Art Fundamentals

Color, Light, Composition, Anatomy, Perspective and Depth
Author: Gilles Beloeil,Andrei Riabovitchev,3dtotal Publishing,Roberto F. Castro
Publisher: 3dtotal Team
ISBN: 9781909414006
Category: Art
Page: 272
View: 3989

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A back-to-basics look at the fundamental concepts, conventions and theory that should be considered when creating art.

Art Fundamentals: Theory and Practice

12th Edition
Author: Otto Ocvirk,Robert Stinson,Philip Wigg,Robert Bone,David Cayton
Publisher: McGraw-Hill Higher Education
ISBN: 0077769481
Category: Art
Page: N.A
View: 4547

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Illuminated Pixels

The Why, What, and How of Digital Lighting
Author: Virginia Wisslar
Publisher: Cengage Learning
ISBN: 143545636X
Category: COMPUTERS
Page: 448
View: 9869

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Illuminated Pixels: The Why, What, and How of Digital Lighting teaches digital artists how to apply the foundational principles of lighting to digital lighting and design. The book explores the why, what, and how of lighting, integrating classic concepts

Light for Visual Artists

Understanding & Using Light in Art & Design
Author: Richard Yot
Publisher: Laurence King Publishing
ISBN: 9781856696609
Category: Art
Page: 176
View: 4280

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Light for Visual Artists is the first book to look at the way light can be used to create realistic and fantastical effects in a wide range of visual media. It is a valuable resource for animators, digital illustrators, painters, photographers, and artists working in any medium. Clearly written by a practicing illustrator, this book is essentialreading for both students and professional artists.

Drawing Basics and Video Game Art

Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Author: Chris Solarski
Publisher: Watson-Guptill
ISBN: 0823098486
Category: Art
Page: 240
View: 637

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.

Maya Studio Projects

Game Environments and Props
Author: Michael McKinley
Publisher: John Wiley & Sons
ISBN: 9780470609330
Category: Computers
Page: 288
View: 7017

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Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Perspective! for Comic Book Artists

How to Achieve a Professional Look in Your Artwork
Author: David Chelsea
Publisher: Watson-Guptill Publications
ISBN: 0823005674
Category: Art
Page: 176
View: 6472

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Teaches comic book artists about artistic perspective, covering one, two, and three-point perspective, using circles, drawing the human figure, and explaining the horizon and vanishing point

Beyond Art Fundamentals


Author: 3dtotal Publishing
Publisher: N.A
ISBN: 9781909414365
Category:
Page: 224
View: 8330

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Apply the fundamentals of art and take your creations to the next level with 3dtotal's latest in-depth book, Beyond Fundamentals.

The Artist's Guide to the Anatomy of the Human Head

Defining Structure and Capturing Emotions
Author: 3D Total Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414457
Category: Art
Page: 216
View: 7871

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Learn how to define structure and capture emotions with this comprehensive artist's guide to drawing the human head.

Master the Art of Speed Painting

Digital Painting Techniques
Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414341
Category:
Page: 256
View: 8842

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Explore the process of creating digital art in no time at all with this comprehensive guide to speed painting.

Human Anatomy for Artists : The Elements of Form

The Elements of Form
Author: Eliot Goldfinger Artist/Anatomist
Publisher: Oxford University Press, USA
ISBN: 9780199763108
Category: Science
Page: 368
View: 300

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The power of the image of the nude--the expressivity of the flesh--has inspired artists from the beginning. An understanding of human form is essential for artists to be able to express themselves with the figure. Anatomy makes the figure. Human Anatomy for Artists: The Elements of Form is the definitive analytical work on the anatomy of the human figure. No longer will working artists have to search high and low to find the information they need. In this, the most up-to-date and fully illustrated guide available, Eliot Goldfinger--sculptor, illustrator, scientific model-maker, and lecturer on anatomy--presents a single, all-inclusive reference to human form, capturing everything artists need in one convenient volume. Five years in the making, and featuring hundreds of photos and illustrations, this guide offers more views of each bone and muscle than any other book ever published: every structure that creates or influences surface form is individually illustrated in clear, carefully lit photographs and meticulous drawings. Informed by the detailed study of both live models and cadavers, it includes numerous unique presentations of surface structures--such as fat pads, veins, and genitalia--and of some muscles never before photographed. In addition, numerous cross sections, made with reference to CT scans, magnetic resonance imaging, and cut cadavers, trace the forms of all body regions and individual muscles. Information on each structure is placed on facing pages for ease of reference, and the attractive two-color format uses red ink to direct readers rapidly to important points and areas. Finally, an invaluable chapter on the artistic development of basic forms shows in a series of sculptures the evolution of the figure, head, and hands from basic axes and volumes to more complex organic shapes. This feature helps place the details of anatomy within the overall context of the figure. Certain to become the standard reference in the field, Human Anatomy for Artists will be indispensable to artists and art students, as well as art historians. It will also be a useful aid for physical and dance therapists, athletes and their trainers, bodybuilders, and anyone concerned with the external form of the human body. With the renewed interest in figurative art today, this will be an especially welcome volume.

