-Source-Mikrocontroller- Plattform mit einer nahezu unbegrenzten Palette von Add-ons für die Ein- und Ausgänge - wie Sensoren, Displays, Aktoren und vielem mehr. In "Arduino-Workshops" erfahren Sie, wie diese Add-ons funktionieren und wie man sie in eigene Projekte integriert. Sie starten mit einem Überblick über das Arduino-System und erfahren dann rasch alles über die verschiedenen elektronischen Komponenten und Konzepte. Hands-on-Projekte im ganzen Buch vertiefen das Gelernte Schritt für Schritt und helfen Ihnen, dieses Wissen anzuwenden. Je tiefer Sie in die Materie eindringen, desto komplexer und raffinierter werden die Projekte.

Arduino für Einsteiger


Author: Massimo Banzi
Publisher: O'Reilly Germany
ISBN: 3868992324
Category:
Page: 122
View: 6361

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Arduino ist eine elektronische Prototypen-Plattform unter freier Open-Source-Lizenz, die die Herzen von Designern und Hobbyelektronikern im Sturm erobert hat. Mit Arduino fur Einsteiger, das auf Arduino 1.0 basiert, lernen Sie den richtigen Umgang mit der Mikrocontroller-Plattform und erhalten damit gleichzeitig eine Fulle an Ideen, was Sie damit machen konnen. Alles, war Sie fur die ersten eigenen Elektronik-Arduinoprojekte brauchen, finden Sie in diesem Buch. In diesem Buch erfahren Sie - was Physical Computing ist - alles Notwendige uber die Arduino-Hardware- und Software-Entwicklungsumgebung - die Elektronikgrundlagen - alles uber Prototyping ohne Loten auf einem Steckbrett - wie ein Schaltdiagramm zu verstehen ist Arduino fur Einsteiger legt sofort los. Um die ersten Projekte des Buches nachzubauen, brauchen Sie lediglich einen Arduino-Uno-Mikrocontroller, ein USB-Kabel und ein LED-Lampchen. Die Arduino-Entwicklungsumgebung ist steht zum freien Download zur Verfugung. Machen Sie mit bei der weltweiten Arduino-Bewegung! Fur praktisch jede Anwendung gibt es bereits freien Programmiercode. Arduino fur Einsteiger wurde vom Mitbegrunder des Arduino-Projektes geschrieben. Die Illustrationen des Buches stammen von Elisa Canducci und Shawn Wallace.

Das Sensor-Buch


Author: Kimmo Karvinen,Tero Karvinen
Publisher: O'Reilly Germany
ISBN: 3955619036
Category: Computers
Page: 144
View: 9725

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Sensoren sind überall. Die Welt ist voll von ihnen: Infrarotsensoren in Bewegungsmeldern, CO2-Detektoren für das Haus – und in Ihrem Smartphone finden sich winzige Beschleunigungsmesser, GPS-Module und Kameras. Dank der großen Verbreitung von Mobilgeräten sind Sensoren erstaunlich erschwinglich geworden. Sie können günstige Sensoren und Mikrocontroller-Boards kombinieren, um eigene Devices zu bauen. Dieses umfangreiche und in Farbe illustrierte Buch zeigt Ihnen in einer Reihe von Projekten, wie Sie Sensoren anschließen und auslesen. Sie erfahren, wie Sie die populären Arduino- und Raspberry Pi-Boards einsetzen, um Daten in einfachen, selbst geschriebenen Programmen zu verarbeiten. Mit diesem Buch schreiben Sie Programme und bauen Geräte für das Messen von: Rotation mit einem Potentiometer, Abstand mit Ultraschall, Annäherung per Infrarot, Helligkeit mit einem Fotowiderstand, Temperatur mit einem Thermometer, Kraft mit einem Drucksensor. Sie werden mit Widerstandssensoren arbeiten, aber auch mit Schaltern, Messwandlern, Potentiometern, Summern, 555-Timern und Spannungsteilern. Es gibt so viele Sinneswahrnehmungen da draußen, die Sie erfassen und verarbeiten können. Wie fangen Sie diese ein?

