Designing the Obvious

A Common Sense Approach to Web and Mobile Application Design
Author: Robert Hoekman
Publisher: Pearson Education
ISBN: 0321749855
Category: Computers
Page: 293
View: 4455

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This second edition of Designing the Obvious explains why and how to design applications that are so easy to use that people attribute their ability to use them effectively to pure common sense. We need to: Make decisions based not on whim, but on strategy Build only what's absolutely necessary Quickly turn beginning users into intermediates Prevent errors when possible and gracefully handle those we cannot prevent Reduce and refine task flows to make the complex clear Design not for users, but for their situations Be persuasive by helping users make decisions that align with their needs Ignore the demands of users and stick to a vision (gasp!)

Designing the Obvious

A Common Sense Approach to Web Application Design
Author: Robert Hoekman Jr.
Publisher: Pearson Education
ISBN: 013270479X
Category: Computers
Page: 264
View: 9833

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Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.

Designing the Moment

Web Interface Design Concepts in Action
Author: Robert Hoekman Jr.
Publisher: Peachpit Press
ISBN: 9780132104067
Category: Computers
Page: 256
View: 5009

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The trick to great design is knowing how to think through each decision so that users don't have to. In Designing the Moment: Web Interface Design Concepts in Action, Robert Hoekman, Jr., author of Designing the Obvious, presents over 30 stories that illustrate how to put good design principles to work on real-world web application interfaces to make them obvious and compelling. From the first impression to the last, Hoekman takes a think out loud approach to interface design to show us how to look critically at design decisions to ensure that human beings, the kind that make mistakes and do things we don't expect, can walk away from our software feeling productive, respected, and smart.

Designing the Doll

From Concept to Construction
Author: Susanna Oroyan
Publisher: C&T Publishing Inc
ISBN: 9781571200600
Category: Crafts & Hobbies
Page: 160
View: 1765

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Explains the elements of design, such as scale, harmony, style, and the use of color, texture, and pattern; covers a variety of construction methods; and explains the concepts of mold making, sculpture mechanics, and doll assembly

Database Design and Relational Theory

Normal Forms and All That Jazz
Author: C.J. Date
Publisher: "O'Reilly Media, Inc."
ISBN: 1449330207
Category: Computers
Page: 278
View: 8214

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What makes this book different from others on database design? Many resources on design practice do little to explain the underlying theory, and books on design theory are aimed primarily at theoreticians. In this book, renowned expert Chris Date bridges the gap by introducing design theory in ways practitioners can understand—drawing on lessons learned over four decades of experience to demonstrate why proper database design is so critical in the first place. Every chapter includes a set of exercises that show how to apply the theoretical ideas in practice, provide additional information, or ask you to prove some simple theoretical result. If you’re a database professional familiar with the relational model, and have more than a passing interest in database design, this book is for you. Questions this book answers include: Why is Heath’s Theorem so important? What is The Principle of Orthogonal Design? What makes some JDs reducible and others irreducible? Why does dependency preservation matter? Should data redundancy always be avoided? Can it be? Databases often stay in production for decades, and careful design is critical for avoiding subtle errors and processing problems over time. If they’re badly designed, the negative impacts can be incredibly widespread. This gentle introduction shows you how to use important theoretical results to create good database designs.

Game Based Organization Design

New tools for complex organizational systems
Author: Jeroen van Bree
Publisher: Springer
ISBN: 1137351489
Category: Business & Economics
Page: 152
View: 6446

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There is a widening gap between the current organizational reality and the tools and methods available to managers for addressing its challenges. Game Based Organization Design shows that one of the ways to bridge this gap is to introduce insights and approaches from video game design into the design of organizational systems.