Panel Discussions

Design in Sequential Art Storytelling
Author: Durwin S. Talon
Publisher: TwoMorrows Publishing
ISBN: 9781893905146
Category: Art
Page: 205
View: 2121

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Panel Discussions is the combined knowledge of more than a dozen of the comic book industry's top storytellers, covering all aspects of the design of comics, from pacing, story flow, and word balloon placement, to using color to convey emotion, spotting blacks, and how gutters between panels affect the story! The struggle to tell a comics story visually requires more than a cool-looking image; it takes years of experience and a thorough understanding of the art form's visual vocabulary. Learn from the best, as Will Eisner, Scott Hampton, Mike Wieringo, Walter Simonson, Mike Mignola, Mark Schultz, David Mazzucchelli, Dick Giordano, Brian Stelfreeze, Mike Carlin, Chris Moeller, Mark Chiarello and others share hard-learned lessons about the design of comics, complete with hundreds of illustrated examples. When should you tilt or overlap a panel? How can sound effects enhance the story, and when do they distract from it? What are the best ways to divide up the page to convey motion, time, action, or quiet? If you're serious about creating effective, innovative comics, or just enjoying them from the creator's perspective, this in-depth guide is must-reading!

Color and Light

A Guide for the Realist Painter
Author: James Gurney
Publisher: Andrews McMeel Publishing
ISBN: 0740797719
Category: Art
Page: 224
View: 4908

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From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn’t Exist. James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist. This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction. "James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

Music and the Making of Modern Science


Author: Peter Pesic
Publisher: MIT Press
ISBN: 0262027275
Category: Music
Page: 360
View: 7791

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In the natural science of ancient Greece, music formed the meeting place between numbers and perception; for the next two millennia, Pesic tells us in Music and the Making of Modern Science, "liberal education" connected music with arithmetic, geometry, and astronomy within a fourfold study, the quadrivium. Peter Pesic argues provocatively that music has had a formative effect on the development of modern science -- that music has been not just a charming accompaniment to thought but a conceptual force in its own right. Pesic explores a series of episodes in which music influenced science, moments in which prior developments in music arguably affected subsequent aspects of natural science. He describes encounters between harmony and fifteenth-century cosmological controversies, between musical initiatives and irrational numbers, between vibrating bodies and the emergent electromagnetism. He offers lively accounts of how Newton applied the musical scale to define the colors in the spectrum; how Euler and others applied musical ideas to develop the wave theory of light; and how a harmonium prepared Max Planck to find a quantum theory that reengaged the mathematics of vibration. Taken together, these cases document the peculiar power of music -- its autonomous force as a stream of experience, capable of stimulating insights different from those mediated by the verbal and the visual. An innovative e-book edition available for iOS devices will allow sound examples to be played by a touch and shows the score in a moving line.

Beginner's Guide to Creating Manga Art

Learn to Draw, Color and Design Characters
Author: Steven Cummings,Gonzalo Ordoñez
Publisher: 3Dtotal Pub
ISBN: 9780956817167
Category: Art
Page: 208
View: 3463

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Presents a step-by-step guide to creating manga art, focusing on coloring, drawing, and designing characters using traditional and digital methods.

History of Modern Art

Painting, Sculpture, Architecture, Photography
Author: H. Harvard Arnason,Maria F. Prather
Publisher: Prentice Hall Art History
ISBN: 9780131833135
Category: Art
Page: 856
View: 3548

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Comprehensive and insightful, History of Modern Art: Painting, Sculpture, Architecture, Photography is the definitive source of information on the art of the modern era. This Fourth Edition is a freshly retold story of the art and artists of the last 150 years from modernism's mid-nineteenth-century European beginnings to today's divergent art trends. In the decade that has passed since the publication of the previous edition, art historians have come to recognize that works of art, whether sublimely beautiful or provocatively repelling, are artistic responses made by individuals to life in the real world. In her thoughtful reworking of H. H. Arnason's classic text, Marla Prather poses critical questions -- Why did Cubist painters and sculptors refract their subject matter in the way they did? Why did Abstract Expressionism take hold in America? Why did Postmodern architects reject the clean lines of the International Style? What does it mean that artworks of the late 1990s defy categorization? -- and provides insightful and thought-provoking answers. Almost 500 of the nearly 1,500 illustrations are new to this edition, a reflection of Prather's thorough rethinking and updating of the content. The final section of the book presents thirty-seven artists representative of today's decentralized art scene who are working in mediums ranging from conventional painting and photography to video and performance art. With its fully revised bibliography, History of Modern Art, Fourth Edition, is an essential volume for anyone with a curiosity about modern art and culture. Book jacket.

Photoshop for 3D Artists

Enhance Your 3D Renders! - Previz, Texturing and Post-Production
Author: Tom Greenway,Simon Morse,Jo Hargreaves
Publisher: 3Dtotal Pub
ISBN: 9780955153037
Category: Art
Page: 223
View: 4027

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A comprehensive Photoshop guide exclusively for 3D artists covering key stages in the pipeline, including previz, texturing and post-production.

Beginner's Guide to Comic Art - Characters


Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414273
Category: Comic books, strips, etc
Page: 208
View: 8081

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Draw like a pro! Create fantastic, imaginative art for your comics with the comprehensive "Beginner's Guide to Comic Art."

How to Keep a Sketch Journal

A Guide to Observational Drawing and Keeping a Sketchbook
Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414266
Category:
Page: 112
View: 2053

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"How to Keep a Sketch Journal" is the essential guide to observational sketching, suitable for both new and experienced artists.