Alice 3 in Action with JavaTM


Author: Joel Adams
Publisher: Cengage Learning
ISBN: 1305443446
Category: Computers
Page: 640
View: 9624

Continue Reading →

CS1 students discover the energy and excitement of programming right away with the innovative approach found in ALICE IN ACTION WITH JAVATM, 2E by Joel Adams. This meaningful, motivating introduction to object-oriented programming uses a spiral pedagogy to introduce key object-oriented topics using Alice 3.0 before circling back to review the same concepts in JavaTM. Even first-time users gain a positive, results-oriented programming experience as they learn basic concepts using Alice. This popular tool teaches programming techniques in a visually rich environment that's less syntax-intensive to eliminate many of the barriers to programming success. The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved. With ALICE IN ACTION WITH JAVATM, 2E learners enjoy a positive first programming experience while gaining a solid foundation for building their skills in JavaTM as well as other programming languages. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Alice 3 in Action: Computing Through Animation


Author: Joel Adams
Publisher: Cengage Learning
ISBN: 130517593X
Category: Computers
Page: 280
View: 830

Continue Reading →

Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Alice in Action

Computing Through Animation
Author: Joel Adams
Publisher: Course Technology
ISBN: N.A
Category: Computers
Page: 244
View: 424

Continue Reading →

This six-chapter supplementary text uses Alice, a three-dimensional virtual reality authoring system, to make programming easy and fun for the beginning student.

Learning Java Through Alice 3

3rd Edition
Author: Tebring Daly
Publisher: N.A
ISBN: 9781514278901
Category:
Page: 486
View: 2384

Continue Reading →

Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.

Learning to Program with Alice (w/ CD ROM)


Author: Wanda P. Dann,Randy Pausch
Publisher: Pearson Higher Ed
ISBN: 0133001806
Category: Computers
Page: 384
View: 1329

Continue Reading →

This is the eBook of the printed book and does not include any media, Website access codes or print supplements that come packaged with the bound book. Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. It also serves as a useful how-to guide for introductory programmers interested in learning Alice Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice’s creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Readers discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book’s Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0.

Java Programming Using Alice


Author: Wanda P. Dann,Don Slater,Dave Culyba,Laura Paoletti
Publisher: Pearson
ISBN: 9780136156741
Category: Computers
Page: 512
View: 4820

Continue Reading →

For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

Programming with Alice and Java


Author: John Lewis,Peter Joseph DePasquale
Publisher: Addison-Wesley
ISBN: 9780321512093
Category: Computers
Page: 333
View: 2250

Continue Reading →

To ease readers into Java, Programming with Alice and Javaintertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. With Alice as a foundation, Chapter 6 introduces readers to Java. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep readers engaged. Alice: Objects; Methods and Data; Control Statements; Events; Lists and Arrays. Java: Objects and Classes; Events; Lists and Arrays; Inheritance; Exceptions and I/O; Recursion. For all readers interested in an introduction to programming using Alice and Java.

An Introduction to Programming Using Alice 2.2


Author: Charles W. Herbert
Publisher: Cengage Learning
ISBN: 0538478667
Category: Computers
Page: 304
View: 501

Continue Reading →

AN INTRODUCTION TO PROGRAMMING USING ALICE 2.2, SECOND EDITION, provides students with a solid introduction to concepts of programming, logic, and related mathematics through the use of Alice, a proven tool for motivating beginning programmers. This new edition has been fully updated to take advantage of the new movie making, virtual reality, and gaming capabilities of Alice 2.2. All chapters are supported with robust exercise sets and visual diagrams. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Alice 3 Cookbook


Author: Vanesa S. Olsen
Publisher: Packt Publishing Ltd
ISBN: 1849514933
Category: Computers
Page: 321
View: 671

Continue Reading →

Annotation Alice is a free and innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the Web. Alice is a teaching tool designed as a revolutionary approach to teaching and learning introductory programming concepts. Alice 3 Cookbook focuses on performing common tasks required in classrooms with Alice 3. The recipes target teachers who would like to take advantage of this exciting 3D environment in their classrooms and/or labs. Alice 3 uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating programming experience. Each recipe provides step-by-step instructions that allow you to learn the most important Alice features by example. You will learn about everything from the addition of the initial actors, up to the advanced procedures to react to the keyboard and mouse input. You will work with the different elements that compose a scene and learn how to change the values for properties and run simple methods. Discover how to create simple animations that will allow you to recognize the most important elements of the user interface and explore the models provided by Alice to use them in games. A cookbook for teachers filled with practical recipes for showing students how to build scenes with animations and videos, using Alice 3.

Java

An Eventful Approach
Author: Kim B. Bruce,Andrea Pohoreckyj Danyluk,Thomas P. Murtagh
Publisher: Prentice Hall
ISBN: 0131424157
Category: Computers
Page: 675
View: 1575

Continue Reading →

Java, an object-oriented language with many standard libraries, offers both complexities and opportunities. This introductory book makes use of a new approach to understanding programming in Java.Provides an objects-first approach to programming. Introduces object-oriented graphics and writing methods early in the book. Motivates readers to use event-driven programming. Reinforces the importance of understanding several threads.For anyone interested in the programming language of Java.