Arduino Kochbuch


Author: Michael Margolis
Publisher: O'Reilly Germany
ISBN: 3868993541
Category: Computers
Page: 624
View: 2804

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Mit dem Arduino-Kochbuch, das auf der Version Arduino 1.0 basiert, erhalten Sie ein Füllhorn an Ideen und praktischen Beispielen, was alles mit dem Mikrocontroller gezaubert werden kann. Sie lernen alles über die Arduino-Softwareumgebung, digitale und analoge In- und Outputs, Peripheriegeräte, Motorensteuerung und fortgeschrittenes Arduino-Coding. Egal ob es ein Spielzeug, ein Detektor, ein Roboter oder ein interaktives Kleidungsstück werden soll: Elektronikbegeisterte finden über 200 Rezepte, Projekte und Techniken, um mit dem Arduino zu starten oder bestehende Arduino-Projekt mit neuen Features aufzupimpen.

Getting Started with Windows Remote Arduino


Author: Agus Kurniawan
Publisher: PE Press
ISBN: N.A
Category: Computers
Page: N.A
View: 2627

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Windows Remote Arduino is an open-source Windows Runtime Component library which allows Makers to control an Arduino through a Bluetooth or USB connection. It uses Firmata Procotol. This book helps you to get started with Windows Remote Arduino which runs on Windows 10. The following is highlight topics: * Preparing Development Environment * Windows Remote Arduino for Windows 10 * Digital I/O * Analog I/O * Working with I2C * Servo Motor

ESP8266: Programming NodeMCU Using Arduino IDE - Get Started with ESP8266

(Internet of Things, IOT, Projects in Internet of Things, Internet of Things for Beginners, NodeMCU Programming, ESP8266)
Author: Upskill Learning
Publisher: N.A
ISBN: 9781534822665
Category:
Page: 92
View: 9022

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Get Started with the Internet Of Things! Learn how to use the ESP8266 WiFi chip to build Internet of Things (IoT) projects! This book will teach you programming NodeMCU using Arduino IDE. If you want to learn about the world of IOT and how it changes the world we live in, this is a resource book to get started with. You will learn indepth details about ESP8266 Chip, Modules, Features & Benefits. This book will help you understand the basic concepts of IOT, its benefits, advantages and applications in various industries starting from Home Automation to Healthcare Monitoring to Industrial Transformation. What You'll Learn From This Book: Chapter 1: Introduction To Programming with NodeMCU using Arduino IDEChapter 2: Moving Toward A Smarter Internet - The Internet Of ThingsChapter 3: Getting Started With Esp8266* The Chip* The ModulesChapter 4: ESP8266 - Chip, Modules & Features* Understanding IOT* Designing an Internet of Things Solution * System & Application Requirements* Overcoming Limitations Using ESP8266* Features of ESP8266Chapter 5: Understanding NodeMCUChapter 6: Getting Started With NodeMCU* The 3 Ways To Program NodeMCUChapter 7: Role of ESP8266 and NodeMCU in IOTChapter 8: Programming NodeMCU * Hardware Requirements* Software RequirementsChapter 9: Step-by-Step Guide To Programming NodeMCUChapter 10: Creating Your 1st ProjectChapter 11: Creating Your 2nd ProjectChapter 12: Conclusion - Sculpting Your Career In IOT* How do YOU become an expert on IoT - Internet of Things?* The Internet Of Things Wants You* 10 New Jobs Created By The Internet Of ThingsUsing this step by step guide book, you will learn the complete details about ESP8266, you will understand NodeMCU, the three different ways to programming NodeMCU, you will also learn to program NodeMCU using Arduino IDE. There are 2 different Projects given in this book so you can get started with your own IOT projects!

Arduino für Dummies


Author: John Nussey,Gerhard Franken
Publisher: John Wiley & Sons
ISBN: N.A
Category:
Page: 456
View: 6699

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Vom Hobbybastler zum großen Entwickler und Künstler Sie wollen Ihrer Kreativität mit dem Arduino freien Lauf lassen, brauchen aber noch Hintergrundwissen? John Nussey und Gerhard Franken führen Sie Schritt für Schritt in die Nutzung des Arduino ein: Sie lernen die Komponenten Ihres Arduino–Boards kennen, erfahren, wie Sie die Software installieren und mit dem ersten Sketch LEDs blinken lassen. Nützliche Werkzeuge wie Steckplatine und Multimeter werden vorgestellt, das Wichtigste zur Elektrizität und zum Löten wird erläutert. Komplexere Schaltungen und Projekte können Sie anhand der vorhandenen Beispielsketche gleich umsetzen. Bald steht der Realisierung Ihrer eigenen Ideen nichts mehr im Wege.