20 Makey Makey Projects for the Evil Genius


Author: Aaron Graves,Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 1259860477
Category: Technology & Engineering
Page: 208
View: 2705

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A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

20 Makey Makey Projects for the Evil Genius


Author: Aaron Graves,Colleen Graves
Publisher: McGraw-Hill Education TAB
ISBN: 9781259860461
Category: Technology & Engineering
Page: 224
View: 1139

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20 fun and inventive Makey Makey projects for Makers from beginner to expert This hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

Makey Makey


Author: Sandy Ng
Publisher: Cherry Lake
ISBN: 1634714229
Category: Juvenile Nonfiction
Page: 32
View: 9807

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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

15 Dangerously Mad Projects for the Evil Genius


Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071755683
Category: Technology & Engineering
Page: 320
View: 1286

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UNLEASH YOUR INNER MAD SCIENTIST! "Wonderful. I learned a lot reading the detailed but easy to understand instructions."--BoingBoing This wickedly inventive guide explains how to design and build 15 fiendishly fun electronics projects. Filled with photos and illustrations, 15 Dangerously Mad Projects for the Evil Genius includes step-by-step directions, as well as a construction primer for those who are new to electronics projects. Using easy-to-find components and equipment, this do-it-yourself book shows you how to create a variety of mischievous gadgets, such as a remote-controlled laser, motorized multicolored LEDs that write in the air, and a surveillance robot. You'll also learn to use the highly popular Arduino microcontroller board with three of the projects. 15 Dangerously Mad Projects for the Evil Genius: Features step-by-step instructions and helpful illustrations Covers essential safety measures Reveals the scientific principles behind the projects Removes the frustration factor--all required parts are listed, along with sources Build these devious devices to amaze your friends and confound your enemies! Coil gun Trebuchet Ping pong ball minigun Mini laser turret Balloon-popping laser gun Touch-activated laser sight Laser-grid intruder alarm Persistence-of-vision display Covert radio bug Laser voice transmitter Flash bomb High-brightness LED strobe Levitation machine Snailbot Surveillance robot Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze. VIDEOS, PHOTOS, AND SOURCE CODE ARE AVAILABLE AT WWW.DANGEROUSLYMAD.COM Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Evil Genius


Author: Catherine Jinks
Publisher: Houghton Mifflin Harcourt
ISBN: 054741613X
Category: Young Adult Fiction
Page: 496
View: 7510

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Cadel Piggott has a genius IQ and a fascination with systems of all kinds. At seven, he was illegally hacking into computers. Now he’s fourteen and studying for his World Domination degree, taking classes like embezzlement, forgery, and infiltration at the institute founded by criminal mastermind Dr. Phineas Darkkon. Although Cadel may be advanced beyond his years, at heart he’s a lonely kid. When he falls for the mysterious and brilliant Kay-Lee, he begins to question the moral implications of his studies. But is it too late to stop Dr. Darkkon from carrying out his evil plot? This ebook includes a sample chapter of GENIUS SQUAD.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn


Author: Colleen Graves,Aaron Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category: Technology & Engineering
Page: 256
View: 7266

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Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

Raspberry Pi Projects for the Evil Genius


Author: Donald Norris
Publisher: McGraw Hill Professional
ISBN: 0071819568
Category: Technology & Engineering
Page: 224
View: 2194

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A dozen fiendishly fun projects for the Raspberry Pi! This wickedly inventive guide shows you how to create all kinds of entertaining and practical projects with Raspberry Pi operating system and programming environment. In Raspberry Pi Projects for the Evil Genius, you’ll learn how to build a Bluetooth-controlled robot, a weather station, home automation and security controllers, a universal remote, and even a minimalist website. You’ll also find out how to establish communication between Android devices and the RasPi. Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout makes following the step-by-step instructions a breeze. Build these and other devious devices: LED blinker MP3 player Camera controller Bluetooth robot Earthquake detector Home automation controller Weather station Home security controller RFID door latch Remote power controller Radon detector Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Challenge-Based Learning in the School Library Makerspace


Author: Colleen Graves,Aaron Graves,Diana L. Rendina
Publisher: ABC-CLIO
ISBN: 1440851514
Category: Language Arts & Disciplines
Page: 136
View: 7353

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An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. • Explores crowdsourced research methods that lead to authentic participatory learning • Ensures that student-led workshops and design challenges result in tremendous success • Supplies practical tips that can be applied by beginner maker-librarians and provides curricula suggestions for advanced maker-librarians • Explains how to incorporate design thinking, empathy building, and problem solving with design challenges that spur student creativity

Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet


Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071775978
Category: Technology & Engineering
Page: 256
View: 8526

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TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer

30 Arduino Projects for the Evil Genius, Second Edition


Author: Simon Monk
Publisher: McGraw-Hill Professional
ISBN: 0071817727
Category: Science
Page: 224
View: 6061

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This do-it-yourself guide shows you how to program and build projects with the Arduino Uno and Leonardo boards and the Arduino 1.0 development environment. It gets you started right away with the simplified C programming you need to know and demonstrateshow to take advantage of the latest Arduino capabilities. You'll learn how to attach an Arduino board to your computer, program it, and connect electronics to it to create your own devices. A bonus chapter uses the special USB keyboard/mouse-impersonation feature exclusive to the Arduino Leonardo--

