Building 3D Models with modo 701


Author: Juan Jiménez García
Publisher: Packt Publishing Ltd
ISBN: 1849692475
Category: Computers
Page: 240
View: 3664

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The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter.If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed.If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them.

3D Printing with SketchUp


Author: Marcus Ritland
Publisher: Packt Publishing Ltd
ISBN: 1783284587
Category: Computers
Page: 136
View: 3778

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This book is a practical tutorial, packed with real-world case studies to help you design models that print right the first time. If you are familiar with SketchUp and want to print the models you've designed, then this book is ideal for you. You don't need any experience in 3D printing; however, SketchUp beginners will require a companion book or video training series to teach them the basic SketchUp skills.

Real World Modo

The Authorized Guide: in the Trenches With Modo
Author: Wes Mcdermott
Publisher: Focal Press
ISBN: 9781138456280
Category: Art
Page: N.A
View: 3935

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Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Handbook of Research on Emerging Technologies for Architectural and Archaeological Heritage


Author: Ippolito, Alfonso
Publisher: IGI Global
ISBN: 1522506764
Category: Architecture
Page: 647
View: 2458

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Cultural heritage is a vital, multifaceted component of modern society. To better protect and promote the integrity of a culture, certain technologies have become essential tools. The Handbook of Research on Emerging Technologies for Architectural and Archaeological Heritage is an authoritative reference source for the latest scholarly research on the use of technological assistance for the preservation of architecture and archaeology in a global context. Focusing on various surveying technologies for the study, analysis, and protection of historical buildings, this book is ideally designed for professionals, researchers, upper-level students, and practitioners.

The Freelance Manifesto

A Field Guide for the Modern Motion Designer
Author: Joey Korenman
Publisher: N.A
ISBN: 9781619616714
Category: Art
Page: 358
View: 4728

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Designing beautiful boards and making smooth animation come naturally to us Motion Designers. It's what we're good at. However, designing the career we want, with the freedom, flexibility, and pay we crave, that's more difficult. All of the above is within your grasp if you're willing to take the plunge into freelancing. School of Motion founder Joey Korenman worked in every kind of Motion Design role before discovering that freelancing offered him not only more autonomy but also higher pay, less stress, and more creativity. Since then, he's taught hundreds of School of Motion students his playbook for becoming a six-figure freelancer. Now he shares his experience and advice on breaking out of the nine-to-five mold in this comprehensive and tactical handbook. The Freelance Manifesto offers a field guide for Motion Design professionals looking to make the leap to freelance in two clear and concise parts. The first examines the goals, benefits, myths, and realities of the freelance lifestyle, while the second provides future freelancers with a five-step guide to launching and maintaining a solo business, including making contact, selling yourself, closing the deal, being indispensable, and becoming a lucrative enterprise. If you're feeling stifled by long hours, low-paying gigs, and an unfulfilling career, make the choice to redesign yourself as a freelancer-and, with the help of this book and some hard work, reclaim your time, independence, and inspiration for yourself.

ZBrush 4 Sculpting for Games

Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects
Author: Manuel Scherer
Publisher: Packt Publishing Ltd
ISBN: 1849690812
Category: Computers
Page: 328
View: 2101

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Sculpt machines, environments, and creatures for your game development projects.

IBM Power Systems SR-IOV: Technical Overview and Introduction


Author: Scott Vetter,Shivaji D Bhosale,Alexandre Bicas Caldeira,Bartłomiej Grabowski,Chuck Graham,Alexander D Hames,Volker Haug,Marc-Eric Kahle,Cesar Diniz Maciel,Manjunath N Mangalur,Monica Sanchez,IBM Redbooks
Publisher: IBM Redbooks
ISBN: 073845379X
Category: Computers
Page: 84
View: 6523

