Art Fundamentals

Color, Light, Composition, Anatomy, Perspective and Depth
Author: Gilles Beloeil,Andrei Riabovitchev,3dtotal Publishing,Roberto F. Castro
Publisher: 3dtotal Team
ISBN: 9781909414006
Category: Art
Page: 272
View: 7387

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A back-to-basics look at the fundamental concepts, conventions and theory that should be considered when creating art.

Art Fundamentals: Theory and Practice

12th Edition
Author: Otto Ocvirk,Robert Stinson,Philip Wigg,Robert Bone,David Cayton
Publisher: McGraw-Hill Higher Education
ISBN: 0077769481
Category: Art
Page: N.A
View: 1240

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Illuminated Pixels

The Why, What, and How of Digital Lighting
Author: Virginia Wisslar
Publisher: Cengage Learning
ISBN: 143545636X
Category: COMPUTERS
Page: 448
View: 8971

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Illuminated Pixels: The Why, What, and How of Digital Lighting teaches digital artists how to apply the foundational principles of lighting to digital lighting and design. The book explores the why, what, and how of lighting, integrating classic concepts

Light for Visual Artists

Understanding & Using Light in Art & Design
Author: Richard Yot
Publisher: Laurence King Publishing
ISBN: 9781856696609
Category: Art
Page: 176
View: 729

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Light for Visual Artists is the first book to look at the way light can be used to create realistic and fantastical effects in a wide range of visual media. It is a valuable resource for animators, digital illustrators, painters, photographers, and artists working in any medium. Clearly written by a practicing illustrator, this book is essentialreading for both students and professional artists.

Drawing Basics and Video Game Art

Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Author: Chris Solarski
Publisher: Watson-Guptill
ISBN: 0823098486
Category: Art
Page: 240
View: 9283

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.

The Artist's Guide to the Anatomy of the Human Head

Defining Structure and Capturing Emotions
Author: 3D Total Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414457
Category: Art
Page: 216
View: 2617

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Learn how to define structure and capture emotions with this comprehensive artist's guide to drawing the human head.

Beyond Art Fundamentals


Author: 3dtotal Publishing
Publisher: N.A
ISBN: 9781909414365
Category:
Page: 224
View: 2653

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Apply the fundamentals of art and take your creations to the next level with 3dtotal's latest in-depth book, Beyond Fundamentals.

Digital Painting Techniques

Masters Collection
Author: 3dtotal.Com,
Publisher: Taylor & Francis
ISBN: 1136135812
Category: Art
Page: 337
View: 3073

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Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.

Color and Light

A Guide for the Realist Painter
Author: James Gurney
Publisher: Andrews McMeel Publishing
ISBN: 0740797719
Category: Art
Page: 224
View: 9537

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From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn’t Exist. James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist. This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction. "James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

How to Become a Video Game Artist


Author: Sam Kennedy
Publisher: Watson-Guptill
ISBN: 0823008096
Category: Art
Page: 160
View: 5963

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Draws on interviews with leading professionals to provide a crash course in the different skills video game artists need, in a work that features screenshots from popular games, step-by-step game art lessons, and portfolio samples.

Force: Animal Drawing

Animal locomotion and design concepts for animators
Author: Michael D. Mattesi
Publisher: Taylor & Francis
ISBN: 1136131736
Category: Art
Page: 237
View: 5933

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Many artists are unsure how to bridge the gap between the many basic 'how to draw' books and the more advanced ones dealing with the esoteric details of composition, perspective and anatomy. Force: Animal Drawing is the comprehensive guide to developing artistic animals that are creative, dynamic and anatomical, bridging the gap between foundational art and advanced techniques. Artists and animators alike all find animal inspiration when animating characters- be they human or inhuman. For a unique 'larger than life' character, readers will learn to apply the unique facets of animal movement, locomotion, expressions, facial features, physical build and personality to their traditional and digital art. Readers will also adapt key industry tricks and techniques to personify animal animations with key characteristics of a human's face. Explore the practical application of force theories and learn from today's leading character designers with the included artist interviews and an extended video tutorial via www.drawingforce.com.

Digital Painting Techniques


Author: 3DTotal.com (Firm)
Publisher: 3Dtotal Pub
ISBN: 9780955153068
Category: Art
Page: 286
View: 1041

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Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.

Panel Discussions

Design in Sequential Art Storytelling
Author: Durwin S. Talon
Publisher: TwoMorrows Publishing
ISBN: 9781893905146
Category: Art
Page: 205
View: 601

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Panel Discussions is the combined knowledge of more than a dozen of the comic book industry's top storytellers, covering all aspects of the design of comics, from pacing, story flow, and word balloon placement, to using color to convey emotion, spotting blacks, and how gutters between panels affect the story! The struggle to tell a comics story visually requires more than a cool-looking image; it takes years of experience and a thorough understanding of the art form's visual vocabulary. Learn from the best, as Will Eisner, Scott Hampton, Mike Wieringo, Walter Simonson, Mike Mignola, Mark Schultz, David Mazzucchelli, Dick Giordano, Brian Stelfreeze, Mike Carlin, Chris Moeller, Mark Chiarello and others share hard-learned lessons about the design of comics, complete with hundreds of illustrated examples. When should you tilt or overlap a panel? How can sound effects enhance the story, and when do they distract from it? What are the best ways to divide up the page to convey motion, time, action, or quiet? If you're serious about creating effective, innovative comics, or just enjoying them from the creator's perspective, this in-depth guide is must-reading!

Master the Art of Speed Painting

Digital Painting Techniques
Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414341
Category:
Page: 256
View: 8577

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Explore the process of creating digital art in no time at all with this comprehensive guide to speed painting.

How to Draw

Drawing and Sketching Objects and Environments from Your Imagination
Author: Scott Robertson,Thomas Bertling
Publisher: N.A
ISBN: 9781933492759
Category: Art
Page: 208
View: 7987

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Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.

Beginner's Guide to Creating Manga Art

Learn to Draw, Color and Design Characters
Author: Steven Cummings,Gonzalo Ordoñez
Publisher: 3Dtotal Pub
ISBN: 9780956817167
Category: Art
Page: 208
View: 5046

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Presents a step-by-step guide to creating manga art, focusing on coloring, drawing, and designing characters using traditional and digital methods.

The Ultimate Concept Art Career Guide


Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414518
Category:
Page: 200
View: 857

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An extensive guide to developing an exciting concept art career featuring advice and insights from top industry professionals and studios.