Exploring Wonderland

Java Programming Using Alice and Media Computation
Author: Wanda Dann,Stephen Cooper,Barbara Ericson
Publisher: Prentice Hall
ISBN: 0136001599
Category: Computers
Page: 652
View: 1129

Continue Reading →

"For introductory computing and programming courses at four-year and community colleges. This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today. Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor. The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience."--[Source inconnue].

Data Structures

Abstraction and Design Using Java
Author: Elliot B. Koffman,Paul A. T. Wolfgang
Publisher: John Wiley & Sons
ISBN: 0470128704
Category: Computers
Page: 803
View: 7964

Continue Reading →

This book lays the foundation for programmers to build their skills. The focus is placed on how to implement effective programs using the JCL instead of producing mathematical proofs. The coverage is updated and streamlined to provide a more accessible approach to programming. They’ll be able to develop a thorough understanding of basic data structures and algorithms through an objects-first approach. Data structures are discussed in the context of software engineering principles. Updated case studies also show programmers how to apply essential design skills and concepts.

Just Enough Programming Logic and Design


Author: Joyce Farrell
Publisher: Cengage Learning
ISBN: 1111825955
Category: Computers
Page: 312
View: 8744

Continue Reading →

Find exactly what you need to introduce your students to the fundamentals of programming logic with Farrell's direct, efficient JUST ENOUGH PROGRAMMING LOGIC AND DESIGN, 2E. This unique, language-independent approach to logic provides seven chapters focused on key programming and logic content in a concise format that helps readers progress through the subject matter quickly. Students study introductory concepts, structure, decision-making, looping, array manipulation, and calling methods as well as an introduction to object-oriented programming. Everyday examples and clear explanations in this edition's streamlined presentation make this a perfect choice for students with no prior programming experience. Twenty-five brief new videos from the author expand upon and clarify topics, while new Debugging Exercises and a wealth of review and programming exercises in each chapter help students hone their coding and programming skills. Use this concise approach alone or as a companion text in any programming language course. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Programming Logic and Design, Comprehensive


Author: Joyce Farrell
Publisher: Cengage Learning
ISBN: 1285776712
Category: Computers
Page: 704
View: 648

Continue Reading →

This fully revised eighth edition of Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN: COMPREHENSIVE prepares student programmers for success by teaching them the fundamental principles of developing structured program logic. Widely used in foundational Programming courses, this popular text takes a unique, language-independent approach to programming, with a distinctive emphasis on modern conventions. Noted for its clear, concise writing style, the book eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking. This edition’s comprehensive approach prepares students for all programming situations with introductions to object-oriented concepts, UML diagrams, and databases. Quick Reference boxes, a feature new to this edition, provide concise explanations of important programming concepts. Each chapter now also contains a Maintenance Exercise, in which the student is presented with working logic that can be improved. In addition to each chapter’s text-based Debugging Exercises, this edition now includes Flowchart Debugging Exercises as well. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Starting Out with Alice


Author: Tony Gaddis
Publisher: Addison-Wesley Longman
ISBN: 9780133129748
Category: Computers
Page: 384
View: 1955

Continue Reading →

Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis' texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

Introduction to Programming in Java

An Interdisciplinary Approach
Author: Robert Sedgewick,Kevin Wayne
Publisher: Addison-Wesley Professional
ISBN: 0134511603
Category: Computers
Page: 784
View: 9494

Continue Reading →

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Programming skills are indispensable in today’s world, not just for computer science students, but also for anyone in any scientific or technical discipline. Introduction to Programming in Java, Second Edition, by Robert Sedgewick and Kevin Wayne is an accessible, interdisciplinary treatment that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students and professionals to learn that programming is a natural, satisfying, and creative experience, and to become conversant with one of the world’s most widely used languages. This example-driven guide focuses on Java’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science. Coverage includes Basic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and sound Functions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reused Algorithms and data structures: sort/search algorithms, stacks, queues, and symbol tables Applications from applied math, physics, chemistry, biology, and computer science Drawing on their extensive classroom experience, throughout the text the authors provide Q&As, exercises, and opportunities for creative engagement with the material. Together with the companion materials described below, this book empowers people to pursue a modern approach to teaching and learning programming. Companion web site (introcs.cs.princeton.edu/java) contains Chapter summaries Supplementary exercises, some with solutions Detailed instructions for installing a Java programming environment Program code and test data suitable for easy download Detailed creative exercises, projects, and other supplementary materials Companion studio-produced online videos (informit.com/sedgewick) are available for purchase and provide students and professionals with the opportunity to engage with the material at their own pace and give instructors the opportunity to spend their time with students helping them to succeed on assignments and exams. Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Surviving against the Odds

