Designing Interactive Systems

People, Activities, Contexts, Technologies
Author: David Benyon,Phil Turner,Susan Turner
Publisher: Pearson Education
ISBN: 9780321116291
Category: Computers
Page: 789
View: 9054

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Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together the best practice and experience from HCI and interaction design (ID). The approach takes traditional human-centred concepts from HCI, but recognizes that we have gone beyond computers and are concerned with designing engaging interactions between people and a wide range of devices, products and systems. New areas explored include information appliances, supported cooperation and ubiquitous computing and systems.

The Humane Interface

New Directions for Designing Interactive Systems
Author: Jef Raskin
Publisher: Addison-Wesley Professional
ISBN: 9780201379372
Category: Computers
Page: 233
View: 3363

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Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.

Designing Interactive Speech Systems

From First Ideas to User Testing
Author: Niels O. Bernsen,Hans Dybkjaer,Laila Dybkjaer
Publisher: Springer Science & Business Media
ISBN: 1447108973
Category: Computers
Page: 276
View: 1563

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A description of the design and implementation of spoken language dialogue within the context of spoken language dialogue systems development. Using an applications-oriented SLDS developed through the Danish Dialogue project, the authors describe the complete process involved; and in so doing present several innovative practical tools, such as dialogue design guidelines, in-depth evaluation methodologies, and speech functionality analysis. Their approach is firmly applications-oriented, describing the results applicable to industry and showing how the development of advanced applications drives research rather than vice versa. For everyone working on the R&D of spoken language services, especially in the area of telecommunications.

Conference Proceedings

DIS ... Symposium on Designing Interactive Systems, Processes, Practices, Methods, and Techniques
Author: N.A
Publisher: N.A
ISBN: N.A
Category: Computer software
Page: N.A
View: 1995

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Interactive Systems. Design, Specification, and Verification

10th International Workshop, DSV-IS 2003, Funchal, Madeira Island, Portugal, June 11-13, 2003, Revised Papers
Author: Joaquim Jorge,Nuno Jardim Nunes,Joao Falcao e Cunha
Publisher: Springer
ISBN: 3540399291
Category: Computers
Page: 432
View: 8554

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This book constitutes the thoroughly refereed post-proceedings of the 10th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2003, held in Funchal, Madeira Island, Portugal, in June 2003. The 26 revised full papers and 5 revised short papers presented together with an invited paper have passed through two rounds of reviewing, selection, and improvement. The papers are organized in topical sections on test and evaluation, Web and groupware, tools and technologies, task modeling, model-based design, mobile and multiple devices, UML, and specification languages.

Interactive Systems. Design, Specification, and Verification

7th International Workshop, DSV-IS 2000, Limerick, Ireland, June 5-6, 2000. Revised Papers
Author: Philippe Palanque,Fabio Paterno
Publisher: Springer
ISBN: 3540446753
Category: Computers
Page: 258
View: 5859

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The wait for the year 2000 was marked by the fear of possible bugs that might have arisen at its beginning. One additional fear we had during this wait was whether - ganising this event would have generated a boon or another bug. The reasons for this fear originated in the awareness that the design of interactive systems is a fast moving area. The type of research work presented at this unique event has received limited support from funding agencies and industries making it more difficult to keep up with the rapid technological changes occurring in interaction technology. However, despite our fear, the workshop was successful because of the high-quality level of participation and discussion. Before discussing such results, let us step back and look at the evolution of DSV-IS (Design, Specification and Verification of Interactive Systems), an international wo- shop that has been organised every year since 1994. The first books that addressed this issue in a complete and thorough manner were the collection of contributions edited by Harrison and Thimbleby and the book written by Alan Dix, which focused on abstractions useful to highlight important concepts in the design of interactive systems. Since then, this area has attracted the interest of a wider number of research groups, and some workshops on related topics started to be organised. DSV-IS had its origins in this spreading and growing interest. The first workshop was held in a monastery located in the hills above Bocca di Magra (Italy).

Interactive Systems. Design, Specification, and Verification

13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006, Revised Papers
Author: Gavin Doherty,Ann Blandford
Publisher: Springer Science & Business Media
ISBN: 3540695532
Category: Computers
Page: 276
View: 1606

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This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006. The 19 revised full papers presented together with one keynote paper, and two working group reports were carefully reviewed and selected from 57 submissions during two rounds of reviewing and improvement.

Interactive Systems. Design Specification, and Verification

12th International Workshop, DSVIS 2005, Newcastle upon Tyne, UK, July 13-15, 2005, Revised Papers
Author: Stephen W. Gilroy,Michael D. Harrison
Publisher: Springer Science & Business Media
ISBN: 3540341455
Category: Computers
Page: 276
View: 8903

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This book constitutes the refereed post-proceedings of the 12th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2005. The 20 revised full papers, 1 keynote paper, and 4 summaries of group discussions are organized in topical sections on teams and groups, sketches and templates, away from the desktop, migration and mobility, analysis tools, model-based design processes and tools, and group discussions.