Designing the New American University


Author: Michael M. Crow,William B. Dabars
Publisher: JHU Press
ISBN: 1421417243
Category: Education
Page: 360
View: 7773

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America’s research universities consistently dominate global rankings but may be entrenched in a model that no longer accomplishes their purposes. With their multiple roles of discovery, teaching, and public service, these institutions represent the gold standard in American higher education, but their evolution since the nineteenth century has been only incremental. The need for a new and complementary model that offers accessibility to an academic platform underpinned by knowledge production is critical to our well-being and economic competitiveness. Michael Crow, president of Arizona State University and an outspoken advocate for reinventing the public research university, conceived the New American University model when he moved from Columbia University to Arizona State in 2002. Following a comprehensive reconceptualization spanning more than a decade, ASU has emerged as an international academic and research powerhouse that serves as the foundational prototype for the new model. Crow has led the transformation of ASU into an egalitarian institution committed to academic excellence, inclusiveness to a broad demographic, and maximum societal impact. In Designing the New American University, Crow and coauthor William B. Dabars—a historian whose research focus is the American research university—examine the emergence of this set of institutions and the imperative for the new model, the tenets of which may be adapted by colleges and universities, both public and private. Through institutional innovation, say Crow and Dabars, universities are apt to realize unique and differentiated identities, which maximize their potential to generate the ideas, products, and processes that impact quality of life, standard of living, and national economic competitiveness. Designing the New American University will ignite a national discussion about the future evolution of the American research university. -- Bill Clinton, Former President of the United States

Instructional Design: International Perspectives

Volume I: Theory, Research, and Models:volume Ii: Solving Instructional Design Problems
Author: Sanne Dijkstra,Franz Schott,Norbert Seel,Robert D. Tennyson,Norbert M. Seel
Publisher: Routledge
ISBN: 1136479945
Category: Education
Page: 496
View: 3566

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First Published in 1997. Routledge is an imprint of Taylor & Francis, an informa company.

Designing the Mobile User Experience


Author: Barbara Ballard
Publisher: John Wiley & Sons
ISBN: 0470060581
Category: Technology & Engineering
Page: 260
View: 8872

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Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure. Designing the Mobile User Experience provides the experienced product development professional with an understanding of the users, technologies, devices, design principles, techniques and industry players unique to the mobile and wireless space. Barbara Ballard describes the different components affecting the user experience and principles applicable to the mobile environment, enabling the reader to choose effective technologies, platforms, and devices, plan appropriate application features, apply pervasive design patterns, and choose and apply appropriate research techniques. Designing the Mobile User Experience: Provides a comprehensive guide to the mobile user experience, offering guidance to help make appropriate product development and design decisions. Gives product development professionals the tools necessary to understand development in the mobile environment. Clarifies the components affecting the user experience and principles uniquely applicable to the mobile application field. Explores industry structure and power dynamics, providing insight into how mobile technologies and platforms become available on current and future phones. Provides user interface design patterns, design resources, and user research methods for mobile user interface design. Illustrates concepts with example photographs, explanatory tables and charts, and an example application. Designing the Mobile User Experience is an invaluable resource for information architects, user experience planners and designers, interaction designers, human factors specialists, ergonomists, product marketing specialists, and brand managers. Managers and directors within organizations entering the mobile space, advanced students, partnership managers, software architects, solution architects, development managers, graphic designers, visual designers, and interface designers will also find this to be an excellent guide to the topic.

Designing the Ecocity-in-the-Sky

The Seoul Workshop
Author: Jin-Ho Park,The Images Publishing Group
Publisher: Images Publishing
ISBN: 1864705922
Category: Architecture
Page: 164
View: 5113

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Designing the Ecocity-in-the-Sky is a comprehensive resource on vertical urbanism and how to plan and design a vertical ecocity of 100 stories. The book covers the main objectives: ecodesign, concepts, habitats, and designing for biodiversity. There are detailed drawings, diagrams, and photos that work through the technical, research, analytic, and engineering issues of ecotowers and eco-engineering designs. The book is also helpful for anyone looking to understand multi-elevatoring concepts for multiuse towers, floor-plate designs for various usages, the effects of wind on towers, and other sustainable eco-engineering concepts.