Village Industry in Indonesia
Author: S. Ann Dunham
Publisher: Duke University Press
ISBN: 0822392615
Category: Social Science
Page: 440
View: 643

Continue Reading →

Read the foreword by Mara Soetoro-Ng President Barack Obama’s mother, S. Ann Dunham, was an economic anthropologist and rural development consultant who worked in several countries including Indonesia. Dunham received her doctorate in 1992. She died in 1995, at the age of 52, before having the opportunity to revise her dissertation for publication, as she had planned. Dunham’s dissertation adviser Alice G. Dewey and her fellow graduate student Nancy I. Cooper undertook the revisions at the request of Dunham’s daughter, Maya Soetoro-Ng. The result is Surviving against the Odds, a book based on Dunham’s research over a period of fourteen years among the rural metalworkers of Java, the island home to nearly half Indonesia’s population. Surviving against the Odds reflects Dunham’s commitment to helping small-scale village industries survive; her pragmatic, non-ideological approach to research and problem solving; and her impressive command of history, economic data, and development policy. Along with photographs of Dunham, the book includes many pictures taken by her in Indonesia. After Dunham married Lolo Soetoro in 1967, she and her six-year-old son, Barack Obama, moved from Hawai‘i to Soetoro’s home in Jakarta, where Maya Soetoro was born three years later. Barack returned to Hawai‘i to attend school in 1971. Dedicated to Dunham’s mother Madelyn, her adviser Alice, and “Barack and Maya, who seldom complained when their mother was in the field,” Surviving against the Odds centers on the metalworking industries in the Javanese village of Kajar. Focusing attention on the small rural industries overlooked by many scholars, Dunham argued that wet-rice cultivation was not the only viable economic activity in rural Southeast Asia. Surviving against the Odds includes a preface by the editors, Alice G. Dewey and Nancy I. Cooper, and a foreword by her daughter Maya Soetoro-Ng, each of which discusses Dunham and her career. In his afterword, the anthropologist and Indonesianist Robert W. Hefner explores the content of Surviving against the Odds, its relation to anthropology when it was researched and written, and its continuing relevance today.

Eloquent JavaScript, 2nd Ed.

A Modern Introduction to Programming
Author: Marijn Haverbeke
Publisher: No Starch Press
ISBN: 1593275846
Category: Computers
Page: 472
View: 9332

Continue Reading →

JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you’ll learn: The essential elements of programming, including syntax, control, and dataHow to organize and clarify your code with object-oriented and functional programming techniquesHow to script the browser and make basic web applicationsHow to use the DOM effectively to interact with browsersHow to harness Node.js to build servers and utilities This edition is thoroughly revised and modernized to reflect the current state of Java­Script and web browsers, with brand-new material, such as a chapter on code performance in Java­Script, and expanded coverage of recursion and closures. All source code is available online in an inter­active sandbox, where you can edit the code, run it, and see its output instantly. Isn’t it time you became fluent in the language of the Web?

Automate the Boring Stuff with Python

Practical Programming for Total Beginners
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593276850
Category: Computers
Page: 504
View: 5870

Continue Reading →

If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: –Search for text in a file or across multiple files –Create, update, move, and rename files and folders –Search the Web and download online content –Update and format data in Excel spreadsheets of any size –Split, merge, watermark, and encrypt PDFs –Send reminder emails and text notifications –Fill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.

Our Iceberg Is Melting

Changing and Succeeding Under Any Conditions
Author: John Kotter,Holger Rathgeber
Publisher: Penguin
ISBN: 039956392X
Category: Business & Economics
Page: 160
View: 5545

Continue Reading →

The revised and updated tenth anniversary edition of the classic, beloved business fable that has changed millions of lives in organizations around the world. Our Iceberg Is Melting is a simple story about doing well under the stress and uncertainty of rapid change. Based on the award-winning work of Harvard Business School’s John Kotter, it can help you and your colleagues thrive during tough times. On an iceberg near the coast of Antarctica, group of beautiful emperor pen­guins live as they have for many years. Then one curious bird discovers a potentially devastating problem threatening their home—and almost no one listens to him. The characters in the story—Fred, Alice, Louis, Buddy, the Professor, and NoNo—are like people you probably recognize in your own organization, including yourself. Their tale is one of resistance to change and heroic action, seemingly intractable obstacles and clever tactics for dealing with those obstacles. The penguins offer an inspiring model as we all struggle to adapt to new circumstances. Our Iceberg Is Melting is based on John Kotter's pioneer­ing research into the eight steps that can produce needed change in any sort of group. After finishing the story, you'll have a powerful framework for influencing your own team, no matter how big or small. This tenth anniversary edition preserves the text of the timeless story, together with new illustrations, a revised afterword, and a Q&A with the authors about the responses they've gotten over the past decade. Prepare to be both enlightened and delighted, whether you're already a fan of this classic fable or are discovering it for the first time.