Conceptual Design for Interactive Systems

Designing for Performance and User Experience
Author: Avi Parush
Publisher: Morgan Kaufmann
ISBN: 0124199836
Category: Computers
Page: 164
View: 1281

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Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users’ mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. Provides a practical, guiding approach that can be immediately applied to everyday practice and study Complete analysis and explanation of conceptual modeling and its value Discusses the implications of effective and poor conceptual models Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system

Interactive Systems. Design, Specification, and Verification

15th International Workshop, DSV-IS 2008 Kingston, Canada, July 16-18, 2008, Proceedings
Author: T. C. Nicholas Graham,Philippe Palanque
Publisher: Springer Science & Business Media
ISBN: 3540705686
Category: Computers
Page: 314
View: 332

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The modern world has made available a wealth of new possibilities for interacting with computers, through advanced Web applications, while on the go with handheld smart telephones or using electronic tabletops or wall-sized displays. Developers of modern interactive systems face great problems: how to design applications which will work well with newly available technologies, and how to efficiently and correctly implement such designs. Design, Specification and Verification of Interactive Systems 2008 was the 15th of a series of annual workshops devoted to helping designers and implementers of interactive systems unleash the power of modern interaction devices and techniques. DSV-IS 2008 was held at Queen’s University in Kingston, Canada, during July 16–18, 2008. This book collects the best papers submitted to the workshop. There were 17 full papers, 10 late-breaking and experience report papers, and two demonstrations. Keynote presentations were provided by Judy Brown of Carleton University and Randy Ellis of Queen’s University. The first day of the workshop addressed the problems of user interface evaluation and specification, with particular emphasis on the use of task models to provide hi- level approaches for capturing the intended functionality of a user interface. Day two continued this theme, examining techniques for modeling user interfaces, particularly for mobile and ubiquitous applications. Presenters also discussed advanced implem- tation techniques for interactive systems. Finally, day three considered how to arc- tect interactive systems, and returned to the themes of evaluation and specification.

Interactive Systems: Design, Specification, and Verification

8th International Workshop, DSV-IS 2001. Glasgow, Scotland, UK, June 13-15, 2001. Revised Papers
Author: Chris J. Johnson
Publisher: Springer Science & Business Media
ISBN: 3540428070
Category: Computers
Page: 221
View: 2896

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This book constitutes the thoroughly refereed post-proceedings of the 8th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2001, held in Glasgow, Scotland, UK, in June 2001. The 12 revised full papers presented have gone through two rounds of reviewing, selection, and revision. The book offers topical sections on mobile interface design, context-sensitive interfaces, supervision and control systems, temporal and stochastic issues, and new perspectives.

Interactive Systems: Design, Specification, and Verification

9th International Workshop, DSV-IS 2002, Rostock Germany, June 12-14, 2002
Author: Bodo Urban,Jean Vanderdonckt,Quentin Limbourg
Publisher: Springer
ISBN: 3540362355
Category: Computers
Page: 274
View: 1515

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This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.

Engineering Interactive Systems

EIS 2007 Joint Working Conferences EHCI 2007, DSV-IS 2007, HCSE 2007, Salamanca, Spain, March 22-24, 2007. Selected Papers
Author: Jan Gulliksen,Morten Borup Harning,Philippe Palanque,Gerrit C. van der Veer,Janet Wesson
Publisher: Springer Science & Business Media
ISBN: 3540926976
Category: Computers
Page: 640
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Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human–computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: • HCSE 2007 – Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. • EHCI 2007 – Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. • DSV-IS 2007 – Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.

Designmethoden - 100 Recherchemethoden und Analysetechniken fu ̈r erfolgreiche Gestaltung


Author: Bella Martin,Bruce Hanington
Publisher: Stiebner Verlag GmbH
ISBN: 3830714181
Category:
Page: 207
View: 2617

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Recherche und Analyse sind Ausgangspunkt einer jeden Designlösung, wenngleich sie unterschiedlich angegangen werden können. Anschaulich wird in”Designmethoden“erläutert, welche Verfahren zur Verfügung stehen, wann diese am besten zum Einsatz kommen und wie sie schließlich zur optimalen Designstrategie führen. 100 Ansatzpunkte, die auch interdisziplinäres Teamwork einschließen, zeigen dabei neue, aber auch bewährte Wege auf, um die nächsten Herausforderungen innovativ und zielführend anzugehen. Ein kompaktes Arbeitsbuch, das immer wieder zu Rate gezogen werden kann.