Microsoft Silverlight 5

Building Rich Enterprise Dashboards
Author: Todd Snyder,Joel Eden
Publisher: Packt Publishing Ltd
ISBN: 1849682356
Category: Computers
Page: 288
View: 8636

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3. Silverlight Design and Development Tools; Blend strengths and weaknesses; Visual Studio strengths and weaknesses; Visual States; Storyboards; Sample Data; Templates; Visual Studio; Debugging; Developing for Silverlight; Project Management; Summary; 4. Building a Basic Dashboard; Creating a Silverlight Dashboard Application; What is the MVVM pattern; Building the Dashboard; Setting up the Data Source; Defining the View-Model and Model classes; Laying out XAML and Data Binding; Customizing the UI; Summary; 5. Dashboard Types and User Needs; Different dashboards for different needs.

Designing Instruction for Technology-enhanced Learning


Author: Patricia L. Rogers
Publisher: IGI Global
ISBN: 9781931777711
Category: Education
Page: 274
View: 7773

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"Addressing the gap between technology skills and the application of those skills in educational settings, this text offers strategies for using technology to facilitate the teaching and learning experience. Recommendations and practical advice on how to integrate teaching strategies with supporting media technology are provided. Methods such as online teaching, hypermedia instruction, and blended technology learning are explained from theory to practice."

Designing the European Union

From Paris to Lisbon
Author: F. Laursen
Publisher: Springer
ISBN: 0230367577
Category: Political Science
Page: 317
View: 1890

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This book outlines the content of the main treaties that form the 'constitutional' basis of the European Union and analyses changes in these over time. The EU has expanded its policy scope and taken in many more members transferring powers to common supranational institutions in a way seen nowhere else in the world.

Crime Prevention through Housing Design

Policy and Practice
Author: R. Armitage
Publisher: Springer
ISBN: 1137316055
Category: Architecture
Page: 230
View: 7212

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This book presents a comprehensive review of the impact of residential design on crime focusing upon research, policy and practice both in the UK and internationally, appealing to both academics and practitioners within the fields of crime prevention, urban planning and architecture.

Understanding Architecture Through Drawing


Author: Brian Edwards
Publisher: Taylor & Francis
ISBN: 1134066813
Category: Architecture
Page: 272
View: 3087

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This second edition is fully revised and updated and includes new chapters on sustainability, history and archaeology, designing through drawing and drawing in architectural practice. The book introduces design and graphic techniques aimed to help designers increase their understanding of buildings and places through drawing. For many, the camera has replaced the sketchbook, but here the author argues that freehand drawing as a means of analyzing and understanding buildings develops visual sensitivity and awareness of design. By combining design theory with practical lessons in drawing, Understanding Architecture Through Drawing encourages the use of the sketchbook as a creative and critical tool. The book is highly illustrated and is an essential manual on freehand drawing techniques for students of architecture, landscape architecture, town and country planning and urban design.

Designing for Print

An In-Depth Guide to Planning, Creating, and Producing Successful Design Projects
Author: Charles Conover
Publisher: John Wiley & Sons
ISBN: 9780471237235
Category: Architecture
Page: 240
View: 9944

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A highly visual guide to designing for print media, from project inception to final production Packed with hundreds of informative, illustrated examples, Designing for Print demonstrates methods and techniques for creating top-quality print media projects. Carefully chosen real-world design exercises and problem-solving projects offer hands-on practice to help readers achieve strong designs. This easy-to-use guide presents software tricks and tips, along with discussions on scanning, output, and other issues related to digital design for print and electronic media. Up-to-date coverage includes useful skills for getting the most out of the latest technologies. Dozens of sidebars and step-by-step descriptions walk readers through the design process in the same order actual projects are implemented: Planning design Designing with type Designing with photographs Advanced typography Preparing images Illustrating effectively Putting it all together Designing for Print gives a peerless introduction to designing all types of print projects.