Meaningful Making

Projects and Inspirations for Fab Labs and Makerspaces
Author: Paulo Blikstein,Sylvia Libow Martinez,Heather Allen Pang
Publisher: N.A
ISBN: 9780997554342
Category:
Page: N.A
View: 5965

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A learning revolution is in the making around the world. Enthusiastic educators are using the new tools and technology of the maker movement to give children authentic learning experiences beyond textbooks and tests. The Stanford University FabLearn Fellows are a group of K-12 educators working at the forefront of this movement in all corners of the globe. They teach in Fab Labs, makerspaces, classrooms, libraries, community centers, and museums-all with the goal of making learning more meaningful in the modern world. In this book, the 2014-2015 FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter to them and their communities. To read this book is to rediscover learning as it could be and should be-a joyous, mindful exploration of the world, where the ultimate discovery is the potential of every child.

The Invent to Learn Guide to More Fun


Author: Josh Burker
Publisher: N.A
ISBN: 9780999477601
Category: Education
Page: 182
View: 9060

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The Invent To Learn Guide to More Fun is a second volume of insanely clever classroom-tested "maker" projects for learners of all ages. Make learning modern and fun with coding, microcontrollers, 3D printing, LEGO machines, and more! The projects feature step-by-step instructions and full-color photos.

The Green Screen Makerspace Project Book


Author: Todd Burleson
Publisher: McGraw Hill Professional
ISBN: 1260019969
Category: Technology & Engineering
Page: 144
View: 8159

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Take your video projects to the next level with the power of green screen! This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace Project Book features 25 low-cost DIY projects that include materials lists, start-to-finish instructions, and detailed photos. You will get coverage of software that readers at any skill level, in any makerspace―from a library to a living room―can use to produce videos with high-quality green screen effects. •Learn about the history and evolution of green screen •Explore the underlying science and technology •Build your own inexpensive—or free!—green screen •Choose a suitable lighting kit or find the best natural light •Put it all together and create visually interesting presentations •Edit your videos using PC, Mac, and Chromebook programs

Makerspace Sound and Music Projects for All Ages


Author: Isaac W. Glendening,Mary Glendening
Publisher: McGraw Hill Professional
ISBN: 1260027082
Category: Juvenile Nonfiction
Page: 192
View: 4576

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Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices. •Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes

Standpipe Systems for Fire Protection


Author: Kenneth E, Isman
Publisher: Springer
ISBN: 3319477501
Category: Technology & Engineering
Page: 385
View: 3021

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This important new manual goes beyond the published NFPA standards on installation of standpipe systems to include the rules in the International Building Code, municipal fire codes, the National Fire Code of Canada, and information on inspection, testing, and maintenance of standpipe systems. Also covered are the interactions between standpipe and sprinkler systems, since these important fire protection systems are so frequently installed together. Illustrated with design examples and practical applications to reinforce the learning experience, this is the go-to reference for engineers, architects, design technicians, building inspectors, fire inspectors, and anyone that inspects, tests or maintains fire protection systems. Fire marshals and plan review authorities that have the responsibility for reviewing and accepting plans and hydraulic calculations for standpipe systems are also an important audience, as are firefighters who actually use standpipe systems. As a member of the committees responsible for some of these documents, Isman also covers the rules of these standards and codes as they are written, but also provides valuable insight as to the intent behind the rules. A noted author and lecturer, Professor Isman was an engineer with the National Fire Sprinkler Association (NFSA), is an elected Fellow of the Society of Fire Protection Engineers (SFPE), and currently Clinical Professor in the Department of Fire Protection Engineering at University of Maryland. /div

Playing with Makey Makey


Author: Lindsay Slater
Publisher: Cherry Lake
ISBN: 1534109757
Category: Juvenile Nonfiction
Page: 24
View: 8658

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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Cool Optical Illusions: Creative Activities that Make Math & Science Fun for Kids!


Author: Anders Hanson/Elissa Mann
Publisher: ABDO
ISBN: 1617838225
Category: Juvenile Nonfiction
Page: 32
View: 902

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Discover secret math and science tricks to creating art! This title introduces young readers to the sciences, with a creative twist. Math and science educational pages are interspersed with cool optical illusion activities that offer practical applications of the information students learn in class. All activities include how-to photos, easy instructions, and clear explanations. Reinforce Common Core Standards in reading, math, and science, while making cool art projects, from afterimage illusions to distorting illusions. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.

Invent To Learn

Making, Tinkering, and Engineering in the Classroom
Author: Sylvia Libow Martinez,Gary S. Stager
Publisher: N.A
ISBN: 9780997554328
Category: Computers
Page: 254
View: 5185

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Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.

The Invent to Learn Guide to Fun


Author: Josh Burker
Publisher: N.A
ISBN: 9780989151184
Category: Education
Page: 140
View: 3380

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Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.

Make: Paper Inventions

Machines that Move, Drawings that Light Up, and Wearables and Structures You Can Cut, Fold, and Roll
Author: Kathy Ceceri
Publisher: Maker Media, Inc.
ISBN: 1457187485
Category: Technology & Engineering
Page: 132
View: 4717

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Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!