Computer Systems

A Programmer's Perspective (2nd Edition)
Author: Randal E. Bryant,David R. O'Hallaron
Publisher: Addison-Wesley; 2 edition (February 14, 2010)
ISBN: 0136108040
Category: Computers
Page: 1078
View: 7960

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For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer’s Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the “under-the-hood” operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking. Visit the CSS:AP web page http://csapp.cs.cmu.edu for more information and resources.

Computer Systems

A Programmer's Perspective
Author: Randal E. Bryant,David R. O'Hallaron
Publisher: Addison-Wesley
ISBN: 9780134092669
Category: Computers
Page: 1120
View: 7503

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&>standalone product; MasteringEngineering® does not come packaged with this content. If you would like to purchase both the physical text and MasteringEngineering search for 0134123832 / 9780134123837 Computer Systems: A Programmer's Perspective plus MasteringEngineering with Pearson eText -- Access Card Package, 3/e Package consists of: 013409266X/9780134092669 Computer Systems: A Programmer's Perspective, 3/e 0134071921/9780134071923 MasteringEngineering with Pearson eText -- Standalone Access Card -- for Computer Systems: A Programmer's Perspective, 3/e MasteringEngineering should only be purchased when required by an instructor. For courses in Computer Science and Programming Computer systems: A Programmer's Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer's perspective, this book strives to teach readers how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for readers to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that programmers have access to a Linux system for this course. Programmers should have basic familiarity with C or C++. Also available with MasteringEngineering MasteringEngineering is an online homework, tutorial, and assessment system, designed to improve results through personalized learning. This innovative online program emulates the instructor's office hour environment, engaging and guiding students through engineering concepts with self-paced individualized coaching With a wide range of activities available, students can actively learn, understand, and retain even the most difficult concepts. Students, if interested in purchasing this title with MasteringEngineering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.

Computer Systems

A Programmer's Perspective, Global Edition
Author: Randal E. Bryant,David R. O'Hallaron
Publisher: N.A
ISBN: 9781292101767
Category:
Page: 1120
View: 4242

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For courses in Computer Science and Programming Computer systems: A Programmer’s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer’s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.

Computer Systems

A Programmer's Perspective
Author: Randal E.. Bryant,David Richard O'Hallaron
Publisher: N.A
ISBN: 9781292025841
Category: Computer programming
Page: 962
View: 5621

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For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer's Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the under-the-hood operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking.

Principles of Computer System Design

An Introduction
Author: Jerome H. Saltzer,M. Frans Kaashoek
Publisher: Morgan Kaufmann
ISBN: 9780080959429
Category: Computers
Page: 560
View: 7671

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Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Features: Concepts of computer system design guided by fundamental principles. Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering. Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS). Numerous pseudocode fragments that provide concrete examples of abstract concepts. Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects.

Introduction to the Art of Programming Using Scala


Author: Mark C. Lewis
Publisher: CRC Press
ISBN: 1498759688
Category: Computers
Page: 936
View: 5095

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With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net

Digital Design and Computer Architecture

ARM Edition
Author: Sarah Harris,David Harris
Publisher: Morgan Kaufmann
ISBN: 012800911X
Category: Computers
Page: 584
View: 1921

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Digital Design and Computer Architecture: ARM Edition covers the fundamentals of digital logic design and reinforces logic concepts through the design of an ARM microprocessor. Combining an engaging and humorous writing style with an updated and hands-on approach to digital design, this book takes the reader from the fundamentals of digital logic to the actual design of an ARM processor. By the end of this book, readers will be able to build their own microprocessor and will have a top-to-bottom understanding of how it works. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, this book uses these fundamental building blocks as the basis for designing an ARM processor. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. The companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors. This book will be a valuable resource for students taking a course that combines digital logic and computer architecture or students taking a two-quarter sequence in digital logic and computer organization/architecture. Covers the fundamentals of digital logic design and reinforces logic concepts through the design of an ARM microprocessor. Features side-by-side examples of the two most prominent Hardware Description Languages (HDLs)—SystemVerilog and VHDL—which illustrate and compare the ways each can be used in the design of digital systems. Includes examples throughout the text that enhance the reader’s understanding and retention of key concepts and techniques. The Companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors. The Companion website also includes appendices covering practical digital design issues and C programming as well as links to CAD tools, lecture slides, laboratory projects, and solutions to exercises.