Product Design Methods and Practices


Author: Henry W. Stoll
Publisher: CRC Press
ISBN: 9780824775650
Category: Technology & Engineering
Page: 400
View: 6433

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"Focuses on functional, aesthetically pleasing, mechanically reliable, and easily made products that improve profitability for manufacturers and provide long-term satisfaction for customers. Offers concrete, practical insight immediately applicable to new product design and development projects."

Scenic Art for the Theatre

History, Tools and Techniques
Author: Susan Crabtree,Peter Beudert
Publisher: Taylor & Francis
ISBN: 1136084290
Category: Performing Arts
Page: 414
View: 5136

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Now in its Third Edition, Scenic Art for the Theatre: History, Tools and Techniques continues to be the most trusted source for both student and professional scenic artists. With new information on scenic design using Photoshop, Paint Shop Pro and other digital imaging softwares this test expands to offer the developing artist more step-by-step instuction and more practical techniques for work in the field. It goes beyond detailing job functions and discussing techniques to serve as a trouble-shooting guide for the scenic artist, providing practical advice for everyday solutions.

Oracle Design: The Definitive Guide


Author: Dave Ensor,Ian Stevenson
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565922686
Category: Computers
Page: 526
View: 1638

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Oracle Design looks thoroughly at the field of Oracle relational database design. The design of both databases and applications is an often neglected area of Oracle, but one that has an enormous impact on the ultimate power and performance of a system. If the initial design is poor, then the most powerful hardware, the most sophisticated software tools, and the most highly tuned data and programs won't make your system run smoothly and efficiently. Indeed, applications that have been designed poorly will never be able to perform well, regardless of the tuning and retrofitting performed later on. There are three main areas of Oracle design: The design of the specific database objects (e.g., tables, views, indexes, stored functions) that will be implemented in a database. The design of the screens, reports, and programs that will maintain the data and allow inquiries against it. Under certain circumstances, the design must also be concerned with the specific environment or technology (e.g., the network topology, the hardware configuration, and the use of a client/server, parallel processing, or distributed database architecture). This book examines all aspects of database and code design. Part I examines the project life cycle and where design fits in that cycle; it shows a sample case study, identifies the areas of Oracle7 that are of particular interest to designers, takes a look ahead at Oracle8, and provides an in-depth discussion of data modeling (e.g., entities, relationships, attributes, entity models, function hierarchies). Part II describes design issues for the database itself -- denormalization, data types, keys, indexes, temporal data, import/export, backup, recovery, security, and more. Part III explores design issues for specific architectures and environments -- client/server, distributed database, data warehouses, and parallel processing. Part IV describes design issues for the code that accesses the database -- metrics and prototypes, locking, the toolset, design of screens, reports, batch programs, etc. Part V contains summary appendixes. The table of contents follows: Part I: Getting Started with Design 1. Introduction 2. Why is Design so Important for Oracle? 3. Data Modeling Part II: Designing the Database 4. Deciding When to Denormalize 5. Choosing Data Types and NULLs 6. Choosing Keys and Indexes 7. Dealing with Temporal Data 8. Loading and Unloading Data 9. Deciding on Object Placement and Storage 10. Safeguarding Your Data Part III: Designing for Specific Architectures 11. Designing for Client/Server 12. Designing Distributed Databases 13. Designing for Data Warehouse 14. Designing for Parallel Processing Part IV: Designing the Code Modules 15. Introduction to Code Design 16. Determining Where to Locate the Processing 17. Metrics, Prototypes, and Specifications 18. Locking 19. Selecting the Toolset 20. Designing Screens, Reports, Batch Programs, Error Handling, and Help Part V: Appendixes A. Off-the-Shelf Packages B. Tricks of the Trade

Strategic Planning and Management Control

Systems for Survival and Success
Author: John C. Camillus
Publisher: Lexington Books
ISBN: 9780669103151
Category: Business & Economics
Page: 255
View: 9825

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To learn more about Rowman & Littlefield titles please visit us at www.rowmanlittlefield.com.