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This IBM® RedpaperTM publication describes the adapter-based virtualization capabilities that are being deployed in high-end IBM POWER7+TM processor-based servers. Peripheral Component Interconnect Express (PCIe) single root I/O virtualization (SR-IOV) is a virtualization technology on IBM Power Systems servers. SR-IOV allows multiple logical partitions (LPARs) to share a PCIe adapter with little or no run time involvement of a hypervisor or other virtualization intermediary. SR-IOV does not replace the existing virtualization capabilities that are offered as part of the IBM PowerVM® offerings. Rather, SR-IOV compliments them with additional capabilities. This paper describes many aspects of the SR-IOV technology, including: A comparison of SR-IOV with standard virtualization technology Overall benefits of SR-IOV Architectural overview of SR-IOV Planning requirements SR-IOV deployment models that use standard I/O virtualization Configuring the adapter for dedicated or shared modes Tips for maintaining and troubleshooting your system Scenarios for configuring your system This paper is directed to clients, IBM Business Partners, and system administrators who are involved with planning, deploying, configuring, and maintaining key virtualization technologies.

Blender Master Class

A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
Author: Ben Simonds
Publisher: No Starch Press
ISBN: 1593275102
Category: Computers
Page: 288
View: 956

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Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. DVD includes files for each project in the book, as well as extra textures, brushes, and other resources. Covers Blender 2.6x

Real World Modo: The Authorized Guide

In the Trenches with Modo
Author: Wes McDermott
Publisher: CRC Press
ISBN: 1136136703
Category: Art
Page: 384
View: 2378

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modo is one of the most exciting 3D applications to come out in ages. With its revolutionary toolset, inspiring 3D rendering engine, and advanced ergonomics it promises to offer tremendous advantages to almost any segment within the CGI and graphics industry. This book teaches artists how to use modo to maximize benefits with the shortest learning curve. To not only identify and exploit the power of the modo toolset, but to also show the tremendous advantages of learning and implementing modo to any who could derive a benefit by doing so. McKay Hawkes will illuminate modo with clear, motivating, entertaining and stylized pages. This book will inspire and intrigue readers with captivating imagery, strong emotional draw, pertinent industry information, real world observations, and valuable tips & tricks. The companion web site (hosted on Luxology's web site) will include an online tutorial video relating to the creation of the inspiring cover art and all relating support files.

The Mall


Author: S.L. Grey
Publisher: Atlantic Books
ISBN: 0857892711
Category: Fiction
Page: 320
View: 8236

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From South Africa comes a truly creepy horror debut, widely praised for its originality, social commentary, and roller coaster twistsDan works at a mall bookstore where nothing ever happens. An angsty emo-kid selling mid-list books to mid-list people for minimum wage, he hates his job. Rhoda has dragged her babysitting charge to the mall so she can meet her coke dealer. Now the kid's run off, and she has two hours to find him. She hates her life. Rhoda bullies Dan into helping her, but as they explore the neon-lit corridors behind the mall, disturbing text messages lure them into the bowels of the building, where old mannequins are stored in grave-like piles and raw sewage drips off the ceiling. The only escape is down, and before long Dan and Rhoda are trapped in a service elevator—and it's not stopping at the bottom floor. Plummeting into the earth, Dan and Rhoda enter a sinister underworld that mirrors their worst fears.

Java

An Introduction to Problem Solving and Programming
Author: Walter Savitch
Publisher: Pearson
ISBN: 9780134462035
Category: Computers
Page: 1056
View: 1399

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For courses in introductory Computer Science courses using Java, and other introductory programming courses in Computer Science, Computer Engineering, CIS, MIS, IT, and Business. A Concise, Accessible Introduction to Java Programming Ideal for a wide range of introductory computer science applications, Java: An Introduction to Problem Solving and Programming, 8th Edition introduces readers to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces and inheritance, and exception handling. A concise, accessible introduction to Java, the text covers key Java language features in a manner that resonates with introductory programmers. Objects are covered early and thoroughly in the text. The author's tried-and-true pedagogy incorporates numerous case studies, programming examples, and programming tips, while flexibility charts and optional graphics sections allow readers to review chapters and sections based on their needs. This 8th Edition incorporates new examples, updated material, and revisions. Also available with MyLab Programming MyLab(tm) Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. Note: You are purchasing a standalone product; MyLab(tm) Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming , ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab Programming , search for: 0134710754 / 9780134710754 Java: An Introduction to Problem Solving and Programming Plus MyLab Programming with Pearson eText -- Access Card Package, 8/e Package consists of: 0134462033 / 9780134462035 Java: An Introduction to Problem Solving and Programming 0134459865 / 9780134459868 MyLab Programming with Pearson eText--Access Code Card--for Java: An Introduction to Problem Solving and Programming