Mathematics: A Discrete Introduction


Author: Edward Scheinerman
Publisher: Cengage Learning
ISBN: 0840049420
Category: Mathematics
Page: 504
View: 1187

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MATHEMATICS: A DISCRETE INTRODUCTION teaches students the fundamental concepts in discrete mathematics and proof-writing skills. With its clear presentation, the text shows students how to present cases logically beyond this course. All of the material is directly applicable to computer science and engineering, but it is presented from a mathematician’s perspective. Students will learn that discrete mathematics is very useful, especially those whose interests lie in computer science and engineering, as well as those who plan to study probability, statistics, operations research, and other areas of applied mathematics. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

The Elements of Computing Systems

Building a Modern Computer from First Principles
Author: Noam Nisan,Shimon Schocken
Publisher: MIT Press
ISBN: 9780262140874
Category: Computers
Page: 325
View: 8162

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This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

Secure Coding in C and C++


Author: Robert C. Seacord
Publisher: Addison-Wesley
ISBN: 0132981971
Category: Computers
Page: 600
View: 680

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Learn the Root Causes of Software Vulnerabilities and How to Avoid Them Commonly exploited software vulnerabilities are usually caused by avoidable software defects. Having analyzed tens of thousands of vulnerability reports since 1988, CERT has determined that a relatively small number of root causes account for most of the vulnerabilities. Secure Coding in C and C++, Second Edition, identifies and explains these root causes and shows the steps that can be taken to prevent exploitation. Moreover, this book encourages programmers to adopt security best practices and to develop a security mindset that can help protect software from tomorrow’s attacks, not just today’s. Drawing on the CERT’s reports and conclusions, Robert C. Seacord systematically identifies the program errors most likely to lead to security breaches, shows how they can be exploited, reviews the potential consequences, and presents secure alternatives. Coverage includes technical detail on how to Improve the overall security of any C or C++ application Thwart buffer overflows, stack-smashing, and return-oriented programming attacks that exploit insecure string manipulation logic Avoid vulnerabilities and security flaws resulting from the incorrect use of dynamic memory management functions Eliminate integer-related problems resulting from signed integer overflows, unsigned integer wrapping, and truncation errors Perform secure I/O, avoiding file system vulnerabilities Correctly use formatted output functions without introducing format-string vulnerabilities Avoid race conditions and other exploitable vulnerabilities while developing concurrent code The second edition features Updates for C11 and C++11 Significant revisions to chapters on strings, dynamic memory management, and integer security A new chapter on concurrency Access to the online secure coding course offered through Carnegie Mellon’s Open Learning Initiative (OLI) Secure Coding in C and C++, Second Edition, presents hundreds of examples of secure code, insecure code, and exploits, implemented for Windows and Linux. If you’re responsible for creating secure C or C++ software–or for keeping it safe–no other book offers you this much detailed, expert assistance.

Low-Level Programming

C, Assembly, and Program Execution on Intel® 64 Architecture
Author: Igor Zhirkov
Publisher: Apress
ISBN: 1484224035
Category: Computers
Page: 435
View: 4801

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Learn Intel 64 assembly language and architecture, become proficient in C, and understand how the programs are compiled and executed down to machine instructions, enabling you to write robust, high-performance code. Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation and formal grammars are addressed, and their practical value explained. What You'll Learn Low-Level Programming teaches programmers to: Freely write in assembly language Understand the programming model of Intel 64 Write maintainable and robust code in C11 Follow the compilation process and decipher assembly listings Debug errors in compiled assembly code Use appropriate models of computation to greatly reduce program complexity Write performance-critical code Comprehend the impact of a weak memory model in multi-threaded applications Who This Book Is For Intermediate to advanced programmers and programming students

Programming Embedded Systems

With C and GNU Development Tools
Author: Michael Barr,Anthony Massa
Publisher: "O'Reilly Media, Inc."
ISBN: 0596009836
Category: Computers
Page: 301
View: 5706

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Authored by two of the leading authorities in the field, this guide offers readers the knowledge and skills needed to achieve proficiency with embedded software.

Introduction to 80x86 Assembly Language and Computer Architecture


Author: Richard C. Detmer
Publisher: Jones & Bartlett Learning
ISBN: 1284066088
Category: Computers
Page: 348
View: 9305