Foundations for Designing User-Centered Systems

What System Designers Need to Know about People
Author: Frank E. Ritter,Gordon D. Baxter,Elizabeth F. Churchill
Publisher: Springer Science & Business Media
ISBN: 1447151348
Category: Computers
Page: 442
View: 2437

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Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book will help you to design interactive systems that are more usable, more useful and more effective. The authors have deliberately developed Foundations for Designing User-Centered Systems to appeal to system designers and developers, as well as to students who are taking courses in system design and HCI. The book reflects the authors’ backgrounds in computer science, cognitive science, psychology and human factors. The material in the book is based on their collective experience which adds up to almost 90 years of working in academia and both with, and within, industry; covering domains that include aviation, consumer Internet, defense, eCommerce, enterprise system design, health care, and industrial process control.

Design-Patterns zur Unterstützung der Gestaltung von interaktiven, skalierbaren Benutzungsschnittstellen


Author: Fredrik Gundelsweiler
Publisher: Walter de Gruyter
ISBN: 3486717871
Category: Computers
Page: 242
View: 5308

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Unternehmen, die informatikgestütztes Datenmanagement einsetzen, sind – mehr denn je – mit umfangreichen Datenmengen (etwa Produkt-, Workflow- und Personaldaten) konfrontiert, die relevant für ihre strategischen Entscheidungen sind. Eine große Herausforderung besteht darin, diese komplexen Datenbestände in ihrem Anwendungskontext zu visualisieren, zu filtern und zu interpretieren, um sie schließlich effektiv und effizient verwenden zu können. Vor diesem Problemhintergrund zeigen drei praxisbezogene Fallstudien mehrere integrale, konzeptuell-programmatische Lösungsansätze aus der interdisziplinären Perspektive der Mensch-Computer Interaktion auf. Ein besonderes Augenmerk gilt dem – hinsichtlich »Usability« und »User Experience« – vielversprechenden Ansatz »Skalierbarer Benutzungsschnittstellen« (Zoomable User Interfaces). Die konzeptuellen und gestalterischen Erkenntnisse führen zur Ableitung verallgemeinerbarer Problemlösungsansätze, die in Form von »Patterns« für den praktischen Einsatz dokumentiert sind. Studierenden und Wissenschaftlern bietet die theoretische und methodische Konfundierung wesentliche Grundlagen und innovative Anregungen für eigene Studien. Die ermittelten »Patterns« unterstützen Consultants und Praktiker bei der Entwicklung und Auswahl von geeigneten Visualisierungs-, Interaktions-, Such- und Filtertechniken für komplexe Informationsräume in der betrieblichen Praxis.

Engineering for Human-Computer Interaction

8th IFIP International Conference, EHCI 2001, Toronto, Canada, May 11-13, 2001. Revised Papers
Author: Murray R. Little,Laurence Nigay
Publisher: Springer
ISBN: 3540453482
Category: Computers
Page: 364
View: 8161

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The papers collected here are those selected for presentation at the Eighth IFIP Conference on Engineering for Human-Computer Interaction (EHCI 2001) held in Toronto, Canada in May 2001. The conference is organized by the International Federation of Information Processing (IFIP) Working Group 2.7 (13.4) for Interface User Engineering, Rick Kazman being the conference chair, Nicholas Graham and Philippe Palanque being the chairs of the program committee. The conference was co-located with ICSE 2001 and co-sponsored by ACM. The aim of the IFIP working group is to investigate the nature, concepts, and construction of user interfaces for software systems. The group's scope is: • to develop user interfaces based on knowledge of system and user behavior; • to develop frameworks for reasoning about interactive systems; and • to develop engineering models for user interfaces. Every three years, the working group holds a working conference. The Seventh one was held September 14-18 1998 in Heraklion, Greece. This year, we innovated by organizing a regular conference held over three days.

Human Factors and Voice Interactive Systems


Author: Daryle Gardner-Bonneau,Harry E. Blanchard
Publisher: Springer Science & Business Media
ISBN: 0387684395
Category: Technology & Engineering
Page: 469
View: 9171

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The second edition of Human Factors and Voice Interactive Systems, in addition to updating chapters from the first edition, adds in-depth information on current topics of major interest to speech application developers. These topics include use of speech technologies in automobiles, speech in mobile phones, natural language dialogue issues in speech application design, and the human factors design, testing, and evaluation of interactive voice response (IVR) applications.

Multimedia and Virtual Reality

Designing Multisensory User Interfaces
Author: Alistair Sutcliffe
Publisher: Psychology Press
ISBN: 1135644373
Category: Computers
Page: 352
View: 4899

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This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement. To download images and figures free of charge that enhance and clarify materials discussed in chapters 1-7 go to http://www.co.umist.ac.uk/centreULhci/MMVRbook.htm