Recent Trends in Social Systems: Quantitative Theories and Quantitative Models


Author: Antonio Maturo,Šárka Hošková-Mayerová,Daniela-Tatiana Soitu,Janusz Kacprzyk
Publisher: Springer
ISBN: 3319405853
Category: Computers
Page: 426
View: 8649

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The papers collected in this volume focus on new perspectives on individuals, society, and science, specifically in the field of socio-economic systems. The book is the result of a scientific collaboration among experts from “Alexandru Ioan Cuza” University of Iaşi (Romania), “G. d’Annunzio” University of Chieti-Pescara (Italy), "University of Defence" of Brno (Czech Republic), and "Pablo de Olavide" University of Sevilla (Spain). The heterogeneity of the contributions presented in this volume reflects the variety and complexity of social phenomena. The book is divided in four Sections as follows. The first Section deals with recent trends in social decisions. Specifically, it aims to understand which are the driving forces of social decisions. The second Section focuses on the social and public sphere. Indeed, it is oriented on recent developments in social systems and control. Trends in quantitative theories and models are described in Section 3, where many new formal, mathematical-statistical tools for modelling complex social phenomena are presented. Finally, Section 4 shows integrative theories and models; particularly, it deals with the ethical, cultural and political approaches to social science, the pedagogical methods, and the relationship between literature, politics, religion and society. The book is addressed to sociologists, philosophers, mathematicians, statisticians, people interested in ethics, and specialists in the fields of communication, social, and political sciences.

The Enabled Life

Christianity in a disabling world
Author: Roy McCloughry
Publisher: SPCK
ISBN: 028107111X
Category: Religion
Page: 128
View: 3840

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As a much-published author, social commentator and academic, Roy McCloughry is ideally placed to make the latest theological thinking about disability accessible to a wide audience. As a person living with epilepsy who regards his condition, as a 'strange gift' from God - he brings rich personal experience of what it's like to live as a disabled person in a world where acceptance frequently relies on the appearance of normality. Attitudes in the Church too can be strangely unsettling. People are often embarrassed or fearful in encountering disabled people, who are, if the Bible is to be believed, at the heart of the kingdom of God. After all, God does not want us to conform to society's stereotype of what is normal, but to celebrate diversity by delighting in who we are. We do not need to be 'cured' to know God's healing, empowering love in our lives. Indeed, as Roy's deeply moving interview with Jean Vanier underlines, the 'abled' may well discover their true humanity through learning from those whose humanity has sometimes been called into question.

M1 Abrams Main Battle Tank Manual

From 1980 (M1, M1A1 and M1A2 Models)
Author: Bruce Oliver Newsome,Gregory Walton
Publisher: Haynes Publishing UK
ISBN: 9781785210990
Category: Transportation
Page: 160
View: 8283

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The American M1 Abrams main battle tank is a revolutionary design: it broke an evolutionary development lineage from the M20 medium tank of 1941 to the M60 (which it replaced, and which stayed in production until 1987). The M1 remains the only main battle tank in the inventories of the US Army and the US Marine Corps, with years of service to come, while no replacement has been procured. It is believed that the M1 will easily serve for more than 50 years in the US alone. The US retains about 6,000 M1s, while almost 2,000 are in use with the armies of other countries including Australia, Egypt, Iraq, Kuwait, and Saudi Arabia.

Domesday Book and Beyond

Three Essays in the Early History of England
Author: Frederic William Maitland
Publisher: N.A
ISBN: N.A
Category: Domesday book
Page: 527
View: 4822

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Sams Teach Yourself SAP in 24 Hours


Author: George W. Anderson
Publisher: Sams Publishing
ISBN: 9780672335426
Category: Business & Economics
Page: 411
View: 6190

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Chapters include: SAP explained, SAP technology basics, SAP ERP : SAP's core product, Using SAP's user interface, Reporting and query basics, Extending SAP with Microsoft and other products [and many more].

Creating Characters with Personality


Author: Tom Bancroft
Publisher: Watson-Guptill
ISBN: 0399578730
Category: Art
Page: 144
View: 9414

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From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.