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A Revised and Updated Edition of the Authoritative Text This revised and updated Third Edition of the classic text guides students through assembly language using a hands-on approach, supporting future computing professionals with the basics they need to understand the mechanics and function of the computer’s inner workings. Through using real instruction sets to write real assembly language programs, students will become acquainted with the basics of computer architecture. 80x86 Assembly Language and Computer Architecture covers the Intel 80x86 using the powerful tools provided by Microsoft Visual Studio, including its 32- and 64-bit assemblers, its versatile debugger, and its ability to link assembly language and C/C++ program segments. The text also includes multiple examples of how individual 80x86 instructions execute, as well as complete programs using these instructions. Hands-on exercises reinforce key concepts and problem-solving skills. Updated to be compatible with Visual Studio 2012, and incorporating over a hundred new exercises, 80x86 Assembly Language and Computer Architecture: Third Edition is accessible and clear enough for beginning students while providing coverage of a rich set of 80x86 instructions and their use in simple assembly language programs. The text will prepare students to program effectively at any level. Key features of the fully revised and updated Third Edition include: • Updated to be used with Visual Studio 2012, while remaining compatible with earlier versions • Over 100 new exercises and programming exercises • Improved, clearer layout with easy-to-read illustrations • The same clear and accessibly writing style as previous editions • Full suite of ancillary materials, including PowerPoint lecture outlines, Test Bank, and answer keys • Suitable as a stand-alone text in an assembly language course or as a supplement in a computer architecture course

Structured Computer Organization


Author: Andrew S. Tanenbaum
Publisher: Pearson Education India
ISBN: 9332586233
Category:
Page: 784
View: 8373

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Structured Computer Organization is a bestselling text that provides an accessible introduction to computer hardware and architecture. The book takes a modern structured, layered approach to understanding computer systems.

See MIPS Run


Author: Dominic Sweetman
Publisher: Elsevier
ISBN: 9780080525235
Category: Technology & Engineering
Page: 512
View: 5330

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See MIPS Run, Second Edition, is not only a thorough update of the first edition, it is also a marriage of the best-known RISC architecture--MIPS--with the best-known open-source OS--Linux. The first part of the book begins with MIPS design principles and then describes the MIPS instruction set and programmers’ resources. It uses the MIPS32 standard as a baseline (the 1st edition used the R3000) from which to compare all other versions of the architecture and assumes that MIPS64 is the main option. The second part is a significant change from the first edition. It provides concrete examples of operating system low level code, by using Linux as the example operating system. It describes how Linux is built on the foundations the MIPS hardware provides and summarizes the Linux application environment, describing the libraries, kernel device-drivers and CPU-specific code. It then digs deep into application code and library support, protection and memory management, interrupts in the Linux kernel and multiprocessor Linux. Sweetman has revised his best-selling MIPS bible for MIPS programmers, embedded systems designers, developers and programmers, who need an in-depth understanding of the MIPS architecture and specific guidance for writing software for MIPS-based systems, which are increasingly Linux-based. Completely new material offers the best explanation available on how Linux runs on real hardware. Provides a complete, updated and easy-to-use guide to the MIPS instruction set using the MIPS32 standard as the baseline architecture with the MIPS64 as the main option. Retains the same engaging writing style that made the first edition so readable, reflecting the authors 20+ years experience in designing systems based on the MIPS architecture.

Linux System Programming

Talking Directly to the Kernel and C Library
Author: Robert Love
Publisher: "O'Reilly Media, Inc."
ISBN: 1449341543
Category: Computers
Page: 456
View: 5975

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Write software that draws directly on services offered by the Linux kernel and core system libraries. With this comprehensive book, Linux kernel contributor Robert Love provides you with a tutorial on Linux system programming, a reference manual on Linux system calls, and an insider’s guide to writing smarter, faster code. Love clearly distinguishes between POSIX standard functions and special services offered only by Linux. With a new chapter on multithreading, this updated and expanded edition provides an in-depth look at Linux from both a theoretical and applied perspective over a wide range of programming topics, including: A Linux kernel, C library, and C compiler overview Basic I/O operations, such as reading from and writing to files Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes Thread concepts, multithreaded programming, and Pthreads File and directory management Interfaces for allocating memory and optimizing memory access Basic and advanced signal interfaces, and their role on the system Clock management, including POSIX clocks and high-resolution timers

Data Structures

An Advanced Approach Using C
Author: Jeffrey Esakov,Tom Weiss
Publisher: Pearson
ISBN: N.A
Category: Computers
Page: 372
View: 993

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A modern treatment of data structures using the C programming language. Emphasizes such programming practices as dynamic memory allocation, recursion, data abstraction, and "generic" data structures. Appropriate for sophomore level data structures courses that use C, taking advantage of the flexibility that C provides. (vs. VanWyck, Korsh/Garrett)

Programming in C


Author: Stephen G. Kochan
Publisher: Pearson Education
ISBN: 0321776410
Category: Computers
Page: 525
View: 2945

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Introduces the C programming language, covering such topics as language fundamentals, variables, data types, arithmetic expressions, program looping, functions, and arrays, with complete C programs to illustrate each new concept discussed.

Programming Abstractions in C++


Author: Eric Roberts
Publisher: Pearson
ISBN: 0134117212
Category: Computers
Page: 912
View: 9834

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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts’ Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience—for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.